DJ from The Last Jedi

By Lonestar83, in X-Wing

After seeing The Last Jedi it seems like they have presented us with what could be the next great Scum character for the franchise.

And while I was initially hoping to find out more about the ship he steals in the movie for now I've made a prospective crew card.

Going off the little bit we see him in the movie we know he is a Slicer and can bypass a ships shields so makes sense that he would give whichever ship he is on a chance at dealing damage directly to the hull by bypassing the shields.

Would love to hear other peoples thoughts on the character and the card in general.

Regards

DJ-Front-Face.jpg

The card is overpowered.

The character... I like him. And he even saved Finn & Rose lives without even consciously trying.

Maybe,

"When attacking, during the compare results step, if there are 2 or more uncanceled (hits) or (crits), you may cancel all dice results.

If you do , roll an attack die. On a (hit), deal 1 face up damage to the defender. On a (crit), deal 1 face down damage to yourself . On a (focus) or (blank), deal 1 face down damage card to the defender."

36 minutes ago, HanScottFirst said:

Maybe,

"When attacking, during the compare results step, if there are 2 or more uncanceled (hits) or (crits), you may cancel all dice results.

If you do , roll an attack die. On a (hit), deal 1 face up damage to the defender. On a (crit), deal 1 face down damage to yourself . On a (focus) or (blank), deal 1 face down damage card to the defender."

I like the idea but think it is getting to complicated. There is just a lot going on; first you got to get the hits, then decide if you want to trigger the card, roll the dice and finally decipher the results. All of which is already stacking ontop of the rest of the steps in the attack flow chart.

I just think it would slow combat down and not to mention any other cards or abilities that might combo and trigger off of it.

1 hour ago, Jehan Menasis said:

The card is overpowered.

The character... I like him. And he even saved Finn & Rose lives without even consciously trying.

Any recommendations to bring him back down a level or two? Maybe add a line on the end. On a blank result do no damage.

24 minutes ago, Lonestar83 said:

Any recommendations to bring him back down a level or two? Maybe add a line on the end. On a blank result do no damage.

I like the idea of the card. Maybe something like this.

"After performing an attack that hits, before dealing damage, roll 1 attack die. On a hit or a crit result, ignore the defenders shields. On a blank result, discard this card."

"During any diceroll, repeat the roll until you manage to get the result you desire."

Because I mean, DJ's stuttering was a super necessary element to the character I guess, why wouldn't it be his ability?

ifidonttellyouguysimkiddingyouwontthinkimkidding

Somehow, his ability should be more thematic, in the movie: 1) as you say, he is a slicer that got them stealthly though the shields, such that they did not got targeted. 2) He also got them into otherwise inaccessable areas evading detection. 3) For the right price and when in danger he betrayed his friends and got other resistance ships targeted.

In the game:

1) Could be something about removing a target lock the enemy has on the ship where he is a crew.

2) Could be something about extra defence perhaps an evade token.

3) Could be something about the enemy aquiring a free target lock on one of your ships within range 1.

Somehow this could translate into something similar to “countermeasures”:

DJ

1crew

Rebel or Empire only.

“At the start of the combat-phase, you may discard this card to add one evade to your ship. Then you may remove one enemy target lock from your ship, if you do, roll 1 attack dice, one a “eye” result move the enemy target lock to a friendly ship at range 1.“

2pt.

(Counter measures is 3pt, but the single evade instead off full agility increace, and added RNG for just moving the target lock and not discardibg it, makes the card potentially weaker in some situations, so 2 pt could be a good price for a card that could see use).

He needs to be able to slice through shields. I like the suggestions that if he’s a crew the ship can deal a face down card to the enemy. And then a roll on a blank he skedaddles.

Hm, cool ability ideas... maybe after his ability is used, there is a chance that the opposing player gets to use him? To reflect his wandering loyalty in the film.

I like the idea of the card potentially being used against the deploying player, but his ability being tempting enough to field him anyway.

