X-Wings in legion?

By williamprice007, in Star Wars: Legion

On 12/30/2017 at 7:54 AM, LennoxPoodle said:

Flyers work actually quite cool in (the discontinued) Halo Ground Command. They declare a mission (strafing, dropping reinforcements or intercepting other flyers) and get an entry point. There they are placed, move once, do their thing and swoop away next turn. This would basically allow for starfighters to do 3 "actions" in a game (each taking 2 rounds) whilst sitting vulnerable on the table at the start of each second turn. It's the best airplane system I've seen so far. Fun fact: In this game you pay for each flyer action by giving the enemy victory points.

Dropzone Commander has the best air support rules in any game I've played or read rules for, and it all comes down to the planes doing one-turn strafing runs that can get interrupted by anti-air gunnery. Of course, the game is scaled to allow for that (with the 5mm scale allowing for very large battlefields so that strafing runs and AA fields of fire make sense) and the whole game is vehicle-centric not infantry-centric.

I'd be happy with such airstrikes being represented by leader or special ops/support units' card abilities, like Veers. For X-Wings we could easily see a Rogue Squadron special forces squad that's Hobbie, Wes, and the gang on foot calling in support from their wingmen in the air.

The other point against making actual starfighter units to get this kind of effect is it would make me buy a huge X-Wing model that sits off-table the whole game (or only gets placed at the edge of the battlefield in an arbitrary, protected position, every other turn until it activates, and then leaves for a turn+), which feels like a waste and a cash-grab. Again, Dropzone gets away with it because the path your strafing run takes actually has an impact due to the AA snap shot rules and such, and the model isn't much bigger than a normal vehicle model so it doesn't feel like you're paying a premium for air support. In Legion, an X-Wing would basically be a $60 model based on the AT-ST price, and that's an absurd amount to pay for the privilege of setting it under the table to play.

On the other hand, if they want to give us U-Wings, or Clone Gunships, or whatnot, those would feel appropriate, but I imagine they'd have to be pretty delicate, kind of along Airspeeder standards. I could see T-16s, as well.

I personally hope not, we have two other games for tie fighters and x wings and space stuff. They would be big, unwieldy and too fast for this game.

I hope not, anything bigger than the airspeeder would be to big or look off size comparison wise. Now if they where cards like others have said like a bombing run or such that would be fine we already have an example of that with general veers with his at-at(?) attack.

The t-47 is 4.5 - 5.3 meters long at most (with the 5.3 being a modified air speeder)

A t-65 x-wing is 12.5 meters long! Nearly 3 t-47s long.

Even the Tie fighter is pretty big size wise with being 7.24 meters long and 8.82 meters tall.

All I want is an LAAT/i.

In regards to the AT-AT, the CR90 is also basically too big for X-Wing. I feel like the AT-AT is too iconic to not show up (and they would sell a lot just for the model), but it likely isn't happening until the game is developed enough that they're comfortable with a project of that size and the real question then would be whether or not they can make it usable in a normal game or if you need to run Legion's version of epic.

44 minutes ago, MasterShake2 said:

In regards to the AT-AT, the CR90 is also basically too big for X-Wing. I feel like the AT-AT is too iconic to not show up (and they would sell a lot just for the model), but it likely isn't happening until the game is developed enough that they're comfortable with a project of that size and the real question then would be whether or not they can make it usable in a normal game or if you need to run Legion's version of epic.


an actual at-at model would be pretty cool (they made one for Wizzkids game when it was around) But it almost would have to be on a much larger field as well as have a very interesting base. What would the rebels get as an "epic" large vehicle/unit? I'm perfectly fine with things of at-at and larger as command card type effects.

I actually think the U-wing/Tie reaper would be better suited. You could give it special rules to deploy troops and we get the side firing arc for in atmos air combat.

5 minutes ago, Oberron said:


an actual at-at model would be pretty cool (they made one for Wizzkids game when it was around) But it almost would have to be on a much larger field as well as have a very interesting base. What would the rebels get as an "epic" large vehicle/unit? I'm perfectly fine with things of at-at and larger as command card type effects.

AT-TE is probable.

or Garm Bel iblis’ bubble trouble ridiculous how did this thing even get off the ground hover tank. (From empire at war)

10 minutes ago, FlyingAnchors said:

AT-TE is probable.

or Garm Bel iblis’ bubble trouble ridiculous how did this thing even get off the ground hover tank. (From empire at war)

"Garm Bel iblis’ bubble trouble " I love it. New head canon acepted.

Speaking of fighters, how big would an in-scale fighter be for this game, I kinda want to put some wrecks out there as cover pieces.

@oberron After Rogue One, Revell re-released there 1/53 scale AT-AT. Check Amazon and ebay, but there aren't any game rules at present for the AT-AT, nor is there a hobbling rule for the T-47 with cable attack which would be equally important.

3 hours ago, Nyxen said:

Speaking of fighters, how big would an in-scale fighter be for this game, I kinda want to put some wrecks out there as cover pieces.


