If battlefront 2 has told be anything, its that air units can kill ground units very easily
X-Wings in legion?
They sure can. Some might say they are in fact way too powerful for a game of Legions scope in fact. And they certainly get to operate in a LOT more space than a Legion table will give them, both in BF2 and Force Awakens.
Which is what i mean from my previous comment. Do we really want to see epic scenes like the TFA ground attck reduced to flying round and round in a tiny circle until it either gets killed or kills everything?
Personally...no, i don't.
1 hour ago, Extropia said:They sure can. Some might say they are in fact way too powerful for a game of Legions scope in fact. And they certainly get to operate in a LOT more space than a Legion table will give them, both in BF2 and Force Awakens.
Which is what i mean from my previous comment. Do we really want to see epic scenes like the TFA ground attck reduced to flying round and round in a tiny circle until it either gets killed or kills everything?
Personally...no, i don't.
Maybe just strafing runs
Yeah, that's what i was saying. Strafing and bombing runs would work perfectly as some kind of command card or "off table attack" (a common mechanic in a lot of games), but not flying around on the board.
11 hours ago, devin.pike.1989 said:The t-47 is an air unit but it's like a sopwith camel compared to the x-wing which is like a p51 mustang. The t-47 is vulnerable to infantry fire. Also there is a difference in weaponry. T-47 s were unable to penetrate atat armor but x wings blew through in a few shots.
Yeah but those weren't AT-ATs. Not that walkers would fair well against x-wings. Nope. I'm being that guy. Sorry.
And for the record I have long been of the opinion this should be played on a large table with all manner of assets available. And not just represented by cards.
1 minute ago, Raging Celt said:Yeah but those weren't AT-ATs. Not that walkers would fair well against x-wings. Nope. I'm being that guy. Sorry.
Fair point though. I don't know if there are any hard facts, but i would imagine the side of an AT-ACT is considerably flimsier than an AT-AT.
Still....as you say, it probably wouldn't mater. X-Wings would go through walkers like butter regardless of the exact model.
I'm fairly certain we will be seeing more vehicles, including aerial one's. I think there is a demand and their certainly deliverable mechanically within the known rules, despite possible scaling limitations.
8 hours ago, Mep said:I would rather them focus on personnel units and not pile on the vehicles. The scale just isn't there. However they did put the air speeder in, so we will see other air units.
This is my one issue I had with the Legion reveal. I was hoping for a smaller scale to allow ships, larger AT-AT type vehicles and large number of ground units. Since that is not the scale I would prefer sticking to ground units and small grav units. I will wait and see how the Snowspeeder does, my first thought was it is too fast for a ground game on a 6x3 mat, but I am so HAPPY that my favorite units, Scout Troopers, are in the game.
If we get flybys I wan't a tie punisher bombing run, just so I can have a viable punisher in some game.![]()
@Cusm if the air speeder is too fast so are the bikes, they are both the same speed.
8 minutes ago, Orcdruid said:If we get flybys I wan't a tie punisher bombing run, just so I can have a viable punisher in some game.
@Cusm if the air speeder is too fast so are the bikes, they are both the same speed.
1. I wasn't sure their speeds, but thought they were close and had the same initial thought - not more than an initial musing.
2. One is my favorite unit and I am happy to see it produced, I don't worry about anything else. Blind passion! ![]()
5 hours ago, Extropia said:Fair point though. I don't know if there are any hard facts, but i would imagine the side of an AT-ACT is considerably flimsier than an AT-AT.
Still....as you say, it probably wouldn't mater. X-Wings would go through walkers like butter regardless of the exact model.
All the stuff in rouge 1 was build by the lowest bid contractors. That’s why it bows up so good.
It would be a one time use card, Airstrike.
23 hours ago, devin.pike.1989 said:
This would work, BUT it's too big.
A lot of star wars vehicles are horribly oversized for tabletop use at this scale.
Good news is:
A) 40k has proven that you can get away with subscale vehicles.
B) Star Wars vehicles are so oversized they actually don't make sense. That freerunner is something like 55 feet long. About 60% bigger than a modern tank. The Chariot command speeder, essentially a large staff car, is so big it takes up two lanes of traffic. In both cases you could adjust the design and reduce the footprint by about half and have the vehicle still look appropriate to the minis provided you don't obsess over it's "correct" scale.
Bad news:
Star Wars fans tend to be Otaku, and will threaten to disown the game because everything isn't to the exact perfect scale to what's listed on wookieepedia.
Flyers work actually quite cool in (the discontinued) Halo Ground Command. They declare a mission (strafing, dropping reinforcements or intercepting other flyers) and get an entry point. There they are placed, move once, do their thing and swoop away next turn. This would basically allow for starfighters to do 3 "actions" in a game (each taking 2 rounds) whilst sitting vulnerable on the table at the start of each second turn. It's the best airplane system I've seen so far. Fun fact: In this game you pay for each flyer action by giving the enemy victory points.
