Hello,
I'm soon going to be running a Dark Heresy game and I've run into a problem with characteristic generation. While I like the random system they give, I think it's a little too random. People who have a strong character idea are usually unhappy with it because they don't get high stats where they want them and anyone who ends up with bellow average stats might be unhappy with their character as a whole.
My first attempt to change the system was to allow a flat point-buy system. It would allow players to add between 2 and 20 to the base stats from character origin. I originally handed out a point pool of 120 (I know this is a bit higher than the average dice rolls). Unfortunately, this encouraged really hard-core min-maxing (the first character had 3 '40s' and 2 '25s' and a 22).
My next thought is to tell people that they must have a minimum of 5 points in each score and each point past 15 in any stat counts double out of the pool. Before I implement it, I wanted to ask what you thought or what characteristic generation systems you use and why.
Thanks