Deflective plating card question

By heckathornjeff, in X-Wing Rules Questions

My question is on how to correctly play the Deflective Plating card with the Resistance bombers. I have seen it played 2 ways with bomblets. first way is the player decides to use it after the bomb goes off, no dice are rolled for the bomblet, then the player rolls to see if they need to discard the Deflective Plating Card. Second the player rolls for the Bomblet and then decides whether or not to use deflective plating.

The second scenario is much more advantageous since you don't need to risk loosing the card when you know the bomblet caused no damage. Which is right?

Deflective Plating reads " When a friendly bomb detonates, you may choose not to suffer its effects. If you do, roll an attack die. On a hit result discard this card. "

The issue seems to be the interpretation of what suffering the effect of the bomb means. in the case of the bomblet is the effect the act of rolling 2 attack die and taking all hit or crit rolled, or is the effect the damage rolled?

56 minutes ago, heckathornjeff said:

My question is on how to correctly play the Deflective Plating card with the Resistance bombers. I have seen it played 2 ways with bomblets. first way is the player decides to use it after the bomb goes off, no dice are rolled for the bomblet, then the player rolls to see if they need to discard the Deflective Plating Card. Second the player rolls for the Bomblet and then decides whether or not to use deflective plating.

The second scenario is much more advantageous since you don't need to risk loosing the card when you know the bomblet caused no damage. Which is right?

Deflective Plating reads " When a friendly bomb detonates, you may choose not to suffer its effects. If you do, roll an attack die. On a hit result discard this card. "

The issue seems to be the interpretation of what suffering the effect of the bomb means. in the case of the bomblet is the effect the act of rolling 2 attack die and taking all hit or crit rolled, or is the effect the damage rolled?

I would say the effect of the bomb is rolling the dice and suffering damage; compare the Proton Bomb - would you expect to be able to see the face-up card and interrupt the process before receiving it, integrated astromech fashion?

The effect is everything following "when this bomb detonates, each ship at range 1 of the token..." - because that is text consistent with every time-detonated bomb. If that's not the point in the rule that deflective plating interrupts, then it has no equivalent point for ion bombs, seismic charges, etc.

You choose whether or not to roll the dice.

Given the card say " When a friendly bomb detonates, you may choose not to suffer its effects. If you do, roll an attack die. On a hit result discard this card. " Then you would need to choose before the effect is determined (i.e. rolling dice or drawing a damage card for the crit effect). If the card read "After a friendly bomb detonates..." Then you could argue that you could see the effect first. But as it is a simultaneous effect (or as near as one can be worded without actually saying simultaneous), then choose when it happens and either risk the effect or the plating.

Is the bomb making you roll the die? If so that sounds a lot like a bomb's effect.

I think I'd like to see it played where you should decide before rolling, but I can see a pretty good case for having the option to use it after seeing what the bomb does. Upgrade cards that specify a "when you X" timing do in effect mean "after you X, do this too". Up until the bomb detonates, even measuring range and picking up the dice, you are still technically "before" the bomb detonating, and have not reached "when" until the dice results are on the table. I think they are probably right to see the results first before deciding to use the plating, although I'd like to see it FAQ'd to be a choice made before dice are rolled.

Name one such card.

15 hours ago, Jimbawa said:

I think I'd like to see it played where you should decide before rolling, but I can see a pretty good case for having the option to use it after seeing what the bomb does. Upgrade cards that specify a "when you X" timing do in effect mean "after you X, do this too". Up until the bomb detonates, even measuring range and picking up the dice, you are still technically "before" the bomb detonating, and have not reached "when" until the dice results are on the table. I think they are probably right to see the results first before deciding to use the plating, although I'd like to see it FAQ'd to be a choice made before dice are rolled.

Here's an interesting observation. Bomb and Mine tokens have reference cards that describe what happens "When" they detonate. Deflective Plating happens "When" a friendly bomb detonates. So, since they both have the same trigger, and they are both effects that you control, you get to decide which to resolve first. But be careful... when you choose to resolve one, you have to do it fully, before you can resolve the other.

That means you can choose to activate Deflective Plating first, ignore the bomb, and roll a die to see if the armor breaks... or you can resolve the bomb first, completely, taking damage and all. You can't go back to not suffering the bomb's effects after it detonates... only at the moment it gets set off.

On 12/31/2017 at 10:57 AM, thespaceinvader said:

Name one such card.

Every maneuver bomb. "When you reveal your dial" is every bit the effect of "after you reveal your dial but before you perform your maneuver, drop this bomb"

8 hours ago, emeraldbeacon said:

Here's an interesting observation. Bomb and Mine tokens have reference cards that describe what happens "When" they detonate. Deflective Plating happens "When" a friendly bomb detonates. So, since they both have the same trigger, and they are both effects that you control, you get to decide which to resolve first. But be careful... when you choose to resolve one, you have to do it fully, before you can resolve the other.

I like that. It follows the bomb and mine interactions down to base effects which then meshes with the wording of deflective plating and makes what I would call a fair choice for the controlling player.

+1 for @emeraldbeacon 's excellent analysis.