Genesys Creator Community Multiverse

By Johan Marek Phoenix Knight, in Genesys

I had an idea recently, but it is a big idea that would require a lot more than just me, so I want to know what all of you think about this.

What if we created a community of content creators for Genesys, where we could help each other out with all of our settings, and then bind all the settings together, creating a massive multiverse for Genesys? Everything from Warcraft to Avatar to Ebberon could be a part of it, as well as any homemade settings. We could have a wiki or something, and keep adding on to the Genesys multiverse as we continue on and new people join. Each setting would have its designation in the multiverse (ex: Universe 329, Earth 16, something like that) and GMs could create campaigns in one universe, or have campaigns that take them across the multiverse, hopping from Azeroth to Earth to Ebberon and beyond.

This could be an awesome exercise in worldbuilding and community cooperation, as well as a way to give new GMs all they need to create a campaign for Genesys. So... what do you guys think?

Edit: Morridini and I have gotten to work on The OmniVerse, the proposed community multiverse. You can find what we have done so far here: https://1drv.ms/u/s!AuMY3MjRfUeAvBDnLq8mkO_WHD2O

We are looking for content creators to join us and help build this into something truly spectacular.

Edited by Johan Marek Phoenix Knight

I like the idea, but would not know how to accomplish such a thing. I still can’t figure out posting photos to forums.

I’m thinking using Genesys for the Riyria Revelations/Chronicles by Michael Sullivan.

It seems to me that anyone could link any publicly posted settings together. To make a cohesive multi-universe, you need to set some standards and requirements and then present everything in a standardized way.

I think the only thing we would need to do is to design the system in which the multi verse exists. Based on the infinite multiverse theory and how a universe can be so different that even the laws governing how the world works can be different, I don’t think there’s too much of a need to stress setting cohesivenes.

what would need to be decided on is two points

1. if a persons abilities would translate to ones appropriate to the setttig that they find they find themselves in (i.e. a technomancer from a modern or futiristic setting gaining control over iron or wood in a pre modern setting) or if there powers would come over in tact, making them a beacon of their own reality in this new one with potentially unknown effects. (I.e. the aforementioned technimancer introducing advanced technology to middle earth)

2. What happens when something cataclysmic happens in another universe, is it nothing or does it reverberate out from that universe like a ripple effect having varying levels of effects on the surrounding universes.

Funny enough I am part of an administration team for a LARP group. We do all sorts of different settings, but we managed to bind them all together behind the scenes similar to what you are talking about. Essentially we have several planes similar to D&D.

The Veil: Something like the Shadowfel or the Upside Down
The Underland: Similar to **** where monster and such live
The Upper: Earth
The Dream: Dreamspace

Different brands of magic is drawn from each plane, with the Upper being Technomancy. Our Typical fantasy games are in the Dream, but most other games are set in the Upper at various points throughout history up to and including our Post-Apocalyptic setting set a hundred years after "The Great Burning".

I say all this to demonstrate how you can combine so many different types of games in one cohesive setting, even if it is not apparent to the players (few of our players know it's all connected).

There have been some good things brought up so far, and I want to keep hearing back from all of you.

On 12/24/2017 at 4:56 PM, TheSapient said:

To make a cohesive multi-universe, you need to set some standards and requirements and then present everything in a standardized way.

That would probably be pretty important. Do you have any particular ideas on how to structure that?

On 12/24/2017 at 5:35 PM, Norr-Saba said:

persons abilities would translate to ones appropriate to the setttig that they find they find themselves in (i.e. a technomancer from a modern or futiristic setting gaining control over iron or wood in a pre modern setting) or if there powers would come over in tact, making them a beacon of their own reality in this new one with potentially unknown effects. (I.e. the aforementioned technimancer introducing advanced technology to middle earth)

2. What happens when something cataclysmic happens in another universe, is it nothing or does it reverberate out from that universe like a ripple effect having varying levels of effects on the surrounding universes

I am thinking they would keep their powers even as they traveled, but certain powers could be stronger or weaker depending on what universe they are in. Also, I love the idea of events on one world affecting others. A sort of cosmic ripple effect.

5 hours ago, Johan Marek Phoenix Knight said:

That would probably be pretty important. Do you have any particular ideas on how to structure that?

