Greetings, brethern,
both the Randicals Handbook [RH] and the Disciples of the Dark Gods [DotDG] feature very similiar rules for the Talents "Sorcery" and "Master Sorcery".
Never the less, RH states on p. 168 ("Dark Powers" paragraph) that "Each time you successfully manifest an Arcana, you gain a number of corruption points equal to 1d10 - WKB".
DotDG has no such rule.
@FFG
Hi there! Which one is the "official" one now? Or do we have "Options" now so each group can make the decision on their own? If you publish further adventures where the corruption ..say an important NPC would be a matter... how will your design teams handle it?
@Topic
To me, the RH rules are a little harsh in that case. Even with a WKB of 5 (which is described as "Daemon like" by the Core Rules) there is a very high chance to gain corruption. Making the "Warp Dabbler" and other RH option a candle which bright but oh so short.
Even worse, if the same rules are true for NPC, many a "problem wizard" would turn himself into a "problem chaosspawn" after.. let´s say 13 use of a spell Ttaking into account that he/she will have gained corruption through earning the wisdome to practice the dark arts to begin with.
I think this rules are not really practical. What is your opinion about it?