As for X-wings taking out AT-AT's: In rebels we see the Ghost dropping two Proton Torpedoes on one not taking it out although despite considerable damage.
Edited by LennoxPoodleI am ok with rescaling on eu vehicles like the freerunner. They did a great job on the scaling with the atst and the t-47. Since those are in screen units and have an actual set scale I feel it is important to get those right but with eu units they are going to have to reinvent the to fit the game anyways. They could make it more reasonable in size. Especially since most of the existing art depicting then is fan art.
I’d be down for using them like bolt action does.
On 12/29/2017 at 9:45 AM, Cusm said:This is my one issue I had with the Legion reveal. I was hoping for a smaller scale to allow ships, larger AT-AT type vehicles and large number of ground units. Since that is not the scale I would prefer sticking to ground units and small grav units. I will wait and see how the Snowspeeder does, my first thought was it is too fast for a ground game on a 6x3 mat, but I am so HAPPY that my favorite units, Scout Troopers, are in the game.
Yeah, the more I think about it, the more I question their choice of scale. It's similar to IA but larger, it's too large to allow for AT-ATs (which is the whole point of the game IMO), and the vehicles that are in the game are already scaled down so that they aren't too large.
1 hour ago, Nteger said:Yeah, the more I think about it, the more I question their choice of scale. It's similar to IA but larger, it's too large to allow for AT-ATs (which is the whole point of the game IMO), and the vehicles that are in the game are already scaled down so that they aren't too large.
I think if the game was scaled down enough for AT-AT's to be practical the ground troops would end up being way to small to look cool. I think at the end of the day this is a ground troop game with vehicle support (you need at least 3 ground troop units...) I am glad that when i look down i can see the troops and i can see some detail on them. I am sad that an AT-AT is impractical but its probably for the best as i want to see Darth Vader in all his glory not a tiny little black thing i cant make out.
Just my opinion though.
As far as vehicles we are truly likely to see, allow me to present "All the perfectly scaled ground combat vehicles Disney has been throwing at us for several years now"
The Imperial Troop Transport:

The Imperial Patrol Transport/Gunship:
The Imperial... tank... transport... thing...
And, since the scale is JUST small enough, if we're really... REALLY lucky... (And in keeping with the "Rebels get refurbished clone stuff" aesthetic)
I don't think the X Wing is "too big". It's about as long as the ATST is tall, and thus, could probably go on the same base size. It is, however, probably too fast. i think it would need a minimum compulsory move of about 6 (with no hard right-angle turns allowed).
ATATs would be massive so theyre out. But xwings, tie fighters, tie interceptors, awings, and some prequel stuff arent that much bigger than a snowspeeder. They coudl totally get added eventually.
However i could see them being added for Grand Army only, being like 400pts or something to field. Think Titans from 40k level of points vs army list lol. I'm pretty sure an Xwing would mulch an ATST if it got a clean shot at it.
How I would do starfighters is have them pop up, make an attack run (attack on one target, or drop a template weapon, or drop a supply crate that might give other things like upgrade one normal trooper to one of the heavy weapons ones or restore a lost one to the squad). After they make their run, you could roll a defense die, a blank would mean the fighter flies off, shield means it shows up for another in 3 rounds, a critical means in 2 rounds.
On top of this, some starfighters might be interceptors where if they are in play, you may choose to, instead, use them to harry and drive off the enemy fighters while having a, comparatively, weaker ground attack option.
The same basic thing could be used for shuttles as well, they deploy and can leave and come back, though, perhaps, just have them be an effect 1/round for liftoff/landing...
Another example of a system that can definitely work - though it is definitely not simple by any stretch of the imagination - is the same as we see in BattleTech. Essentially, you would have a separate battle map that would cover a large area above the battlefield for the fighters to engage each other in, with them occasionally flying down to the main board for a few rounds of fighting before flying off again (or dying horribly at the ground level).
Either way, I think that we have the basic tools for this to work well on the table as well - Cover and Armor work well to represent the speed that they would be flying into the battlefield at, the Speeder rule would go a long way toward limiting how long the fighters could remain on the field. Combine that with a few new rulers to force them to go faster and limit their maneuverability, and I think we may have a nice recipe for this to work out nicely - especially if you can expect them to only apply their strength for 2 or 3 turns throughout the game.
Fighters could also have an "ongoing reserves" mechanic that 40k used to use.
That is, they start off the board then fly on the board moving really fast with heavily restricting turning, eventually being forced to fly off the board (maximum 2 turns before it flies off the board). But when they fly off they arent destroyed, they simply come back again from the same board edge they flew off of next turn coming back the other way.
40k used to have a mechanic like this though they always came in from your boardedge for...some reason...and fliers were always either no where near strong enough to justify only having them for half of the game or borderline overpowered as balls.