I would start by thinking about what each setting would be required to have defined. History, skill list, special rules, special talents, etc. Build a form in which each setting would be built. Then define what happens when anything from one of those categories comes into contact with another setting. Do the Poison rules from Assassin World apply when Assassin X gets to Smurf Village? Can the High Priest of Clod still resurrect people when she arrives in a Film Noir setting? Then you have to get everyone to agree!

23 hours ago, TheSapient said:

I would start by thinking about what each setting would be required to have defined. History, skill list, special rules, special talents, etc. Build a form in which each setting would be built. Then define what happens when anything from one of those categories comes into contact with another setting. Do the Poison rules from Assassin World apply when Assassin X gets to Smurf Village? Can the High Priest of Clod still resurrect people when she arrives in a Film Noir setting? Then you have to get everyone to agree!

Thanks for your help!

I'm very much with you guys in creating a joint Multiverse (as we briefly discussed at Reddit Johan). So far mostly everything I have been doing has been done mentally or scribbled down here and there, it is just very recently that I started writing things down in a coherent way.

For the moment I have been thinking up how to handle the Multiverse as a whole, and haven't done anythyng on individual Universes/Verses (what I call them)/Spheres (what Johan calls them). I took a look at using OneNote for organizing my thoughts (thanks to this reddit thread here ).

My suggestion for how to organize a Multiverse collaboration would be to create a shareable OneNote project where people can simply add new Pages/Sections for each new World. Here is a (read-only) link to my current writeups, to get an idea of how such a OneNote could be structured: https://1drv.ms/u/s!AuMY3MjRfUeAmjGo0yfeO2MX5FtO . I can set this up if people would like to give this a go.

Also, for discussing such a project. Continuing discussions across long forum threads can be slightly inconvenient, and someone on the Genesys reddit suggested using the Genesys Reddit Discord channel. Howeve, since Discord is free to use, what would be more useful would be a completely separate "Genesys Multiverse" Discord Server, where we can split up all discussions into separate channels (this would be more or less the same as having one thread for each topic we discuss on here, but I bet the Mods wouldn't like us to flood the Genesys community for our Multiverse).

On 12/27/2017 at 6:01 AM, TheSapient said:

I would start by thinking about what each setting would be required to have defined. History, skill list, special rules, special talents, etc. Build a form in which each setting would be built. Then define what happens when anything from one of those categories comes into contact with another setting. Do the Poison rules from Assassin World apply when Assassin X gets to Smurf Village? Can the High Priest of Clod still resurrect people when she arrives in a Film Noir setting? Then you have to get everyone to agree!

As mentioned above the quote, this is kinda the angle I've started working from, and for my Multiverse at least I have decided that everything should be possible to use anywhere, unless there are natural restrictions. For instance, if there is a magic user that draws power from a magical Well that is located at his homeworld, then they wouldn't be able to draw from the well if they are in a different universe. Other than this, feel free to assassinate Al Capone in a film noir setting using the One Power from the Wheel of Time...

However, my Multiverse does not like it when someone breaks with the natural order of that universe. I therefore plan to introduce some kind of scale, say "Magic Level", that ranges from 0 (no magic at all, like our world) to 5 (Magic galore). If you were to travel from The Wheel of Time (I'd say a Magic Level 4 world) to Hogwarts (also a Magic Level 4 I guess), then feel free to throw magic around with no care in the world. However, in the Film Noir setting as mentioned above (a Magic Level 0 universe) you'd have serious trouble once you start throwing magic around. The exact consequence scale I have not chosen yet, but it would range from local physical/mental damage to total destruction of said universe, depending on the extent of magical use (in my setting, the Verse is plunged into Chaos).

4 minutes ago, Morridini said:

However, my Multiverse does not like it when someone breaks with the natural order of that universe. I therefore plan to introduce some kind of scale, say "Magic Level", that ranges from 0 (no magic at all, like our world) to 5 (Magic galore). If you were to travel from The Wheel of Time (I'd say a Magic Level 4 world) to Hogwarts (also a Magic Level 4 I guess), then feel free to throw magic around with no care in the world. However, in the Film Noir setting as mentioned above (a Magic Level 0 universe) you'd have serious trouble once you start throwing magic around. The exact consequence scale I have not chosen yet, but it would range from local physical/mental damage to total destruction of said universe, depending on the extent of magical use (in my setting, the Verse is plunged into Chaos).

