Wave 14 Wish List

By DirbYh, in X-Wing

On 1/1/2018 at 1:40 AM, Kdubb said:

Arc Angel seems a pretty safe bet with its appearance in destiny as a stand alone card

Does it look less like **** in Destiny? Other than maybe scaling concerns my only real problem with the Arc Angel is that it's just such a weird, kludgey design in the comics.

10 hours ago, UnitOmega said:

Does it look less like **** in Destiny? Other than maybe scaling concerns my only real problem with the Arc Angel is that it's just such a weird, kludgey design in the comics.

Ya it looks about a million times better. I had the same issue. I had no idea why it had random doodads sticking out in every which way in the comic picture I’ve seen of it. Looks a lot more flush in destiny.

Edited by Kdubb

Rebel:

CT-900 Freighter (Star Scavenger) + (Build Your Own) Uglies "Z-Wings" - 'Canon paraphrase' uglies, associated with LEGO, made by scavengers that salvage Rebel/Imperial scrap and quick slap them together to make a functional ship to sell... absolutely perfect to bring customizable uglies into play. Lots to say about this one:

My preference for uglies is having non-ship-specific 'ugly' pilots (with Tal'dira as one of them) with interchangeable bodies/wings of TIE/lns\TIE/INs\X-wings\Y-Wings (and an AT-ST head for a body as the cherry on top) for the miniatures as some other users suggested, sub-Z-95 stats at 12 Points and giving them a Vaksai-esque title ("Z-Wing?") that makes them cheaply customizable enough to find some niche builds without stepping on the Z-95's toes. Additionally would want a Chir'daki title for the TIE body + X-Wing sides combination, but maybe that'd be a bit overcomplicated to do. Could even sweeten the deal by making "completed" TIEs/Wings using the correct parts playable as their non-ugly counterparts, and adding 'Salvaged' titles for them which downgrades them to reduce cost while expanding build options. Like perhaps a title that removes the Y-Wing's turret + reduces cost, allowing cost-effective turretless Y-Wings. Or one that reduces 1 Squad Point cost for upgrades for the TIE Fighters at the cost of damage cards being played face up (one way to deal with TIE/fos and TIE/sfs would be to allow them to equip it, but include text that says the ship can't have shield tokens, making them as weak as TIE\lns for more base cost). Or, dare we say it, an X-Wing "buff", say -2/-3 cost while removing the torpedo slot. I'd imagine the whole package would cost as much as a huge ship, but I'd buy it in a heartbeat, especially if Scum had access to the customizable uglies.

tl;dr would be very fun, has tons of flavor, brings more legacy EU stuff, reps a quasi-canon Star Wars show that doesn't have any representation yet and could even provide sidegrades and/or buffs for old ships like the T-65 X-Wing.

Starrunner-class Starship (Sand Sloth) - Like the design, and yay for more freighters.

T-Wing - Like the design, it's multi-faction (Rebel/Scum) and one of the few remaining '*-wings', though it has the issue of overlap with the A-Wing for Rebels/Scyks for Scum/Z-95 for both factions.

N-1 Starfighter - Regardless of the PT, it's a cool ship, and it has 3 canon + 1 'canon paraphrase' OT-era pilots (Leia/Shara/Soruna/Zander) to prevent generics without even having to make anything up or bring in PT-era pilots.

Imperial:

TIE Hunter - Only TIE I'd want that hasn't already been included in the game. Could provide an Imperial cannon user that's much more mobile than the Nu while cheaper than the Defender.

HAVr A9 Floating Fortress - If Rebels get magic carpet gunships, no reason why Imperials can't get flying brick fortresses. Would be a good way to give Imperials a Reinforce ship.

Scum:

*(Build Your Own) Uglies - see CT-900 Freighter above

* T-Wing - see T-Wing above

IG-1000 - Ideally IG-2000s/IG-88D (crew) would be modified to work with the IG-1000, but the IG-1000 could possibly work just leaching from IG-2000s, with another IG-88 crew that specifically gives the pilot skills of the IG-1000 pilots. More options for brobots!

YT-1930 - Obscure, but I love the design and it even has named pilots (including one ANH pilot in legacy) for it and assoc iates that can be used for new crew cards, but the YT-2000 and Scum YT-1300 seem to be the more popular options for Scum YTs so it'd probably be a long time before FFG would dig this up for a wave.

