I would appreciate some feedback on Specialization and gear choices to build a very tanky Lightsaber-weilding PC. Ideally the player will be highly mobile with skills like Athletics, Resilience and Coordination. I'm new to this system and with limited play time under my belt, it's hard to tell what approach will be the most optimal for achieving my preferred playstyle: a tanky character that defends his allies. High Brawn for increased soak and wound/encumbrance threshold is a requirement and perhaps high Agility as a secondary stat.
Let me know your thoughts on gear. Is Guard Shoto the way to go? What is the cheapest in credit cost/rarity in terms of upping defense against melee and ranged? I don't want to spend half the campaign saving up for some gear-based defense. Ideal result would be adding two black die to all incoming melee or ranged attacks.
What I've considered so far that I like:
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The left side of the Sense force power . That seems a given.
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Parry and Reflect seem pretty nice but they have a high strain cost!
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Dodge seems superior to Defensive Stance in that you only suffer the strain cost IF you are targeted and IF you elect to dodge.
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Circle of Shelter in the Protector spec allows you to Parry/Reflect for allies. Awesome! Best of all you don't suffer strain each round like Bodyguard unless you choose to Parry/Reflect. Exactly my preferred playstyle! But see below for thoughts on Protector.
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Ataru Striker spec seems like it has a nice mix of Parry, Reflect and TWO Dodge talents though it has no Force Rating talent. It's weird that this Specialization seems the best suited for tanking compared to Protector, Soresu Defender and Armorer.
What I've considered so far that I don't like:
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Center of Being (costs a maneuver for increased crit rating of inbound attacks by 1) seems pretty weak because it's situational and doesn't help against non-crit attacks. Requires Force Rating 2 if you want to go with a Sense build.
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Defensive Stance (costs a maneuver for to upgrade incoming MELEE attacks) seems pretty "meh" since it costs strain and it's limited to melee attacks. Like Bodyguard, if you don't get hit, you've wasted the strain. And it's no help vs ranged.
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Force Protection increases soak by one which is not helpful against other lightsaber attacks AND costs strain and a maneuver each round. Committing a force die to upgrade the difficulty of inbound attacks using Sense seems more forgiving and easier
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Bodyguard . I tried this build in one campaign. Wound up spending lots of strain on allies who never got hit. Improved Bodyguard seems nice but it's pricey to unlock.
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Soresu Defender . This looks like it has everything I want in terms of Parry/Reflect and Improved Parry/Reflect but I don't like the Intelligence-based lightsaber form. Defensive Circle (Int-based lightsaber check that increases ally Defense rating) is exactly what I am looking for in terms of defending allies but, again, it's Intelligence based.
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Protector is awesome, especially Circle of Shelter but I don't like that you have to go through all the Medicine, Stimpack and Bodyguard talents.
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Armorer is cool but it has no Parry/Reflect and is very gear and crafting dependent. Was not really looking for crafting in this build. Given that I want to focus on Lightsaber, Athletics, Sense and Enhance, there's not a lot of room to also throw XP at talents and skills for crafting.
Final Thoughts
I love FFG's system but when it comes to tank specs and bodyguard builds in Force and Destiny, it seems a bit spread out and less than ideal. Would love to be educated to the contrary! Especially about gear choices!