Been working on this as a DL primer and supplement for Genesys.
PDF can be found
HERE
**UPDATED PDF-12/31/17** can be found HERE .
**UPDATE-12/29/17** Decided I'd go ahead and share the spreadsheet I'm using to compile all of this before creating a PDF. Just be warned, this is where I do all my theory-crafting but as some folks want to help flesh out Dragonlance for Genesys I figured I'd share it to collaborate more. Find it HERE .
Next to tackle are setting specific talents (which will also be used to reflect many of the organizations found in Dragonlance such as the Wizards of High Sorcery and various knighthoods). A bestiary, magic item section, and a location/kingdoms section will eventually be added too.
As a DM I want to be able to hand this document to a player as a resource for both DL and Genesys both.
Appreciate any feedback! Particularly when it comes to balance - the draconian death throes were fun to think about but would appreciate some feedback. By no means am I an expert in the Genesys system!
One other quick question I'd love to ask....I feel like 8 skills just quite isn't enough...especially when it's a fantasy setting where the players will need to invest in melee and ranged weapons. At the moment I have 2 melee skill types and 2 ranged....but am also giving the careers pretty much a free knowledge based skill (predetermined though). Does that sound alright? Game breaking? Any other way to tackle it? I know we could make them just single melee and ranged skills but I would prefer to retain the flavor of splitting them into Heavy/Light.
**UPDATE** I appreciate all the feedback and insight. I've made some alterations to the skills and have made some consolidations. I've toned down some of the racial special abilities and lowered available XP to many of them as well. Hopefully this will get more of them in line balance wise with what the community and FFG intends. Please let me know if there's any other suggestions you might have! Also feel free to point out my dumb copy-paste mistakes
This week I'll begin tackling the setting specific talents. There's such great content coming out right now that I don't feel I need to create a ton of talents, just ones that bring out the flavor of Dragonlance.
Edited by genXesis