regional list deciding

By Wiredin, in X-Wing Squad Lists

I'm so torn, and I need to make a decision this week...

Rey (45)
Expertise (4)
Finn (5)
C-3PO (3)
Smuggling Compartment (0)
Countermeasures (3)
Millennium Falcon (TFA) (1)

Jan Ors (25)
Wingman (2)
Twin Laser Turret (6)
Kanan Jarrus (3)
Moldy Crow (3)

Total: 100

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Fenn Rau (Sheathipede) (20)
Wired (1)
Weapons Engineer (3)
M9-G8 (3)
Phantom II (0)

Wedge Antilles (29)
Expertise (4)
Flight-Assist Astromech (1)
Integrated Astromech (0)

Jan Ors (25)
Wingman (2)
Twin Laser Turret (6)
Kanan Jarrus (3)
Moldy Crow (3)

Total: 100

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Han Solo (46)
Expert Handling (2)
C-3PO (3)
Kyle Katarn (3)
Engine Upgrade (4)
Millennium Falcon (1)

Poe Dameron (31)
Veteran Instincts (1)
R2-D2 (4)
Advanced Optics (2)
Autothrusters (2)
Black One (1)

Total: 100

View in Yet Another Squad Builder

Jan/Rey - Once Jan dies it will be a bit trickier to keep enemies in arc and not be stressed, but I think C3PO and Counter Measures is going to important to keep her alive. I have only played this once, but I really liked it and I'm pretty confident in my Rey and Hawk as I fly both quite a bit.

Fenn/Wedge/Jan - I've played this list quite a few times since Fenn has come out and it has proven to be pretty deadly and effective. I want to make it more effective late game by swapping Norra in for Fenn, but I take away a lot form the other two. Overall I have a 50/50 win loss ratio and I keep forgetting to use Fenn's ability. I have yet to face harpoons with it.

Han/Poe - Probably the best list? Han can toss locks @ PS11 with Expert Handling, gain a focus with Kyle if he does it consistently to help with offense. Thinking of switching in Experimental Interface and intel agent to get the action economy higher. I flew a list like this back when wave 11 dropped and it was very tanky, but had an issue getting through damage. I feel with the current han getting through damage is still a problem.

What am I most comfortable with? None of them to be honest. I think all could do well in a kit tournament but I'm not sure what to expect @ Regionals aside from tons of Harpoons. I was thinking of putting in my own Miranda harpoon, but I can't fly Miranda to save my life. Doesn't fit my play style.

32 minutes ago, Wiredin said:

I'm so torn, and I need to make a decision this week...

Rey (45)
Expertise (4)
Finn (5)
C-3PO (3)
Smuggling Compartment (0)
Countermeasures (3)
Millennium Falcon (TFA) (1)

Jan Ors (25)
Wingman (2)
Twin Laser Turret (6)
Kanan Jarrus (3)
Moldy Crow (3)

Total: 100

View in Yet Another Squad Builder

Fenn Rau (Sheathipede) (20)
Wired (1)
Weapons Engineer (3)
M9-G8 (3)
Phantom II (0)

Wedge Antilles (29)
Expertise (4)
Flight-Assist Astromech (1)
Integrated Astromech (0)

Jan Ors (25)
Wingman (2)
Twin Laser Turret (6)
Kanan Jarrus (3)
Moldy Crow (3)

Total: 100

View in Yet Another Squad Builder

Han Solo (46)
Expert Handling (2)
C-3PO (3)
Kyle Katarn (3)
Engine Upgrade (4)
Millennium Falcon (1)

Poe Dameron (31)
Veteran Instincts (1)
R2-D2 (4)
Advanced Optics (2)
Autothrusters (2)
Black One (1)

Total: 100

View in Yet Another Squad Builder

Jan/Rey - Once Jan dies it will be a bit trickier to keep enemies in arc and not be stressed, but I think C3PO and Counter Measures is going to important to keep her alive. I have only played this once, but I really liked it and I'm pretty confident in my Rey and Hawk as I fly both quite a bit.

Fenn/Wedge/Jan - I've played this list quite a few times since Fenn has come out and it has proven to be pretty deadly and effective. I want to make it more effective late game by swapping Norra in for Fenn, but I take away a lot form the other two. Overall I have a 50/50 win loss ratio and I keep forgetting to use Fenn's ability. I have yet to face harpoons with it.

