E-Wing: New Canon/Fixed Design Edition

By Ambaryerno, in X-Wing Painting and Modification

So I'm a 3D modeler, and among the projects I've been working on is Star Wars ships for use in Star Citizen mods whenever it becomes possible to create custom content. One of those models is an E-wing.

The E-wing and I have a LONG history together, as it's one of the first 3D models I ever made (way way way way WAAAAAAAAAY back in my X-Wing Vs. TIE Fighter / X-Wing Alliance days. If any of you were around those communities, I used to go by The Saxman, and still do when I pop up on the XWAU boards). I actually have a bit of a love/hate relationship with it. I loved the ship, but I really couldn't stand the Essential Guides design that's become "canon." Back when the Expanded Universe was exploding in the middle/late-90s and early-2000s, there was a GLUT of badly-designed and poorly researched material released alongside the various novels and comics (don't even get me STARTED on the K-wing. It's like whoever came up with the specs didn't even READ the friggen books). The EGVV design of the E-wing was one of them.

To put it mildly, it had problems. A LOT of problems. To start with, at a canon length of 11.2 meters, the hull would have been so narrow that you wouldn't have even been able to fit a pilot in the cockpit (properly scaled, the ship was only 3 feet wide)! Additionally, it ignored several features of the original Dark Empire artwork (for one, it appears in DE that the E-wing had two torpedo launchers in the nose, as in the X-wing). So, as I started working on the E-wing for Star Citizen, I decided to remodel it from scratch.

As I was getting started, Disney bought Lucasfilm, and The Force Awakens was released and the old Expanded Universe was relegated to "Legends" (it was never truly canon to begin with; LFL kept a clear delineation between what was hard canon, and what was merely "official." It was only under Disney that the new EU became full canon). So I decided, what better time to redesign the E-wing for the new canon? I'm still working on a lot of details, but here is how my new E-wing looks:

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Ignore the funky shading on the main gear doors, that's since been corrected. The model is an amalgamation of a number of sources and ideas. Some of it was inspired by the pencil sketch accompanying the EGVV schematics, which presented a much sleeker, and more aggressive-looking design. I took some inspiration from the Fate of the Galaxy model, as well. The two torpedo launchers and landing gear boxes come from Dark Empire. Some design elements (particularly the cannon) came from the T-70 X-wing, while a lot of the markings and insignia draw off the T-65 (depicted here is "Red Twelve" with six red double-tabs. Since it's unclear how the ID tabs on the T-70 worked I went with the T-65's). The cooling system dominating the rear flanks, as well as the aft bulkhead (not visible here) is taken from my T-65 model (also in progress).

I envision a number of fundamental changes beyond just appearance. There's a third engine in the fuselage (Based on incidental artwork in Dark Empire, as well as explicitly established in the Crimson Empire comics) that solves one of the MAJOR flaws of the design: The engines slung below the center of mass would mean the ship was CONSTANTLY going to loop because of how thrust differential would work in space. The third engine nozzle angles slightly downward to counter the torque. The ship would also NOT have an astromech droid. There's simply nowhere it could physically FIT inside the fighter (a BB unit might, but there's still the problem of how you would even access the socket). As a compromise I was considering the idea of it having an astromech logic center integrated directly with the flight computer.

As for the lore of the design, what I was toying with is:

After the destruction of the Republic capital and fleet at Hosnian Prime, the remnants of the Republic scrambled to regroup against the First Order (this could explain why the Republic didn't come to Leia's aid in The Last Jedi: they're so occupied with their own survival they were physically incapable of responding). Although dependable machines, the T-85 X-wings were expensive and complex to manufacture. Desperate to replenish a depleted starfighter corps, legendary starfighter pilot Wedge Antilles consulted with Incom-FreiTek on a new design that could match or exceed the X-wing's performance, while at the same time being cheaper and faster to build. The S-foil system was eliminated, as was the astromech socket. The result was a sleek, compact new fighter designed to fill the Space Superiority role abandoned by the X-wing as later models evolved more and more into the multi-role niche formerly occupied by the ancient Y-wing. It was fit with the heaviest cannon that could be mounted on its wings, and in order to bring firepower back up as close to the X-wing as possible, a third cannon on a hinged mount was positioned above the cockpit. Armament was rounded out with two proton torpedo launchers in the forward hull, each with a magazine of eight torpedoes.

Dubbed the T-95 E-wing, the new starfighter quickly proved superior to the X-wing in numerous respects. It's small, narrow, low-profile hull made it much more difficult to target, and the considerable reductions in mass by reducing its size and eliminating the heavy and complex S-foil system resulted in considerable gains in maneuverability and speed.

