Just Because it's Funny

By MasterShake2, in Star Wars: Armada

Proxied up 18x Z-95's. If you ever wondered what that looks like:

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Hello, placement advantage!

Now thats how to guarantee swarm triggering

After seeing this, I kinda want to try this at a game night... XD

3 hours ago, Vergilius said:

Hello, placement advantage!

Wasted

4 hours ago, Ginkapo said:

Wasted

To be fair, in one game I did just drop a transport and all 18 squadrons first to counterdeploy relevant things...

[A-wing use intensifies]

2 hours ago, MasterShake2 said:

To be fair, in one game I did just drop a transport and all 18 squadrons first to counterdeploy relevant things...

Thats a waste.... You sir need a lesson in the deployment power curve! If earlier deployments govern the position of your later deployments then you have not utilised deployment advantage. In this case, by deploying 18 squadrons you are commiting your two assault frigates to a single location in order to command said squadrons, this is predictable and counters nothing.

Deployment counts doth not deployment advantage make. With this list you are better of dividing into battle units such that you can split into two battle groups should that be beneficial. By deploying one transport with 6 z95s you can delay deploying the two assault frigates, other two gr75s and 12 z95s which could be a cohesive unit with minimal power lost by seperating of one unit. Similarly you could go all the way to six deployments with 2 gr75's and 8 squads and still be totally uncommited to all areas of the table.

58 minutes ago, scipio83 said:

[A-wing use intensifies]

Hey, I'm doing almost the exact same thing with my TiEs, and it worked out quite well- against 2 squadrons of A's...

Dear god, nobody tell anyone you can bring more. PLEASE!

Hmm. * starts counting how many TIE squadrons I own.*

38 minutes ago, DampfGecko said:

Hey, I'm doing almost the exact same thing with my TiEs, and it worked out quite well- against 2 squadrons of A's...

Dear god, nobody tell anyone you can bring more. PLEASE!

When 7pt Z-95's can one-shot 11pt A-Wings, the A-wings don't win.

Speaking of, some thoughts:

So, damaging, but not killing individual Z-95's is irrelevant. It just is. The stupid things get one-shotted a lot making any previous damage on them superfluous. This means that counter, despite seeming like it would be good, is actually crap against this list. Also, if you're countering that means Z-95's are shooting, and despite being somewhat random (heavily mitigated by Swarm and Blount) Z-95's have so much damage potential that if your solution involves getting shot, you're probably going to lose. For reference, Every turn there was at least 1 attack that did 5 damage and multiples that did 4. Something like an Adar Talloned, Yavarised, Ten Numb could kill so many at once to be favorable, but the Z's are just kind of too cheap and have too much high end damage for any non-ridiculous approach to be successful.

That's not to say it's unbeatable. It has one major weakness, ships. Kind of a big problem actually, but the Z's are predictably rather ineffectual against ships unless they're just being ***** and rolling a lot more double hits than they should. My assessment is that if you do find some weird bastard running this, avoid the Z-95's entirely and just go for the ships. It takes too long for the Z's to do meaningful damage to ships and killing them is almost laughably pointless (the first turn of fighting the Z's are like Hydra, every time you kill one, two more just jump up and take it's place). I lost 12 of the things in one game and it didn't matter or meaningfully affect the outcome.

It is amusing to fly, especially when the Z's one shot much more expensive ships like A-Wings and X-Wings and every time a Z fired on an undamaged VCX they did 5 damage, but the major ineffiency against ships makes this, at best, a dark horse list that I imagine a number of players would flounder against, but isn't super powerful.

A friend of mine has been running 16 TIEs lately. I'm trying to talk him into riding down to Atlanta with me in a couple of weeks for the tournament so he can pit his swarm against yours.