Han/Poe - Probably the best list? Han can toss locks @ PS11 with Expert Handling, gain a focus with Kyle if he does it consistently to help with offense. Thinking of switching in Experimental Interface and intel agent to get the action economy higher. I flew a list like this back when wave 11 dropped and it was very tanky, but had an issue getting through damage. I feel with the current han getting through damage is still a problem.

What am I most comfortable with? None of them to be honest. I think all could do well in a kit tournament but I'm not sure what to expect @ Regionals aside from tons of Harpoons. I was thinking of putting in my own Miranda harpoon, but I can't fly Miranda to save my life. Doesn't fit my play style.

Problem with your Fat Han is that there's no second shot/gunner for those stupid (YES I SAID IT!!!!!!) stupid Auzituck combo's. Yes it's fat Han, but your first hit will miss when they can evade 3 hits on the first volley. it's going to need a second shot somehow. Maybe if you found a way to bump a gunner or gunner like person in there.

as for the other two, I like the Idea of a HWK-290's but I've never really seen them hold their weight for long.

45 minutes ago, Wiredin said:

Han Solo (46)

PTL (3)
C-3PO (3)
REY crew (2)
Engine Upgrade (4)
Millennium Falcon (1)

Poe Dameron (31)
Veteran Instincts (1)
R2-D2 (4)
Advanced Optics (2)
Autothrusters (2)
Black One (1)

Total: 100

View in Yet Another Squad Builder

I like the Han/Poe list. I made 2 changes, I threw PTL on Han and switched Kyle out for Rey, to bank focuses. Rey lets you have a focus if you get bumped, or if you need to take the evade action. Also, PTL let you push damage so you can TL + other action.

41 minutes ago, Wiredin said:

Jan/Rey - Once Jan dies it will be a bit trickier to keep enemies in arc and not be stressed, but I think C3PO and Counter Measures is going to important to keep her alive. I have only played this once, but I really liked it and I'm pretty confident in my Rey and Hawk as I fly both quite a bit.

Fenn/Wedge/Jan - I've played this list quite a few times since Fenn has come out and it has proven to be pretty deadly and effective. I want to make it more effective late game by swapping Norra in for Fenn, but I take away a lot form the other two. Overall I have a 50/50 win loss ratio and I keep forgetting to use Fenn's ability. I have yet to face harpoons with it.

Han/Poe - Probably the best list? Han can toss locks @ PS11 with Expert Handling, gain a focus with Kyle if he does it consistently to help with offense. Thinking of switching in Experimental Interface and intel agent to get the action economy higher. I flew a list like this back when wave 11 dropped and it was very tanky, but had an issue getting through damage. I feel with the current han getting through damage is still a problem.

What am I most comfortable with? None of them to be honest. I think all could do well in a kit tournament but I'm not sure what to expect @ Regionals aside from tons of Harpoons. I was thinking of putting in my own Miranda harpoon, but I can't fly Miranda to save my life. Doesn't fit my play style.

We're Rebel brothers, @Wiredin , so take all this with the best possible intentions for you to do well!

Jan/Rey - I think you're trying to be too cute with this. When Jan dies (not if), Expertise, Finn and Rey's ability are all a little neutered by the inability to sloop and clear stress. If you want to do Death Rey, you might as well stick with the canonically established version. Keep Kanan with Rey! Also, Smuggling Compartment in there just for the giggles?

Fenn/Wedge/Jan - I'm no longer a believer in Weapons Engineer/M9-G8. It's awesome when it works, less awesome when it doesn't. I'm guessing you're just slapping the TLs on Wedge and Jan and calling it good, which is probably better than trying to debuff later. You really like Kanan on Jan, don't you? ;) She goes down and Fenn has a much harder time using his ability. Sadly, this list probably doesn't kill a harpoon gunboat on the opening exchange, which means Wedge and maybe someone else dies after they fire during the first round. FYI - As far as I know, you can't equip the title on Fenn unless the Ghost title is also in the list. Not that it matters.

Han/Poe - Han is tossing locks at PS9, not PS11, although Poe can help there. This Han is not an offensive threat, which makes Poe the primary target. He'll only be able to run so long. This list isn't a puzzle to figure out how to not die from it, it's a puzzle to figure out how to most efficiently kill it. I feel you'd be better served to run Poe/Dash than Poe/Han.

I think whatever you bring, first and foremost, you need to have an answer for ordnance, both high PS and low. If you don't have a means by which to either remove an ordnance carrier before it fires and/or severely mitigate their incoming shot, then you have to go back to the drawing board. I also think you'll need an answer for Kylo Silencer, because he's going to be everywhere. Of what you've listed, I think a Death Rey variant has the best chance to do that.