I'm finishing off enough of the mesh that I can modify it for 3D printing as an X-Wing miniature for anyone who loves to play the E-wing, but is dissatisfied with the EGVV design. Once that's been done I'll make sure to make it available here.

I've also whipped up some custom cards and Maneuvering Dial for it:

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White Squadron is one of the two E-wing squadrons in the original Dark Empire (the other being Knave Squadron).

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Adds Wedge to the Resistance, reflecting my Lore that he's one of the designers. I knocked a few points off his PS because...well...he's old by the time of the Sequel Trilogy, so his skills aren't what they once were. I've left his pilot ability as-is for now.

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Title card that knocks a couple points off the cost by giving it some teething problems to reflect its rushed entry into service.

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To match it with the with the T-70 I gave it the Talon Roll, but off a 2-turn, rather than a 3, to further reflect its greater maneuverability. To clear up space on the dial I added Boost and removed the 5 straight and 4 K-Turn, both of which can be made up for in other ways (IE Advanced Sensors allowing a Boost before a K-Turn). A lot of this is all provisional, and I'd be interested in hearing recommendations for further tweaks on point cost, etc. I'm especially looking for ideas on how to utilize some of my Lore. One thought I'd had was to make the on-board astromech a Tech or System card that adds an astromech slot, with a restriction that it can't be used with Integrated Astromech.

Edited by Ambaryerno

Please put the top gun under the ship, why would the pilot have to deal with the blinding muzzle flash? That's my biggest peeve with the E-wing. Aside from that I love it!

9 hours ago, IAmRhyn said:

Please put the top gun under the ship, why would the pilot have to deal with the blinding muzzle flash? That's my biggest peeve with the E-wing. Aside from that I love it!

Sorry, but that's not changing, as it's part of the E-wing's unique character. The only things I'm dropping are stuff from the WEG RPG and its derivatives since those specs weren't established by the source material. Anything that's definitively present in Dark Empire stays (thus the dorsal cannon, dual torpedo tubes and underwing boxes for the landing gear). I was tempted to give it some kind of cannon (possibly an ion cannon, since Knave Leader orders his wingmen to arm "turbos and ion cannon" when they arrive at the Battle of Mon Calamari) in the wingroot, since one panel from Dark Empire shows it firing something from that position, but it was only one panel and impossible to establish it was anything other than an artist's/colorist's error.

As for muzzle flash:

1) The films never really show any appreciable flash when starfighter weapons fire, so that's not really a concern.

2) The needs of operating in space mean that a fighter's canopy is likely to be polarized to cut down extremely bright light sources, anyway.

I'm also debating having the canopy slide forward to open, rather than hinging the cannon, if I can figure out a workable mechanism.

Edited by Ambaryerno

Nah dude, I love it. This is a stellar redesign and I genuinely want more angles, daaaaamn it's nice. I would say though, that the E-Wing deserves its own colors, since this is so close to the X-Wing's. Maybe a Resistance Blue instead, or a green?

I went with this because of family lineage, as it would be built by Incom-FreItek as well. I used this marking scheme to fit within the Sequel Trilogy aesthetic.

Lovely model: the original E-wing was a tad ugly, and you have presented a great variant that looks quite at home in the era of TFA.

Their are some cool variant models out there. Something "does not work" in the original design. Yours is 100% improvement.

This is one of my personal favorites floating around the internet.
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I really like the engine design in this one, but it lacks the infamous/signature top gun.

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This is a common one that people tend to agree with. It looks like you and this designer used many of the same elements.

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2 minutes ago, Jadotch said:

This is a common one that people tend to agree with. It looks like you and this designer used many of the same elements.

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Yeah, this is the design from Fate of the Galaxy, which was one of my influences. However I blended in more elements from the original Dark Empire design that this version omitted (cooling system on the sides of the hull aft of the cockpit, underwing pods for the main landing gear, the funky extended tailpiece on the top deck, etc).

The ship looks very clean. Well done.

I'd reword Rushed Production a little. "After you perform a boost or barrel roll, assign a stress to your ship." Treating them as red maneuvers might get awkward since maneuvers and boost/barrel roll are treated differently, so this would be a bit cleaner. I might also make it a Torpedo upgrade, as per Chardaan Refit. This way, it'd be compatible with a generic E-Wing fix title, if one is ever made.

I also find the upgrade bar interesting in that it lacks an Astromech slot. It makes sense in game terms. Elite + Droid + System + Tech would probably get pretty potent pretty fast. Plus, it's a droid-less design.

11 minutes ago, theBitterFig said:

The ship looks very clean. Well done.

I'd reword Rushed Production a little. "After you perform a boost or barrel roll, assign a stress to your ship." Treating them as red maneuvers might get awkward since maneuvers and boost/barrel roll are treated differently, so this would be a bit cleaner. I might also make it a Torpedo upgrade, as per Chardaan Refit. This way, it'd be compatible with a generic E-Wing fix title, if one is ever made.