This is an interesting way to deal with magic. Could a world have a "magic resistance" value, which would indicate how much to increase or upgrade spell difficulty by? That would be an easy, universal way of restricting or shutting down magic in a given setting.

Or just resistances in general, set by the creator of the setting? X gets resistance Y. Energy weapons resistance 3. Psionics resistance 1.

Edited by TheSapient
2 hours ago, Morridini said:

My suggestion for how to organize a Multiverse collaboration would be to create a shareable OneNote project where people can simply add new Pages/Sections for each new World. Here is a (read-only) link to my current writeups, to get an idea of how such a OneNote could be structured: https://1drv.ms/u/s!AuMY3MjRfUeAmjGo0yfeO2MX5FtO . I can set this up if people would like to give this a go.

I love it! I don’t have the time right now to read through all of it, but I definitely will when I can, and what I love what I have read so far. One big thing though is we will need to collaborate on how the Multiverse, OmniSphere, or whatever we end up calling the final product is structured. I’ll have to talk to you about the Void and the Traveler, which are both very important in the OmniSphere.

2 hours ago, Morridini said:

Also, for discussing such a project. Continuing discussions across long forum threads can be slightly inconvenient, and someone on the Genesys reddit suggested using the Genesys Reddit Discord channel. Howeve, since Discord is free to use, what would be more useful would be a completely separate "Genesys Multiverse" Discord Server, where we can split up all discussions into separate channels (this would be more or less the same as having one thread for each topic we discuss on here, but I bet the Mods wouldn't like us to flood the Genesys community for our Multiverse).

That is a great idea!

3 hours ago, TheSapient said:

This is an interesting way to deal with magic. Could a world have a "magic resistance" value, which would indicate how much to increase or upgrade spell difficulty by? That would be an easy, universal way of restricting or shutting down magic in a given setting.

Or just resistances in general, set by the creator of the setting? X gets resistance Y. Energy weapons resistance 3. Psionics resistance 1.

I would upgrade rather then increase the difficulty of magic in non-magical settings. The greater possibility of Despairs would do a good job of showing how magic can go horribly awry when used where it is not supposed to.

Sure. It could be an easy, universal, flexible way for creators to define how things happen in their universe.

Your idea of magic resistance could easily be combined with my idea of a magic level. So if you're using magic from a level 3 world in a level 5 world, it should be easier since magic is more abundant, and you'd either decrease the difficulty or downgrade (whatever we end up with) the difficulty. Likewise, if you come from a higher level world to a lower level world, you increase/upgrade the difficulty.

And Johan, as for the shared OneNote, I'll set that up once you've seen more at what I have already set up for myself (as I will naturally use my own one as a starting point for a shared one) to say what you like and don't like.

-

Edited by Johan Marek Phoenix Knight
9 hours ago, Morridini said:

Your idea of magic resistance could easily be combined with my idea of a magic level. So if you're using magic from a level 3 world in a level 5 world, it should be easier since magic is more abundant, and you'd either decrease the difficulty or downgrade (whatever we end up with) the difficulty. Likewise, if you come from a higher level world to a lower level world, you increase/upgrade the difficulty.

And Johan, as for the shared OneNote, I'll set that up once you've seen more at what I have already set up for myself (as I will naturally use my own one as a starting point for a shared one) to say what you like and don't like.

I’m not sure I like 5 magic/tech levels. That could end up with an insane amount of upgrades. A check upgraded five times? That’s crazy. I think 3 levels would be good.

0: No magic (our world, realistic fiction)

1: Low magic (any setting where magic is weak, but there, and spellcasters are few and far between)

2: Middle magic (LoTR, basically any setting where magic is a big part of the world, but only a few can use magic)

3: High magic (MTG, WoW, any setting where magic is commonplace and spellcasters are a common sight)

I’ve read the OneNote and I like a lot of what I see. We can talk about changes and compromises over private message.

If you go with 5 levels of magic i would use setback dice instead though. I do like your idea of magic level and how it would effect casting spells where it would upgrade difficulty. I see either way myself it could just be like the opposite of everything in the force and destiny book nexus of power.

Providing set back and boost due is the better way to go about it I think, makes it more flexible without the magician from a level 1 society going to a level 5 society and being op.

i would adapt this to also having a technology scale as I don’t think magic and technology should be inherently inversely related and can coexist, with the use of high level technology in a low level tech setting or vice versa being given similar setback and boost die.