Lastly, and probably should be first, consider what you want to accomplish at the regional. Do you want to build your own list and see how far you can make it? Anything will do, I'd vote Death Rey. Do you want to make the cut? I'd bet none of this will do...just grab an established list that you like and run with it.

@gennataos your absolutely right with Rey's effectiveness after loosing Jan going down the toilet because of the stress she will incur when slooping. I think standard build will be better... but goes back to what to fly with her as a wingman.

Fenn/Wedge/Jan, your right, I just lock wedge/Jan with Fenn until one of them dies then I swap it over. It's effective against imperial aces, most scum squads I've faced with it... but the big two that always decimate me are bombers and harpoons and I haven't seen them in weeks. I'm assuming they will be at regionalS and will destroy anything I bring.

I feel the same with Han/Poe, not enough offense.

I want to take my own list and see how far I'll make it. I don't expect to make the cut, but if I do, bonus. If the meta didnt' change so dramatically against swarms...well you know what I'd be flying! I want to have fun flying first and foremost, but that means if I'm getting my butt handed to me every match by a landslide, it's a no go. I'm leaning towards Rey and the Fenn/Wedge/Jan squads because they are fun and can hit pretty hard. But they got hard and brutal counters.

Rey (45)
Expertise (4)
Finn (5)
Kanan Jarrus (3)
Scavenger Crane (2)
Smuggling Compartment (0)
Countermeasures (3)
Millennium Falcon (TFA) (1)

Lowhhrick (28)
Selflessness (1)
C-3PO (3)
Tactician (2)
Hull Upgrade (3)

Total: 100

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what about this Rey? may keep her alive a lot longer, but she would be the sole damage dealer.

Hey, thought I’d pop in a Rey/Low build I’ve done alright with recently.

Rey: VI, Finn, Kanan, Countermeasures, Smuggling Compartment, Glitterstim, Sloop title

Lowhhrick: PtL, Jan, Kyle, VT

98 pts

Defensively, it’s great as when Low gets into his stride with a focus, evade and reenforce every turn and Rey has the potential to pop glitterstim and Countermeasures, it makes for tricky target priority for your opponent.

Plus, kanan can help to strip stress for Low when Rey isn’t slooping which gives him some good options too.

Offensively, Rey has to do as much work as quickly as possible as Low can be inconsistent with only a focus for mods. I’ve found it’s usually ample though.

Have a play with it, I’m sure there’s room for improvement.

Edited by Torches

For your Han/Poe... Drop r2 for bb8 and drop kyle. Put gunner on Han.

I like your expert handling option but I feel you may be boosting more often anyway. Playtest around a little. You may find you want to take expert handling off to upgrade back to r2 or use a different EPT.

I think the Han/Poe can make the cut for regionals. Fly it a lot. Test what upgrades you like.

Rey/jan is a strong combo. The Low isnt bad. I would probably want DTF on Low instead to prevent Kylo shenanigans on Rey, since she is the entire offense.

Rey (45)
Expertise (4)
Finn (5)
Kanan Jarrus (3)
Burnout SLAM (1)
Smuggling Compartment (0)
Countermeasures (3)
Millennium Falcon (TFA) (1)

Jan Ors (25)
Wired (1)
Twin Laser Turret (6)
Chewbacca (4)
Vectored Thrusters (2)

Total: 100

View in Yet Another Squad Builder

Could go VI Rey and VI Jan then have enough for Modly Crow. That way you have two PS10's. PS killing is a valuable tool to have.

TLT is strong versus slamming gun boats also.

Did well with this list.

Handbrake and Countermeasures came in handy with Rey if at PS10 it all goes awry and someone tries to block your sloops.

Chewbacca and VTs keeps Jan around for a lot longer than usual and with a slow approach she can barrel roll and focus almost every turn. Good range control for the TLT too.

I really like moving last with Rey and found a lot more success with it than Expertise and PS8.

2 hours ago, DashBarrelRendarRoll said:

Did well with this list.

Handbrake and Countermeasures came in handy with Rey if at PS10 it all goes awry and someone tries to block your sloops.

Chewbacca and VTs keeps Jan around for a lot longer than usual and with a slow approach she can barrel roll and focus almost every turn. Good range control for the TLT too.

I really like moving last with Rey and found a lot more success with it than Expertise and PS8.

I assume your clearing stress with Kanan for Jan more often than not?

13 hours ago, Wiredin said:

I assume your clearing stress with Kanan for Jan more often than not?