YT-1300 - I'd want this too, and it's very probable we'll get one around the time of the Han Solo movie provided there isn't some rule that the YT-1300 is to only be associated with Rebels because of the Falcon.

Trident-class Assault Ship - If CIS ships ever get included, it'd be absolutely worth it to have mecha space krakens on the table.

Dianoga-class Assault Starfighter - So I can swarm my enemies with +'s.

Edited by Enigami

Arc Angel is on my list for a scum/empire combo ship. Especially as I would love BT1/000 to come into the game as crew slots. Even better is if BT1 would be an imperial sabine/bane like card, and 000 could be a c-3po for offense. (2 points, Once per round, before you roll 1 or more attack dice, you may guess aloud a number of hit results. If you roll that many hit results (before modifying dice), add 1 crit result)

then of course... RZ2 AWING!

+1

Ark Angel.

mariusz-gandzel-arkangeldsmall.jpg

10 minutes ago, patox said:

+1

Ark Angel.

mariusz-gandzel-arkangeldsmall.jpg

Sure looks cool parked on a building but how the he'll does in land on flat ground with that Leno chin?

9 hours ago, patox said:

+1

Ark Angel.

mariusz-gandzel-arkangeldsmall.jpg

Am I the only one that thinks this ship is an abomination?

10 hours ago, Enigami said:

Rebel:

T-Wing - Like the design, it's multi-faction (Rebel/Scum) and one of the few remaining '*-wings', though it has the issue of overlap with the A-Wing for Rebels/Scyks for Scum/Z-95 for both factions.

N-1 Starfighter - Regardless of the PT, it's a cool ship, and it has 3 canon + 1 'canon paraphrase' OT-era pilots (Leia/Shara/Soruna/Zander) to prevent generics without even having to make anything up or bring in PT-era pilots.

Imperial:

TIE Hunter - Only TIE I'd want that hasn't already been included in the game. Could provide an Imperial cannon user that's much more mobile than the Nu while cheaper than the Defender.

I would like to see those in X-Wing TMG.

Good pilot choices for the N-1. Zander Freemaker? Interesting! What ability he could get? When you deal a critical damage to an enemy ship, you may discard a damage card from a friendly ship?

On 02/01/2018 at 1:07 AM, Celestial Lizards said:

How about this instead of a wave?

A periodical (in every 2 months?) "X-Wing Magazine" that comes with new pilot and upgrade cards would be the best thing FFG could make up. New missions in every issue, historical campaigns, interviews with champions, designer notes, strategy and repaint hints... No miniatures included , so you could release right away Blue Squadron X-Wing pilots (and the X-Wing fix), TIE Striker modification (that adds bombs), Partisan pilots, K-2SO, TIE Bomber "bombing" title, etc.

57 minutes ago, Odanan said:

Am I the only one that thinks this ship is an abomination?

I was gonna say:

Afbeeldingsresultaat voor cast it into the fire gif

EDIT: that thing actually looks like a turkey to me... (or atleast its head and beak)

Edited by Wookiee_Slayer

I want 3 things

Scum: Vulture Droids

Empire: TIE Droids

Rebels: Afbeeldingsresultaat voor cheap star wars gif

Edited by Wookiee_Slayer
On 26-12-2017 at 9:20 AM, Shadow345 said:

And Krennic's Shuttle!

Afbeeldingsresultaat voor dumb star wars gif

More bombs.

Also, something that can launch bombs from the sides of ships.

55 minutes ago, Tlfj200 said:

More bombs.

Also, something that can launch bombs from the sides of ships.

I would prefer a choice of 45 degree angles instead.

Captain Nym crew card: Rebel or Scum only. Before revealing a maneuver, just place bombs wherever. Each bomb placed immediately detonates and all enemy ships at range 3 is dealt five face-up damage cards.

18 hours ago, Enigami said:

IG-1000 - Ideally IG-2000s/IG-88D (crew) would be modified to work with the IG-1000, but the IG-1000 could possibly work just leaching from IG-2000s, with another IG-88 crew that specifically gives the pilot skills of the IG-1000 pilots. More options for brobots!

This seems AMAZING to me. In terms of fun and list-building, a big issue with the IG-2000 is their inflexible large cost. It's pretty much impossible to do a worthwhile 3-ship list with IGs in it. Having a cheaper, fighter-based IG-1000 could be incredibly fun. Let's say they'd all be PS 8 small ships with a cost around... 30-35 points moderately loaded. So triple-1000s could be a list. Likewise, if you went with a somewhat cheaper, 45-ish point IG-2000, you could fit an actually good filler ship around 20-25 points.

