Storm/combi weapons

By Logister, in Dark Heresy Rules Questions

My players, who are decently versed in the ways of 40k, have figured out that they can just build handcannons, laspistols, bolters, etc. with two barrels. Effectively they are trying to turn conventional acolyte weapons into Stormbolters. This is a problem because attaching the Storm quality to a weapon makes it outrageously overpowered, and, at the same time, it shouldn't be to tricky to make a dual-barrel lasgun that uses 2 chargepacks.

I have resolved this by making storm weapons very difficult to build (despite the fact that it seems pretty easy to do). Is there a better way of doing this? Furthermore, why dont we have dual-barrel six shooters in real life? What has stopped the military from building storm M-16s?

Perhaps making them inaccurate due to recoil might solve the problem...

where i can find the storm rule? or if you created it,how does it works?

In real life storm weapons are twice as heavy than the original version,have twice the probability to jam and use twice the ammo of a normal gun.

and there is twice the recoil... real storm weapons are all vehicle mounted,on ships,tanks ecc...

The Storm quality, from RT, should only apply to the Storm Bolter, which is an optimised twin-linked bolter. What they are trying to make is twin linked weaponry (twin-linked also appears in RT). Bear in mind this is probably quite difficult for man portable stuff, most twin-linked weapons being vehicle mounted heavy weapons with big trigger linkages. A twin linked basic, let alone pistol, weapon would be bulky and unweildy, let alone working out the single trigger operations (the finicky tech part).

Bear in mind that a lot things in 40k are built to a pattern, and the Adeptus Mechanicus may not approve of your little creations.....

I'm little disapointed that the rules for combi weapons in RH didn't touch on twin linking weapons.

The reason for a lack of "twin linked" M-16 is because it is purely overkill for the task that an assault rifle is designed for.

A man given the M16, the steyer, the AK-47 or any similar weapon is tasked with the burst fire and single fire of enemy with the rare use of full auto options, this conserves ammo considering that the man may carry perhaps 4-10 clips of extra ammo.

Dedicated Full auto weapons such as the Uzi, the M60, SAW etc still waste valauble ammunition if they had two barrels especially when 1 barrel is more than enough to kill what the gun is designed to point at. (If however the gun is pointed at a tank then it wont matter anyway cos you wont hurt it)

The biggest of guns use multiple barrels to churn out large amounts of ammo which are designed to do on of 3 things:

1) mow down lots of men in a short time from a weapons platform with plenty of ammo, where expediency is needed more than efficency.

2) Fire twice as much ordnance at a massive target.

3) Get the Ammo to firer at a faster rate, essentially a slight variant on Points 1&2.

In 40K the enemies are slightly different, those speciallist troops and vehicles given twin linked weapons are tasked with taking down monstrous creatures and hordes where if CC was made then death occurs, or in the case of twin linked Lascannons it is a simple method of doing more damage and destroying targets that wont go down in one hit faster!

Also in 40K with its las weapons and world spanning forges and mines... ammo conservation is not as important.

As for rules not covered by FFG I make them up as the GM

I'm not letting my group have (or make) Combi-Weapons because Combi-Weapons are not just two weapons slapped together. An M-16 w/M203 Grenade Launcher is not a Combi-Weapon. It's a gun with an attached other weapon. Combi-Weapons are singular weapons with two functions - designed from the ground up to be a single weapon. They are hand-made and expertly crafted by the highest artificers, not some Tech-Priest Acolyte with Trade (Armourer) and a good Intelligence characteristic.

If they find one, fine. But duct-tapinga Boltgun and a Lasgun together and calling them a Combi-Weapon? No.

BYE

Kas said:

The reason for a lack of "twin linked" M-16 is because it is purely overkill for the task that an assault rifle is designed for.

Also that if they did need a higher rate of fire, they could easily double the rate of fire without doubling the weight of the weapon. Even full auto assault rifles have a specifically limited rate of fire because of the reasons you mentioned.

Kas said:


Dedicated Full auto weapons such as the Uzi, the M60, SAW etc still waste valauble ammunition if they had two barrels especially when 1 barrel is more than enough to kill what the gun is designed to point at. (If however the gun is pointed at a tank then it wont matter anyway cos you wont hurt it)

Even the M60's rate of fire was chosen to fit the requirements. It's easily half that of the German MG42 of WWII let alone later weapons.

The only time when multiple barrels are required is anti aircraft or anti missile fire (which of course has been pressed into usage against other targets).

Of course our guns are designed to combat humans and they do that very well. However, with monstrosities like Orcs who can shrug of a few bullets with ease or say tyranids in mind you need to adapt your weaponry. Either making it a heavier calibre or adding more bullets in the same amount of time.

It is probably easier to slap two lasrifles together then designing a new gun without a template to start with. So I can see 'storm' lasrifles being used by some companies.

If it helps you any there is already a "Double Lasgun" in the Inquisitor's Handbook. Anything built by a few acolytes with the Trade: Armourer skill and a few days in the workshop is far more likely to turn out more like that.... Or malfunction in amusing ways... Or explode.

Likewise you could make use of the "volatile" weapon quality to add a bit of Orky-randomness to the weapon. Roll a D10: 1 = capaciter bleed, feed malfunction, etc... and does 1/2 damage. 2-9 = normal hit. 10 = power surge! Does 2x damage. Toss in a jam after a "1" is resolved and a cooldown or overheat after a "10" is resolved if you want to make it even more cantankerous.

Twin-Linked is pretty **** brutal too, so it is really not that much less than Storm in lethality.

Say your player is starting with a 3kg "pistol" and then decides they want to make a double-version of it. Even assuming you manage to reduce some of the redundant weight you are still looking at probably at least 5-6kg of "pistol"... Yeah... Sure you are one-handing that.

I made a Double Barreled Shotgun Pistol for one of my players signature weapon recently. Stats for the single barrel version are in IH. This is what I came up with:

Pistol 10m S/2/- 1D10+4 I Pen 0 Clip: 2 Rel: 2Full Reliable, Scatter. Due to recoil, -10 to hit if fired one handed.

In the real world reference from earlier: M-203 would be an Autogun with an AGL mounted. A freaky bastard-child of the M-16 and an M-40 would be a combi-weapon.

Have your players tried something easier like starting with a Combat Shotgun and mounting an Exterminator? If that won't clear a room you probably want a Basilisk.

I allowed a sawn-off shotgun based on the rules in IH as well. Although I allowed the user to either fire a single barrel for normal damage, or both (giving the Tearing quality). Range 10m, inaccurate, Scatter. Don't sure if I gave it Reliable but I might have. Or that the sawing off of barrel means it loses reliable (unless good quality).