Yes usually, I want to be able to have that extra dice every round especially if by chance I don’t get a target in arc when Rey is weakest and her average damage is rubbish. The best thing is I can choose to stress Jan or not after I move or after I sloop or use Inertial Dampeners, then decide if the extra dice is really worth it.

The best thing about the list is how many get out of jail free cards it has. I absolutely love playing it.

Well with only 2 weeks left I'm down to two lists....after practice night last night.

Rey (45)
Expertise (4)
Finn (5)
Kanan Jarrus (3)
Countermeasures (3)
Millennium Falcon (TFA) (1)

Jan Ors (25)
Trick Shot (0)
Twin Laser Turret (6)
Kyle Katarn (3)
Vectored Thrusters (2)
Moldy Crow (3)

Total: 100

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Rho Squadron Veteran (21)
Veteran Instincts (1)
Harpoon Missiles (4)
Long-Range Scanners (0)

Rho Squadron Veteran (21)
Veteran Instincts (1)
Harpoon Missiles (4)
Long-Range Scanners (0)

Kylo Ren (TIE Silencer) (35)
Push the Limit (3)
Fire-Control System (2)
Advanced Optics (2)
Autothrusters (2)
First Order Vanguard (2)

Total: 98

View in Yet Another Squad Builder

I flew both twice last night, along with my Fenn/Wedge/Jan list. I effed up so badly on the Fenn list that I shoved in the box until I can practice it more. It requires perfect play or it dies.

The other two I won each time. I lost Jan both games and One gunboat each of the other games. So I consider them pretty even. Now I'm curious how the matchups were...

Jan/Rey vs Assaj/IG - I put Jan in a bad spot which killed her, otherwise it would have been half on Rey and a nearly full Jan.

Jan/Rey vs Vader/QD/IQ - This was a hard one, lost Jan, had 2 hull left on Rey, but pulled it out in the end.

Rho/Rho/Kylo vs nu/blackout/QD - nuked his gunboat off the board before it could fire. Rho's danced around a bit pot shotting (and getting them through!) on QD/Blackout. Kylo danced his way to victory. I really prefer how I built it to help with offense.

Rho/Rho/Kylo vs Nym/Assaj - nuked Assaj pretty hard, then pilot skilled her to 0, ran awya with the Rho's, came back and nuked her again. Lost a gunboat to Nym, but Kylo took him out before he coudl kill the other one.

I'm leaning heavily on Kylo/Rho/Rho for my regionals on the 13.

A lot of tweaking tho is going on. I flew this variant tonight:

Rho Squadron Veteran (21)
Deadeye (1)
Harpoon Missiles (4)
Long-Range Scanners (0)

Rho Squadron Veteran (21)
Deadeye (1)
Harpoon Missiles (4)
Long-Range Scanners (0)

Kylo Ren (TIE Silencer) (35)
Veteran Instincts (1)
Fire-Control System (2)
Advanced Optics (2)
Autothrusters (2)
First Order Vanguard (2)

Total: 96

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I flew it with and without the title on the Rho's, and to be honest I'm leaning towards no title as it never had the opportunity to be used in either game. It gives me a very strong 4 point bid and has proven very good against two ship lists. Kylo has pretty good offense and I swapped to VI as I wasn't really using PTL all that much with advanced optics in the mix.

I got one more variant to try....

Rho Squadron Veteran (21)
Deadeye (1)
Plasma Torpedoes (3)
Harpoon Missiles (4)
Long-Range Scanners (0)

Rho Squadron Veteran (21)
Deadeye (1)
Plasma Torpedoes (3)
Harpoon Missiles (4)
Long-Range Scanners (0)

Kylo Ren (TIE Silencer) (35)
Veteran Instincts (1)
Fire-Control System (2)
Advanced Optics (2)
Autothrusters (2)

Total: 100

View in Yet Another Squad Builder

I've used the get of jail free card on Kylo a total of 2 out of 6 games so far. It's nice to have for sure... I also have no bid. BUT my Rho's would potentially be much more effective....

On 12/29/2017 at 3:05 PM, Wiredin said:

Well with only 2 weeks left I'm down to two lists....after practice night last night.

Get rid of LRS and just do chips with deadeye harpoons. The benefit of the lock over chips is minimal. For 4 hits its 77% vs 73% and for 3 hits is 97% vs 93%. Only a 4% decrease for zero setup, no worrying about Poe erasing locks, countermeasures, and helps vs rebel Fenn Rau.

