Sar is a setting that I played with some of my friends on a different engine. It is an urban fantasy world in the vibe of modern Final Fantasy games (also Tactics, since the game resolves around monster hunting guilds).
You may imagine Sar as a world similar to how we imagine our near future – giant cities
with buildings that pierce the skies, flying machines in the air, powerful corporations
offering jobs to everyone, and dark slums for those, that were less fortunate.
Now imagine monstrous trolls climbing the skyscrapers, dragons chasing after those
aforementioned planes, and that most of the money produced by the corporations is
invested towards colossal, steel walls that protect the main city, and leave the slums
outside, often to the mercy of the monsters, that lurk in the dark.
This is Sar – a modern world, but with a fantasy twist. Magic is very real, and many people
are born with the gift (or sometimes - the curse) of mana. But wheres magic, there is
always monsters...
Beyond the steel walls are the so called Scars – dark forests ruled by the Serpent Queen.
Here you may find dens of many monsters, that serve their snake goddess. No humans live
where the Scars are present... at least no normal humans.
Thousands of different cities exist in Sar, and seven different nations control the so called
Civilized Continents. It is the year 2100 – 2100 years have passed, since the great paladin
Resner defeated the Queen in battle, prevented her rise to power, and saved the world
from destruction. Some say, that the Queen lies to this day in some secluded fortress, deep
in the Scars. She heals, hires more monsters, and waits patiently for the day of her
revenge...
This small PDF will very loosely describe the world. GMs may create any epic urban fantasy adventures in their own world.
Current version: 0.3
DONE:
World Description
Archetypes
Careers
Talent List
Magic Rules
Item Tables
TO DO:
Monsters
Character Sheet
Serious proof-reading (since English isn't my first language)