2 hours ago, stuffedskullcat said:

Hm, cool ability ideas... maybe after his ability is used, there is a chance that the opposing player gets to use him? To reflect his wandering loyalty in the film.

I like the idea of the card potentially being used against the deploying player, but his ability being tempting enough to field him anyway.

Well, give his ability the chance to 'backfire'.

latest?cb=20140204234736 Black-market-slicer-tools.jpg

  • 'slicing' in X-wing is "turn a stress token into damage".
  • It's always been an action to date, not an attack
  • If it's a non-epic crew card, let's make it 1 ship (like BMST)
  • Because DJ is DJ, make it non-faction-restricted (it's just business, after all)
  • Rolling a die means he can trigger on a [hit] but choose to screw you over on a [crit]
  • If you want it to be more powerful than BMST, let his action assign the stress token, then slice and potentially remove it for damage (sort of a reverse maul).
  • If he rolls 'screw you over' then he still stresses the target, but another friendly ship (he's not going to blow up his own ride...) takes the damage.

Spoilers ahoy.....

He was clearly a force user who could sense Holdos plan to escape in the shuttles, because how else could he betray Finn and Rose, who was sent on their sidequest, because they did not know about this plan?

3 hours ago, Dwing said:

Spoilers ahoy.....

He was clearly a force user who could sense Holdos plan to escape in the shuttles, because how else could he betray Finn and Rose, who was sent on their sidequest, because they did not know about this plan?

He heard Poe on the intercom.

3 pts - when defending, if your opponent attempts to modify the attack dice, place handcuffs on that player with their hands behind their back then flip this card. When attacking, if you attempt to modify the attack dice, place the handcuffs on yourself with your hands behind your back then flip this card.

13 hours ago, RedHotDice said:

Somehow, his ability should be more thematic, in the movie: 1) as you say, he is a slicer that got them stealthly though the shields, such that they did not got targeted. 2) He also got them into otherwise inaccessable areas evading detection. 3) For the right price and when in danger he betrayed his friends and got other resistance ships targeted.

In the game:

1) Could be something about removing a target lock the enemy has on the ship where he is a crew.

2) Could be something about extra defence perhaps an evade token.

3) Could be something about the enemy aquiring a free target lock on one of your ships within range 1.

Somehow this could translate into something similar to “countermeasures”:

DJ

1crew

Rebel or Empire only.

“At the start of the combat-phase, you may discard this card to add one evade to your ship. Then you may remove one enemy target lock from your ship, if you do, roll 1 attack dice, one a “eye” result move the enemy target lock to a friendly ship at range 1.“

2pt.

(Counter measures is 3pt, but the single evade instead off full agility increace, and added RNG for just moving the target lock and not discardibg it, makes the card potentially weaker in some situations, so 2 pt could be a good price for a card that could see use).

May I ask why Rebel and Empire only?? He clearly feels more scum to me, so wondering why that restriction.

All things in the Finn/Rose plotline was dumpster fire levels of dumb.

DJ bizarre availability and convenient skills, Rose “saving” Finn from a noble and redemptive death, Finn having the operational security of a first grader, etc.

only thing I like was the ship they lifted... at least there’s a Scum option in the film

Edited by Lobokai
On ‎25‎/‎12‎/‎2017 at 2:15 AM, Lonestar83 said:

After seeing The Last Jedi it seems like they have presented us with what could be the next great Scum character for the franchise.

And while I was initially hoping to find out more about the ship he steals in the movie for now I've made a prospective crew card.

Going off the little bit we see him in the movie we know he is a Slicer and can bypass a ships shields so makes sense that he would give whichever ship he is on a chance at dealing damage directly to the hull by bypassing the shields.

Would love to hear other peoples thoughts on the character and the card in general.

Regards

DJ-Front-Face.jpg

Overpowered, another idea in the same line:

DJ: After performing an attack that hits, you may cancel all dice results, if you do, roll 1 attack dice. On a <HIT> result, assign 1 facedown damage card, on a <CRIT>, assign 1 faceup damage card to the enemy ship. (3p). Maybe the random effect of doing no damage, would be fair to be 2p. It's a scum with a dirty trick, but it can result in a bad plan, because there is the possibility of doing no damage.