What about changing one plasma to proton torpedo, and the other to fletchette or just keep the bid, or title on kylo? Fire with proton torps if the first harpoon hits or if they attacked kylo and you want that crit. Deadeye Fletchettes add some control to the list to double stress someone (Ships with 4 hull are back in the meta, Silencers, T70s, Sheathipede, Protectorates, StarVipers, Tie SF, Gunboats) .

Rho Squadron Veteran (21) w/ Deadeye (1) , Flechette Torpedoes (2) , Harpoon Missiles (4) , Guidance Chips (0)

Rho Squadron Veteran (21) , Deadeye (1) , Proton Torpedoes (4) , Harpoon Missiles (4) , Guidance Chips (0)

Kylo Ren (TIE Silencer) (35) w/ Veteran Instincts (1) , Fire-Control System (2) , Advanced Optics (2) , Autothrusters (2)

Total: 100

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Edited by wurms
1 hour ago, wurms said:

Get rid of LRS and just do chips with deadeye harpoons. The benefit of the lock over chips is minimal. For 4 hits its 77% vs 73% and for 3 hits is 97% vs 93%. Only a 4% decrease for zero setup, no worrying about Poe erasing locks, countermeasures, and helps vs rebel Fenn Rau.

What about changing one plasma to proton torpedo, and the other to fletchette or just keep the bid, or title on kylo? Fire with proton torps if the first harpoon hits or if they attacked kylo and you want that crit. Deadeye Fletchettes add some control to the list to double stress someone (Ships with 4 hull are back in the meta, Silencers, T70s, Sheathipede, Protectorates, StarVipers, Tie SF, Gunboats) .

Rho Squadron Veteran (21) w/ Deadeye (1) , Flechette Torpedoes (2) , Harpoon Missiles (4) , Guidance Chips (0)

Rho Squadron Veteran (21) , Deadeye (1) , Proton Torpedoes (4) , Harpoon Missiles (4) , Guidance Chips (0)

Kylo Ren (TIE Silencer) (35) w/ Veteran Instincts (1) , Fire-Control System (2) , Advanced Optics (2) , Autothrusters (2)

Total: 100

View in Yet Another Squad Builder

I haven't run into any lock shedders during my play testing, which is kind of annoying lol

but your right, Poe is probably going to be everywhere which is the main reason for deadeye. I'll try chips out. I want to keep that bid... maybe dual flechette's and no title on Kylo, gives me some extra control. Or give someone a ion torp and have a 1 point bid. That could be pretty neat, really freak out the formations a bit. Ion, Harpoon, followup with a second harpoon.... In a perfect world.

I had another brilliant and crazy idea of putting snap shot on the gunboats, but I think thats more a janky store champs build.

Really, I think you're trying to be too cute with the extra ordnance. No Torpedo is going to be more efficient than the Harpoons and you can just reload those. You could put extra munitions on one if you wanted, give Kylo the title and still have a 2 point bid if you want it. You could also just skip the bid and go with extra munitions on both.

1 minute ago, gennataos said:

Really, I think you're trying to be too cute with the extra ordnance. No Torpedo is going to be more efficient than the Harpoons and you can just reload those. You could put extra munitions on one if you wanted, give Kylo the title and still have a 2 point bid if you want it. You could also just skip the bid and go with extra munitions on both.

I could not agree more with this sentiment. If you are going deadeye, simply make both Rho boats deadeye, harpoon, guidance chips. You can then add the title to Kylo, which will come into play way more often then flechette Torps.

11 hours ago, gennataos said:

Really, I think you're trying to be too cute with the extra ordnance. No Torpedo is going to be more efficient than the Harpoons and you can just reload those. You could put extra munitions on one if you wanted, give Kylo the title and still have a 2 point bid if you want it. You could also just skip the bid and go with extra munitions on both.

this is the way I think I'm going to do it. 100 point, no bid, extra munitions on the boats, VI Kylo with title.

I figure assault title is not the way to go, EM is way more efficient and doesn't hurt the tempo as much. If I can reload for a third, cool, but often 3 Harpoons has been enough, and there has been turns of floating around to position myself where the boats can take the reload action.

I'm not so sure if I want to let go of the bid tho... EM on one is going to make that boat burn down faster. I could always just keep a 4 point bid....

So it becomes a matter of initiative bid vs game tempo.

@gennataos my local group says to stop tinkering with it and go fly Jess/Snap/Snap/Jan

I think they're wrong.

but if I do well at this one, I can potentially get to another one in March and I'll fly it there.

Edited by Wiredin