During one of the more recent developer interviews, they were asked why the GUNBOAT took so long, given the community demand for it (which the designers have been well aware of for some time). The answer, not quoting verbatim, went basically along the lines that they needed to do a bunch of things stepwise as precursors to making a meaningful gunboat (SLAM, fixing munitions, reload, etc.), since doing them all at once would be too much to throw at players, and too hard to design simultaneously. I'm not sure I buy that as the entire explanation, but it's a reasonable explanation as far as it goes.
With that in mind, what could the explanations be for the delay in some of the community's "second tier" desires be? By which I mean a number of things that most of us can probably cite as being brought up consistently whenever people post wishlists for the next wave or unknown SKUs; things like the Skipray Blastboat, a Battle of Scarif pack, a campaign box ala Armada, etc. Nome of them have the demand that the gunboat had, but there's a real demand for these and a handful of other products in the same category. So why don't we get them? Are there mechanics holding them up the way they held up the gunboat? Is it a release schedule thing? Are they somehow incompatible with what FFG want to do with the game? Or were there simply higher priority ships? I'm curious what other people think about these, and other, similarly talked about expansions.
My own theories are that the reasons for the non-appearance of these things are pretty basic:
Rogue One has only been out a year, and FFG probably didn't have advanced knowledge at the level they would have needed to make a proper Scarif expansion.
Armada's campaign box was a test to make sure they got the basics right before releasing something for the much more popular X Wing.
The Skipray... I have no idea, but most likely it's just a scheduling priorities thing. We know from interviews that Alex Davey was personally really pushing for the ESB bounty hunter ships, and the other releases make it pretty clear that someone behind the scenes has a tonne of SW Galaxies in their gaming background. Maybe there have just been more fun ships for the designers to work on lately? Or possibly, like in the case of the Scurrg, opportunities to reuse existing art assets?
But those are just my theories. I'd be interested to see what other people think about these or other popular expansion ideas.