For a nearly to-scale tie-fighter look at the lego ultimate collector series TIE/ln fighter, That is built to scale to lego men and lego men are nearly same size as legion storm troopers.

For a relative scale to the AT-ST (sitting at 8.6 meters tall) a TIE/ln Fighter's wings would be almost as tall as the AT-ST. An x-wing would be as long as the AT-ST is tall + almost a half of another AT-ST

5 hours ago, FlyingAnchors said:

AT-TE is probable.

or Garm Bel iblis’ bubble trouble ridiculous how did this thing even get off the ground hover tank. (From empire at war)

That thing was a tank in eaw. Pretty op

4 hours ago, Nyxen said:

Speaking of fighters, how big would an in-scale fighter be for this game, I kinda want to put some wrecks out there as cover pieces.

Legion is approximately 1/48 scale. Bandai do Stars Wars stuff in 1/48, but it's not cheap! Their X-Wing is about £100!

2 hours ago, LordAdmiralAndy said:

@oberron After Rogue One, Revell re-released there 1/53 scale AT-AT. Check Amazon and ebay, but there aren't any game rules at present for the AT-AT, nor is there a hobbling rule for the T-47 with cable attack which would be equally important.

I've ordered the 1/53 AT-AT, even without rules for it!

Imperial Terrain make the TX-225 GAVw 'Occupier' from Rogue One.

Edited by Don Henderson fan club
added X-Wing info.
15 hours ago, Tvayumat said:

As far as vehicles we are truly likely to see, allow me to present "All the perfectly scaled ground combat vehicles Disney has been throwing at us for several years now"

The Imperial Troop Transport:
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imperial_troop_transport_ortho__new__by_

The Imperial Patrol Transport/Gunship:

Patrol_transport.PNG

The Imperial... tank... transport... thing...

imperial-tank-rogue-one-720x480-c.jpg?fi

And, since the scale is JUST small enough, if we're really... REALLY lucky... (And in keeping with the "Rebels get refurbished clone stuff" aesthetic)

databank_attewalker_01_169_4292c02c.jpeg

I would love to see all of those, though the last, like the AT-AT is a bit too large maybe.

We already have precedent for off table attacks in this game with General Veers.

Now, we have seen in Rebels that TIEs can move sideways and slowly. So, it is possible. Also, TIEs, x-wings also have onscreen damage inflicted by handheld weapons.

On 12/28/2017 at 5:33 PM, Omnustechni said:

I agree with this. The worst part of having aircraft is that inevitably you have to have anti-air units to counter them. Then everyone gets stuck either bringing obligatory planes to counter the other planes or wasting points on your list for with anti-air units. Besides if you want to play with those types of units there's a whole game for it already in Xwing.



Agree completely, and I think Legion would be a far stronger game without such units in the game. That said, I'd also bet the house on FFG eventually releasing X-Wings and TIE Fighters because they'd probably sell like hotcakes and would be thematically justified by the ground-strafing scenes we see in both TFA and Rogue One.

I sort of feel the same way about the AT-AT. I think it's inclusion would hurt the game, since such an element seems like it'd really lesson any tactical aspect to the game (walk slow in a straight line, rolling dice at stuff while that stuff rolls piles of dice at you and hopes something sticks). Nevertheless, it's so iconic, you have to think FFG would eventually release it.

They initially said they'd never release a CR90 in X-Wing, and yet now there's five "epic" ships available to the Epic Format. An "analogous" epic format for Legion could see sliding-scale AT-ATs, X-Wings, TIE Fighters, Sail Barges, and the like.

ATAT would be impossible unless they royally fudge the scale up.

That thing would be absolutely massive. You're better off just kitbashing one to use as "terrain" because it would never move anyway in this game.

Much as i'd enjoy seeing some more air units, i think legion should focus more on the troops primarily. After all, Legions are people numbers.

AT-AT would be just frakkin huge. If I'm doing my maths right, the height would be just a little under 3x the AT-ST (8.3 meters vs. 22.5 meters)

The width isn't too much of a problem, the length might be; it's 4x as long (deep) as the ATST. I think the base of the AT ST is about...what...5" across? Meaning the AT-AT would be at least 20"?

Then again it's slow...I can't see the AT-AT going faster than speed 2. Possibly even speed 1.

The dimensions are really odd for the AT-AT. The problems with it are less "game" issues and more physical manipulation ones. It's going to be tall and top-heavy (not good for table top miniature game). It's going to be really tough to move given how huge it's footprint would be.

Maybe they'll bring the ATAT and the various air fighters for their equivalent of Warhammer 40K's Apocalypse game scale. They definitely require too much commitment to work well with the 800/1600 points that Legion is based around unless you really mess around with scale/speed, and they would tend to overpower the other units in the game due to the insane level of damage that they could take from traditional forces (the AT-ATs were looking at what, 3 T-47s each to take them out, and that was with a 'cheaty' tactic to neutralize nearly all of their firepower and expose their weak points first - so, we're probably looking at 600 points minimum for each of these bruisers, and probably more with the scale we're looking at for this game). Still, I would like to see them work something out to make them useable, even if it is part of a special scenario for each of these massive units.