I had a slightly different Thought, based more on his Side-switching in the film (sorry for odd wording):

  • DJ

(No restrictions)

"At the start of the combat phase, you may activate this card ([What is a better way to word this?]).

If you do, until the end of this round, you may not be targeted by enemy attacks, and you may not attack enemy ships.

You must also attack the nearest friendly ship that would be a legal target"

1 point, crew

Could alternatively be worded as :

At the start of the combat phase, you may give control of this ship to your opponent, untill the end of the round.

I like this ability, It really represents how, although you can hire him, there's nothing stopping him from switching to the other team when things start to get hot (range one of a full TIE Swarm in a decimator? Facing off Fenn Rau AND Talonbane Cobra? about to be alpha-striken to a pulp? etc?)

Edited by Infinite_Maelstrom
rewording for clarity
16 hours ago, Lobokai said:

All things in the Finn/Rose plotline was dumpster fire levels of dumb.

DJ bizarre availability and convenient skills, Rose “saving” Finn from a noble and redemptive death, Finn having the operational security of a first grader, etc.

only thing I like was the ship they lifted... at least there’s a Scum option in the film


I am not convinced that Finn dying after the walls had been breached would have been a redemptive death for Finn … I am not sure why Finn would need redemption. What has he done that needs redemption?

On 12/24/2017 at 9:19 PM, Lonestar83 said:

Any recommendations to bring him back down a level or two? Maybe add a line on the end. On a blank result do no damage.

Simply add "discard this card" and if you want to super Nerf it also add "before the defender rolls dice"

Probably OP but,

"DJ"

Any faction

When declaring an attack on an enemy at range 1-2, roll 1 dice.

If a crit icon is shown the defenders shield value is ignored for this attack.

If an blank icon is shown, the opponent choses 1 of your ships at range 1-2. This ship either receives 2 stress tokens or removes half of their remaining shields rounded up.

Once all effects are resolved, Discard this card.

5 hours ago, SEApocalypse said:


I am not convinced that Finn dying after the walls had been breached would have been a redemptive death for Finn … I am not sure why Finn would need redemption. What has he done that needs redemption?

Pretended to be with the Resistance in order to get Rey to take him away?

Tried to desert the Resistance immediately after waking up?

Basically spent most of the last two movies trying to run away from the good fight?

15 hours ago, Infinite_Maelstrom said:

I had a slightly different Thought, based more on his Side-switching in the film (sorry for odd wording):

  • DJ

(No restrictions)

"At the start of the combat phase, you may activate this card ([What is a better way to word this?]).

If you do, until the end of this round, you may not be targeted by enemy attacks, and you may not attack enemy ships.

You must also attack the nearest friendly ship that would be a legal target"

1 point, crew

Could alternatively be worded as :

At the start of the combat phase, you may give control of this ship to your opponent, untill the end of the round.

I like this ability, It really represents how, although you can hire him, there's nothing stopping him from switching to the other team when things start to get hot (range one of a full TIE Swarm in a decimator? Facing off Fenn Rau AND Talonbane Cobra? about to be alpha-striken to a pulp? etc?)

It could have somewhat a fluff/joke sense but... Too conditional. It should have 0p cost.

Side 1

When attacking, you may deal the first damage suffered to hull rather than shields

(please word this better I'm in a rush)

If you do then flip this card.

Side 2

If you are hit by an attack, the first damage suffered becomes a face up damage card, then flip this card.

Action: Flip this card

The intention, is that each time a damage can sneak under the shields (if they/you have them)

Points, well its a good bonus and a terrible drawback, so maybe not expensive.

DJ (unique crew, 2 pts)

The first time during a turn that any ship in play has been hit (even a friendly ship) deal a damage card to that ship. Discard this card when it deals a damage card to a friendly ship.

Simple, shoot first, shoot well, and you get more damage through. Screw around and let the bad guys shot you, well then it’s gonna hurt you and DJ goes off to scam someone else.