Winded Critical Injury vs. Parry Talent?

By Io Sweet, in Star Wars: Force and Destiny RPG

If a Jedi receives the 'Winded' critical injury, are they able to use their Parry or Reflect talents, since Winded precludes the character that is winded from spending strain voluntarily?

No, that's sort of the point of that Critical Injury, in fact :) . Not only can you no longer Parry or Reflect, but you also can't take strain for an extra maneuver, so if you need a second it comes at the expense of your action.

There are a bunch of other talents affected, as well, most notably the Master line of talents, but also The Force is My Ally.

Edited by Absol197

One of my players inflicted this crit on the first Inquisitor they encountered. The fight had been pretty even up until then, with one Inquisitor holding his own against a Jedi Knight NPC, two Padawan PCs, a smuggler PC, and a Medic PC. Then the player inflicted a lucky crit right when the Inquisitor seemed to gain the upper hand (having successfully hit four of the five party members with Bind with one roll.)

Yeah, if a character suffers the Winded Critical Injury, then they're unable to use Parry or Reflect since that character cannot voluntarily suffer strain. Which is precisely what those talents require to operate, is the character voluntarily suffering strain.

That said, if you can inflict that critical injury result on an Inquisitor that's spamming Parry and/or Reflect, then they just got a whole lot easier to take down :)

Winded, a players worst nightmare. Haha or at least that's how one of my players made it seem..

1 hour ago, Quigonjinnandjuice said:

Winded, a players worst nightmare. Haha or at least that's how one of my players made it seem..

I dunno, the one that leaves the PC Staggered is pretty harsh, since it means the PC can't take any Actions for that fight.

@Donovan Morningfire yes, that would most certainly be terrible. Lucky for my players they haven't been hit with that one... yet. >:)

Oof...the Staggered one, my players once hit a mature zakkeg with that. One lightsaber was all it took. The first critical injury left the zakkeg Staggered for the encounter, and the next critical injury left him unable to perform maneuvers :) the best rolls I've ever seen.

2 hours ago, Donovan Morningfire said:

I dunno, the one that leaves the PC Staggered is pretty harsh, since it means the PC can't take any Actions for that fight.

Personally I think that one that's labeled as "DEAD" is worse :P as far as negative outcomes to a PC/Player

1 hour ago, Quigonjinnandjuice said:

@Donovan Morningfire yes, that would most certainly be terrible. Lucky for my players they haven't been hit with that one... yet. >:)

I had it happen to a PC in the session I ran a couple weeks ago. Made it even worse as said PC was one of the party's heavy hitters in terms of clearing out minion groups.

35 minutes ago, KungFuFerret said:

Personally I think that one that's labeled as "DEAD" is worse :P as far as negative outcomes to a PC/Player

Well, dead means that you just roll up a new character, and can possibly spend the current combat encounter doing just that, making it much less frustrating. Permanently Staggered means trying to find ways to help your allies without really being able to do anything to directly help them. PC in the situation I noted above defaulted to spending maneuvers to assist the other heavy hitter, tossing the PC an automatic boost die.

Hahah yes, dead is definitely not good. On the other hand.. Some players may find it as a good thing since they want to re-roll their character..

But not being able to take actions or maneuvers... gross.. hahahaha

59 minutes ago, Quigonjinnandjuice said:

But not being able to take actions or maneuvers... gross.. hahahaha

Like when you're dead ? :P

1 hour ago, Donovan Morningfire said:

I had it happen to a PC in the session I ran a couple weeks ago. Made it even worse as said PC was one of the party's heavy hitters in terms of clearing out minion groups.

Well, dead means that you just roll up a new character, and can possibly spend the current combat encounter doing just that, making it much less frustrating. Permanently Staggered means trying to find ways to help your allies without really being able to do anything to directly help them. PC in the situation I noted above defaulted to spending maneuvers to assist the other heavy hitter, tossing the PC an automatic boost die.

Still a better outcome than the lifeless corpse next to him, unable to contribute anything to the encounter :P

I get what you all are saying, I just love when people "Oh! X problem is the worst one you can possibly deal with !" and on that same chart is DEAD :D

Yeah sure you can roll up another character, but for the dead PC , things don't get much worse. :D

Haha yes, that definitely is the harsh reality of death. Can't do anything at all but be dead.. Unless the GM wants the PC's spirit to come back on occasion to haunt the party.

Just imagine the fear checks they'd roll from being haunted by a fallen comrade. :P

57 minutes ago, Quigonjinnandjuice said:

Haha yes, that definitely is the harsh reality of death. Can't do anything at all but be dead.. Unless the GM wants the PC's spirit to come back on occasion to haunt the party.

Just imagine the fear checks they'd roll from being haunted by a fallen comrade. :P

Yes, and Star Wars has always had a flexible definition of dead anyway. Since things like being cut in half and tossed down a giant bottomless pit, isn't enough to kill someone, rolling dead doesn't necessarily mean "forever gone" :D