Two thinga I would add though is that

individuals from a naturally low magic string should also have some immunity to magic as their setting and therefor themselves act in part outside of magic and so any magic used against a person from a low magic setting should also receive setback dice.

And the second part is something I thought about when the user who introduced the magic levels said that the universe tries to keep itself functioning according to its own rules, made me think of the time wraiths from the flash tv shows, and basically anyone who uses these abilities outside their appropriate setting should run the risk of summoning a dimensional consistency wraith that will hunt them in order to set thing in balance.

Using this setup I would have the ranking for both setting be

1 magic/technology does not exist in this setting because it can’t exist

2 magic/technology can exist but currently doesn’t

3 magic/technology does exist but it isn’t wide spread or acessesable by everyone

4 magic/ technology are wide spread and easily accessible being part of every day life

5 magic/ technology are self propagating and part of the world itself and nothing can prevent it from occurring.

Realistically just using this scale the dimentionak consistency wraiths would only really start to show up in a level one magic/technology setting unless something egregious happens, but this is only going off using a base modifier and I think people should be able to add clarifications to this on what types of technology and magic this applies to since a setting might have level 5 nature magic but necromancy is impossible

Edited by Norr-Saba

Then if you get more failures then successes or even disadvantages could take away strain kund of like damage but strain is easier to recover than wounds and since strain is magic is based around your mental stats. This would actually make players reconsider when casting spells in low magic zones i would think...

22 minutes ago, Norr-Saba said:

Providing set back and boost due is the better way to go about it I think, makes it more flexible without the magician from a level 1 society going to a level 5 society and being op.

i would adapt this to also having a technology scale as I don’t think magic and technology should be inherently inversely related and can coexist, with the use of high level technology in a low level tech setting or vice versa being given similar setback and boost die.

Two thinga I would add though is that

individuals from a naturally low magic string should also have some immunity to magic as their setting and therefor themselves act in part outside of magic and so any magic used against a person from a low magic setting should also receive setback dice.

And the second part is something I thought about when the user who introduced the magic levels said that the universe tries to keep itself functioning according to its own rules, made me think of the time wraiths from the flash tv shows, and basically anyone who uses these abilities outside their appropriate setting should run the risk of summoning a dimensional consistency wraith that will hunt them in order to set thing in balance.

Using this setup I would have the ranking for both setting be

1 magic/technology does not exist in this setting because it can’t exist

2 magic/technology can exist but currently doesn’t

3 magic/technology does exist but it isn’t wide spread or acessesable by everyone

4 magic/ technology are wide spread and easily accessible being part of every day life

5 magic/ technology are self propagating and part of the world itself and nothing can prevent it from occurring.

Realistically just using this scale the dimentionak consistency wraiths would only really start to show up in a level one magic/technology setting unless something egregious happens, but this is only going off using a base modifier and I think people should be able to add clarifications to this on what types of technology and magic this applies to since a setting might have level 5 nature magic but necromancy is impossible

You could also use this scale for technology too. Where they both are equal there is no setback or boost dice since magic and technology co-exist together kind of like a technomancer society, am saying this as i have heard others messing around with systems that can't be named.

This would also allow me to actually throw dragonstar into this mix which has technology and magic in it and is a ffg property...

@gilbur I think extra failures should cause wounds and extra disadvantages should cause strain (comparatively a spell failing and turning back in on its caster and a spell succeeding but causing greater mental toll on the caster)

also to add to this, I think we need some clarification on how to handle differences in universe for when magic requires strain or wound damage.

In the outlaw star setting I’m creating wizards, casters, and Tao magicians all exist.

Wizards are almost extinct because the mana (natural magic) they use to cast spells has been almost depleted from the universe due to over exploitation of it as a resource (kind of like draining an aquifer faster than it can refill and causing it to dry out permanently) they don’t require either strain or wounds to cast but if thier isn’t magical energy around then their spells don’t anything.

Tao magicians exist as a response to the drain of the natural occurring magical energy and require the energy of the casters own mind to release psionic based attacks and takes a great deal of strain to release.

Casters are regular joes who have a caster fun and shells, these shells were developed by the wizards to allow them to create the spells in a suspended state but not cast them, and when the caster uses the shells it takes their own life energy to do so causing wounds.

Thw setting is about a level 2 magic society so in a level four would it be different for the casters, would the overwhelming magical energy negate the need for them to give part of their own life?