I also find the upgrade bar interesting in that it lacks an Astromech slot. It makes sense in game terms. Elite + Droid + System + Tech would probably get pretty potent pretty fast. Plus, it's a droid-less design.

I see, so you can give up the torpedo slot for the cost decrease. And yeah, I can reword the text no problems.

I'm still thinking of an "Astromech Logic Unit" upgrade, possibly as Tech, which would allow any ship with a Tech slot to add an Astromech slot (the lore being you don't have the whole droid, just the logic system).

Speaking of Title Cards...

I suppose I could modify the E-wing Type A and E-wing Type B titles I proposed here for the T-95, as well:

T-95 E-wing Title Card: T-95 A E-wing
Point Cost: -4

Reduce your base firepower to 2

T-95 E-wing Title Card: T-95B E-wing
Point Cost: -2

At the end of every attack sequence roll one attack die. On a Blank or Focus receive no effect. If you roll a Hit, receive one Stress Token. On a Critical Hit, draw a damage card and resolve its effects.

Basically, these are the classic "E-wing Type A" and "Type B" from the WEG RPG: Type A has underpowered guns for a point loss. Type B restores firepower, but at risk of them having a catastrophic failure. And as a random thought to work in the wingroot guns an ion cannons implied by Dark Empire:

T-95 E-wing Title Card: T-95C E-wing
Point Cost: 3

You gain a cannon slot, and may add ion cannon at no additional cost (all other cannon at their normal point cost).

8 hours ago, Ambaryerno said:

I'm still thinking of an "Astromech Logic Unit" upgrade, possibly as Tech, which would allow any ship with a Tech slot to add an Astromech slot (the lore being you don't have the whole droid, just the logic system).

Any ship with the tech slot?

I'd like my green sloop tie/fos, and my r2 quickdraw please!

With a little Photoshop work ...

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11 minutes ago, Jadotch said:

With a little Photoshop work ...

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Nice! Since the model is still a WIP my cards are pretty much just placeholders with the basic renders. Once I have things more finalized I'll do something more like this for the final graphics.

14 hours ago, gryffindorhouse said:

Any ship with the tech slot?

I'd like my green sloop tie/fos, and my r2 quickdraw please!

Obviously it will take some balancing. :-P IE for generic astromechs only.

9 hours ago, Ambaryerno said:

Obviously it will take some balancing. :-P IE for generic astromechs only.

No, I wasn't trying to be harsh, I actually really like what you did.

Also generics still give fo's green sloops.

But honestly, that came across a lot more harshly than I intended.

Also perhaps this should merge into 2 threads, one relating to the model and one relating to the cards.

Might I suggest posting on this thread:

Great thread to combine brainpower and to post cool custom cards!

EDIT: just a thought, not trying to tell you what to do.

Edited by gryffindorhouse

I like your version a lot Ambaryerno, it seems to fit very well as a successor of the different fighters the rebellion has used (way better than the depiction we currently have in the game). I'd love to see this one as a miniature. Well done!

The model is complete enough for the purposes of getting a miniature out of it. However I'm still working on getting a printable prototype. My first attempt had a number of issues I'm in the midst of fixing (the cannon may be a particular concern. Even as oversized as they are they're quite thin).

On 1/9/2018 at 0:51 PM, Ambaryerno said:

The model is complete enough for the purposes of getting a miniature out of it. However I'm still working on getting a printable prototype. My first attempt had a number of issues I'm in the midst of fixing (the cannon may be a particular concern. Even as oversized as they are they're quite thin).

Can we see it? The E-Wing varients are some of my favorites and the FFG one was a major let down. One of my favorite designs is the Fate of the Galaxy version, but I've never seen a good model of it on Shapeways. I'm looking forward to seeing yours :)

14 minutes ago, Kazimir said:

Can we see it? The E-Wing varients are some of my favorites and the FFG one was a major let down. One of my favorite designs is the Fate of the Galaxy version, but I've never seen a good model of it on Shapeways. I'm looking forward to seeing yours :)

I've got the revised prototype ordered. Soon as I have it I'll get a picture. The one thing it doesn't have is the post on the bottom that the base fits in (properly modeling and scaling that is REALLY going to be tricky).

Sculpteo is being a pain getting this to print. They keep cancelling the order entirely every time they deem parts too fragile for printing.

Haven't heard of them, how do they rate vs Shapeways?

4 minutes ago, Kazimir said:

Haven't heard of them, how do they rate vs Shapeways?

I'm not really sure what the comparison is. However when I tried uploading to them first the model got...glitchy. That's why I tried the other. I may give them another try since I've corrected a few issues.