Hello everyone!
I'm currently lowkey working on a cyberpunk setting that will mostly be future of the 80s inspired (since I'm currently reading Neuromancer for the first time).
It's going to be all an all-human setting so for the time being I'm going with the four provided archetypes.
However I wanted to make use of the magic system since it's one of the more interesting additions compared to Edge of the Empire.
Of course Cyberpunk doesn't really scream magic so I tweaked the stuff a bit. Flavor-wise It's more control over the supernatural and psychic abilities than magic.
I scrapped the three magic skills and implemented two "new" ones: Psyker[Intellect] and Esper[Willpower]
Since the setting won't have any fantastical creatures or spectral entities I also scrapped the Conjure magic type and created the Transmute magic type.
This is very much a first draft, but I ramped up the difficulty for the bonus effects since I do realize that as of right now it might be prone to some unwholesome exploitation.
Tell me what you think if you have the time!
Cyberpunk Magic Variant for Genesys RPG
Edited by RicoD