IG-1000 (title, 0 points, [official ship name only]). Gain the pilot ability of each friendly ship with the IG-1000 or IG-2000 title. Each friendly ship with the IG-2000 title or IG-88-D crew gains your pilot ability.

In terms of what they'd have, I'd say they all need to have at least 1 shield, a Boost action, and a Segnor's Loop. I might leave out a cannon slot, so that IG-B becomes the odd one out. Maybe just one new pilot ability would be enough.

//

*edit*

My version: all PS 8, statline 3/3/3/1, dial mostly like a TIE/FO. Actions would be Focus/Evade/Boost/Barrel Roll. Upgrades are Elite and Illicit. All cost the same, somewhere between 26 and 28 points. So you could go 3x with PTL and Autothrusters, maybe an illicit or two in the list, maybe just a bid.

New IG-88-B ability idea. "When attacking, in the "modify attacker's dice" step you may cancel one of your results to turn a die to a [crit] result." Is that even good? It's almost like a Accuracy Corrector. You'll always wind up with at least 1, often 2 hit results, but you can't really burst too big with it. I kinda like the more I think about it.

Edited by theBitterFig
28 minutes ago, theBitterFig said:

New IG-88-B ability idea. "When attacking with a primary weapon, in the "modify attacker's dice" step you may cancel one of your results to turn a die to a [crit] result." Is that even good? It's almost like a Accuracy Corrector. You'll always wind up with at least 1, often 2 hit results, but you can't really burst too big with it. I kinda like the more I think about it.

Seems worrying to me. Put this on a list with Bossk YV-666+IG-88D crew and you've got a Mangler Cannon Bossk with a 180 degree arc and guaranteed crit instead of boosted chance while being 3 points cheaper than actually using a Mangler cannon. Add Dengar and you've got 2 guaranteed hits + 2-3 attack dice with 1-2 rerolls depending on range and whether the target is a unique pilot.

Edited by Enigami
17 hours ago, patox said:

+1

Ark Angel.

mariusz-gandzel-arkangeldsmall.jpg

No matter how many times I see this ship, it looks like an Indian elephant painted for festival day.

It's like some shipyard stole low-res plans for the Firespray, spilled caf all over them, then built a knock-off as best they could anyways.

2 hours ago, Tlfj200 said:

More bombs.

Also, something that can launch bombs from the sides of ships.

Crimson specialist quietly weeps in the corner clutching a mostly drank bottle of Jack Daniels in one hand and a crumpled picture of Nym in the other.

12 minutes ago, Enigami said:

Seems worrying to me. Put this on a list with Bossk YV-666+IG-88D crew and you've got a Mangler Cannon Bossk with a 180 degree arc and guaranteed crit instead of boosted chance while being 3 points cheaper than actually using a Mangler cannon. Add Dengar and you've got 2 guaranteed hits + 2-3 attack dice with 1-2 rerolls depending on range and whether the target is a unique pilot.

Maybe. Canceling a die caps Bossk's range 2-3 attacks to two hits, max. And Mangler eliminates the range 3 defense bonus. Hit/Crit as Bossk's result every turn (well, without Focus or rerolls, 1/8th of the time you'll get triple focus/blank, and only wind up with 1 crit) is nice, but hardly seems too broken. A Bossk with Dengar spending a focus as an 81% chance of 3 hits, 17% chance of 2. I haven't played much with or against Mangler Bossk, but my guess is that Hit/Crit isn't too hard for some ships to just evade entirely, and then Bossk can't use his ability. Meanwhile, on a ship which can't reliably avoid 2 hits, having an attack which can easily do 3-hits, like with Dengar rerolls, isn't that much different, and Bossk might luck into a natural crit anyhow.

I think there's a point to be made that it might be too cheap. Being able to accomplish something for 1 point instead of 3 or 4 is potentially really strong *cough*Attanni*cough*. A list with PTL/AT IG B/C and Bossk with IG-D and Trick Shot (Adding a 4th die increases the chances of Hit-Hit-Crit a good deal) would just barely fit at 100 points if IG-1000s were 27 points baseline. That seems like it'd be a solid enough squad.

Worst case, having the ability "cancel a die to turn another to a hit" works, it's just less cool than a crit.