I have been making conversion formulas for pathfinder and was wondering what you think.
I have updated the PDF and added a WIP spreadsheet for it.
So I have shared a link to my Pathfidner Setting, Bestiary, conversion formulas, and Fantasy Ground Modules. I will continue to upload the changes I've made regularly. Some play testing feed back is appreciated.
Updated: 4-26-19
https://www.dropbox.com/sh/v12vrxuspq7owmx/AADZLJjwMtygnJ4QlAJwEuwua?dl=0
Change Log (v0.6)
Pathfidner Core Rulebook-
(Features)
- Added the Following Spells: Create Water, Hideous Laughter
- Added all the Ranged, and Melee (Heavy) Weapons Stats. Yeah all mundane weapons from the Core Rulebook is done. (Will make adjustments as needed)
- Added the following talents: Weapon Focus Talent, Point Blank Shot, Precise Shot, Wand Maker, Craft Magic Arms and Armor, Forge Ring, Mounted Combat
- Added Wand crafting Rules
- Established the choice of skills for this setting.
- Added rules for Magic Items and enhancement bonuses
- Added Attachments.
- Added Sunrod description
- Added Amulet of Natural armor
- Added complete list of skills appropriate for the setting.
- Replaced Mechanics with Craft
- Added Class Abilities
- Added the following weapon qualities: 1H/2H and Misfire.
(Balance Changes/Misc changes)
- Changed the rarity modifier for Metropolis from -1 to -2.
- Ghost Sound is no longer concentration.
- Changed the cost and difficulty for scribing a scroll.
- Reworked Caster Levels and what there role is.
- Removed bonding requirement for magic weapons.
- Changed the Reach quality from just not increasing the difficulty to adding a setback die in its place.
- Removed Extensive Magical Learning.
- Scraped how starting spells work for a simpler aproach.
- Conformed Ring of Wizardy with new mechanics
- Fixed typo in human race special abilities
- Adjusted the rules for manacles.
- Changed Hideous Laughter Spell from it not working on those with a 2 or less Intelect to 1 Intelect.
-Pathfidner Bestiary-
(Features)
- Added the following Creatures to the Bestiary: Goblin
(Balance Changes/Misc changes)
- Cleaned up the Bestiary, made the formatting more consistent.
- Removed text description for monsters in the Bestiary so as to avoid a cease and desist from Piazo.
- Removed silhouette rules for negatives from the Bestiary and went with a simpler aproach.
- Simplified Ghouls Paralysis ability. Duration is no longer a 1d4+1 but lasts until the end of the targets next turn.
- Increased Ghasts Paralysis Difficulty by 1.
- Add Scent ability to Dog.
-Conversion Rules-
- Added conversion guidelines for swarms
- Added guidelines for which creatures are likely to have cool skill and ones that aren't.
- Added Pathfinder Level to Earned XP Equivalent.
- Adjusted they way you figure additional soak when dealing with natural armor.
- Changed the way Resistances work to encompass more than attack damage. (IE: Spell Resistance)
- Added guidelines for determining crafting difficulty for magic items.
- Added the change that soak added to creatures based on natural armor only effects physical damage and doesn't protect against magic damage.
- Made the Rarity converter a bit easier to read and adjusted rarities of potions and scrolls
Change Log (v0.5)
(Balance Changes/Misc changes)
- Changed costs to a 1:1 raio.
- Reduced the amount of Spell component pouch uses to 1 instead of 5 also increased the encumbrance from 0 to 1.
- Rebalanced Item raritys. (Lowered raritys of all the more mundane items such as non magical weapons and armor.)
- Reworked the Balanced quality
- Changed Light Mace Disorient rating from 4 to 3
- Changed Caltrops rules and more concise.
- Increased the Encumbrance of Caltrops from 0 to 1. (I think the sharpness of the points earn it 1 encumbrance at least)
- Increased the Encumbrance of Silk rope from 0 to 1.
- Changed the Resilence bonus on Cold-weather from removing a setback die to adding a boost.
- Increased the Difficulty of Quick Cast from 2 to 3.(Way to easy for something so powerful)
(Features)
- Introduced Caster Levels in magic Items
- Rules for Scribing Scrolls.
- Additional details about spellbooks and how casting works.
- Additional rules for potions.
- Add stats for all Melee (Light) and Brawl Weapons.
- Added the item qualities: Brace, Reach, Monk, and Disarming
- Added Resilience bonus to Winter Blanket.
- Added Random Treasure rules.
- Added Menacing Talent.
(Conversion Rules)
- Added Silhouette equivalents
- Add rules for converting natual attacks for enemies
- More detail on Converting mounts for mounted combat.
- Increased the wound modifier for minions from 0.25 to 0.30
- Reworked conversion rules for figuring item rarity.
- Lowed the WT multiplier for Nemesis from 1.5 to 1.1 (WT gets out of control at higher levels)
- Removed the Item Cost formulas and use a 1:1 ratio.
Change Log (v0.4)
- Fleshed out the scroll to spell book crafting rules a little more. (Needs testing)
- Add new talent "Accomplished Scribe."
- Add new skill "Magic Craft"
Change Log (v0.3)
- Added descriptions for Adventuring Gear Items and Special Items and Substances.
- Add all 0 level wizard spells, a few 1st level spells and a few Cleric spells.
- Added some new talents.
- Some minor changes
- Changed the darkvision from removing 2 setbacks to 3. Also changed low light vision from 1 to 2 as well. This is more in line with Genesys and setbacks involving Darkness.
0.6 Update