Edited by Norr-Saba

Also since we are talking about a multiverse I assume we want to handle how to cross dimensions and I would think that it should go without saying that a technology based portal should not be able to cross over into a technology scale 1 setting and a magic portal should not be able to cross over into a magic scale 1 setting. Naturally occurring phenomena should be fine for getting to either of these though.

Oh so many posts to reply to, hope no one replies yet again while I reply

1 hour ago, Johan Marek Phoenix Knight said:

I’m not sure I like 5 magic/tech levels. That could end up with an insane amount of upgrades. A check upgraded five times? That’s crazy. I think 3 levels would be good.

Sure I've not decided on a number yet, 3 might be better. Aøthough since your example contained a 0th level, then it's essentially 3+1 levels, not too far from 5.

1 hour ago, gilbur said:

If you go with 5 levels of magic i would use setback dice instead though. I do like your idea of magic level and how it would effect casting spells where it would upgrade difficulty. I see either way myself it could just be like the opposite of everything in the force and destiny book nexus of power.

Setback and boosts is definitely one possibility, and maybe it is the way to go for the join multiverse. However for my particular multiverse I need to punishment for using foreign elements in a universe (i.e. magic in a non-magic setting) to be much more dangerous, and am therefore more inclined to go with upgrades.

1 hour ago, Norr-Saba said:

i would adapt this to also having a technology scale as I don’t think magic and technology should be inherently inversely related and can coexist, with the use of high level technology in a low level tech setting or vice versa being given similar setback and boost die.

If you took a look at the OneNote I shared earlier you might note that I scribbled down somewhere that I considered just that, one Tech scale and one Magic scale. However, after giving it some more thought I do not see how such a technology scale would work. Thats because technology is just... technology. The only reason for a specific kind of technology not being in a universe is because it has not been invented yet. Sure you could conceive of a universe where protons don't bond neutrons in the same way as our universe does and thus not have access to all the periodic table,but no one has yet created such a setting (because it is inconceivable to us how that would work). So technology scale is something I am thinking of moving away from. Unless someone can come with a strong, narritive/scientific reason for why.

1 hour ago, Norr-Saba said:

And the second part is something I thought about when the user who introduced the magic levels said that the universe tries to keep itself functioning according to its own rules,

Hey, that's me!

52 minutes ago, gilbur said:

You could also use this scale for technology too. Where they both are equal there is no setback or boost dice since magic and technology co-exist together kind of like a technomancer society, am saying this as i have heard others messing around with systems that can't be named.

This would also allow me to actually throw dragonstar into this mix which has technology and magic in it and is a ffg property...

Yeah a tech scale could work in the exact same way, and I'm all for it if anyone can describe how a tech scale would make sense.

50 minutes ago, Norr-Saba said:

Thw setting is about a level 2 magic society so in a level four would it be different for the casters, would the overwhelming magical energy negate the need for them to give part of their own life?

I'd say yes, that's one of the benefits of going to a universe with more abundant magic.

40 minutes ago, Norr-Saba said:

Also since we are talking about a multiverse I assume we want to handle how to cross dimensions and I would think that it should go without saying that a technology based portal should not be able to cross over into a technology scale 1 setting and a magic portal should not be able to cross over into a magic scale 1 setting. Naturally occurring phenomena should be fine for getting to either of these though.

I'd suggest looking the section called Travelling the Multiverse in the OneNote I posted earlier where you can see how I want travel between universes would work. Here's the link again https://1drv.ms/u/s!AuMY3MjRfUeAmjGo0yfeO2MX5FtO .

15 minutes ago, Morridini said:

Sure I've not decided on a number yet, 3 might be better. Aøthough since your example contained a 0th level, then it's essentially 3+1 levels, not too far from 5.

True. I suppose what I meant is that there shouldn’t be more than 3 ranks of separation, so that way the most checks can be upgraded by the verse shift is 3, kind of like how you don’t generally see enemies with anything above Adversary 3 (thinking about that, you really wouldn’t want to attack a powerful enemy with magic on such a verse shift, because you’d have the check upgraded 6 times).

You can have any levels, I was just using what I have seen posted and as the Magic/Technology idea was because I have read people using ideas for a Techno-wizard for a class, so it was just an idea it is not set in stone yet that I know of. We are running ideas off each other for making a universal system to multi-worlds created by the community.