Blount Object

Faction: Rebel Alliance
Points: 397/400

Commander: Leia Organa

Assault Objective: Most Wanted
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona

GR-75 Medium Transports (18 points)
- Boosted Comms ( 4 points)
= 22 total ship cost

GR-75 Medium Transports (18 points)
- Boosted Comms ( 4 points)
= 22 total ship cost

GR-75 Medium Transports (18 points)
- Boosted Comms ( 4 points)
= 22 total ship cost

[ flagship ] Hammerhead Torpedo Corvette (36 points)
- Leia Organa ( 38 points)
- Task Force Organa ( 1 points)
- External Racks ( 3 points)
= 78 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- External Racks ( 3 points)
= 40 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- External Racks ( 3 points)
= 40 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- External Racks ( 3 points)
= 40 total ship cost

1 Lietenant Blount ( 14 points)
17 Z-95 Headhunter Squadrons ( 119 points)

In retrospect, my previous fleet was too conservative...Ludicrous speed, go!

23 minutes ago, MasterShake2 said:

Blount Object

Faction: Rebel Alliance
Points: 397/400

Commander: Leia Organa

Assault Objective: Most Wanted
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona

GR-75 Medium Transports (18 points)
- Boosted Comms ( 4 points)
= 22 total ship cost

GR-75 Medium Transports (18 points)
- Boosted Comms ( 4 points)
= 22 total ship cost

GR-75 Medium Transports (18 points)
- Boosted Comms ( 4 points)
= 22 total ship cost

[ flagship ] Hammerhead Torpedo Corvette (36 points)
- Leia Organa ( 38 points)
- Task Force Organa ( 1 points)
- External Racks ( 3 points)
= 78 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- External Racks ( 3 points)
= 40 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- External Racks ( 3 points)
= 40 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- External Racks ( 3 points)
= 40 total ship cost

1 Lietenant Blount ( 14 points)
17 Z-95 Headhunter Squadrons ( 119 points)

In retrospect, my previous fleet was too conservative...Ludicrous speed, go!

Much better than the AF2 version, imo. Your hammerheads have some antiship legs of their own to backstop the clouds of Z's.

Still ridiculous, but then some of the stupidest ideas are the ones that have formed the bones of winning fleets.

13 minutes ago, Ardaedhel said:

Much better than the AF2 version, imo. Your hammerheads have some antiship legs of their own to backstop the clouds of Z's.

Still ridiculous, but then some of the stupidest ideas are the ones that have formed the bones of winning fleets.

My thoughts as well.

I don't think we've got a consistently winning fleet here at the top level, but we do have one that could be flown by a skilled player to a top-4 regional finish simply because a lot of players are not going to know how best to match up with it using their own fleets.

6 minutes ago, Vergilius said:

My thoughts as well.

I don't think we've got a consistently winning fleet here at the top level, but we do have one that could be flown by a skilled player to a top-4 regional finish simply because a lot of players are not going to know how best to match up with it using their own fleets.

Good, because that's my specialty ;)

1 hour ago, MasterShake2 said:

Blount Object

Faction: Rebel Alliance
Points: 397/400

Commander: Leia Organa

Assault Objective: Most Wanted
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona

GR-75 Medium Transports (18 points)
- Boosted Comms ( 4 points)
= 22 total ship cost

GR-75 Medium Transports (18 points)
- Boosted Comms ( 4 points)
= 22 total ship cost

GR-75 Medium Transports (18 points)
- Boosted Comms ( 4 points)
= 22 total ship cost

[ flagship ] Hammerhead Torpedo Corvette (36 points)
- Leia Organa ( 38 points)
- Task Force Organa ( 1 points)
- External Racks ( 3 points)
= 78 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- External Racks ( 3 points)
= 40 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- External Racks ( 3 points)
= 40 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Task Force Organa ( 1 points)
- External Racks ( 3 points)
= 40 total ship cost

1 Lietenant Blount ( 14 points)
17 Z-95 Headhunter Squadrons ( 119 points)

In retrospect, my previous fleet was too conservative...Ludicrous speed, go!

??? good grief.

1 hour ago, MasterShake2 said:

Good, because that's my specialty ;)

"I specialize in clubbing baby seals"