Our group was going through the rules and we noticed a couple of things regarding how the hyperspace reserves come into play.
1) Strategic doesn't help since these aren't objective tokens, which strategic has an influence on, but victory tokens. So much for my plan of driving them into a heap amidst a grav well.
2) It appears they can do a "running start" where players 1 & 2 don't deploy on turn 2 but move a single victory token, player 3 can then deploy a ship distance 1 from the token that just moved one twice!
3) There no reason a single victory token can't support 2 or 3 ships coming out of the same space if they can fit.
Did I misread anything?
Edited by mhd