So I started this thread on a Warcraft conversion, but it was more than an inquiry than anything else. Now that I've actually started working on it, I decided to have an easy to access spot where I can post the homebrew rules without it being all messy. Please feel free to leave feedback, suggestions and criticism on anything that you think needs tweaking.
PROGRESS SO FAR:
- Races (DONE for both factions, replaced mine with those suggested by Bellyon as they are SO much better and flavorful. Reduced the starting XP on some of them by 5, because they are a bit stronger than they usually would be, but otherwise - fully replaced)
- Classes and their starting skills (still needs tweaking)
- Rogue-specific talents (I've done away with spec talents as they can really shoehorn a class into a specific direction, so instead I'll just write-up a few class-specific talents relating to each spec, which would be free to purchase or leave)
TO DO:
- Other class-specific talents
- Death Knight, Monk, and Demon Hunter (Not sure whether to make DK and DH separate classes or talents at later tiers)
- More races (Allied races that are coming with Battle for Azeroth)
- Spells (not sure whether to design it as a Vancian-type system, make it talent based or skill based)
- Bestiary
- Uncommon/Rare/Epic weapons and gear
WARCRAFT RACES FOR GENESYS v. 2.docx
WARCRAFT GENESYS CLASSES v. 1.docx
Edited by Tkalamov