Nu Gunboat Tactics

By SDCC, in X-Wing

Nu Squadron Pilot [XG-1 Assault Configuration, Long Range Scanners, Linked Battery, Heavy Laser Cannon] (28) x 2

Colonel Vessery [Tractor beam, Expertise, TIE/D, Twin Ion Engine Mk. II] (41)

97 points

There's my thematic TIE Fighter PC game squad. I've had four games with them and I'm 3-1 so far. Nice positive start.

I've not flown ships with SLAM before, but feel I've taken to it quite well.

My question is - Is there anything you think I should particularly keep in mind with this list? Any lists it will be particularly strong/weak against? The PS can be a problem from what I've seen but generally they'll knock stuff out of the park, especially if Vessery does alright first.

If you think it can be improved that's cool, and I'll listen, but I'm pretty happy with it. This is more about tactics!

Edited by SDCC

Don't be a sissy and take Mareek for full thematic list! :P

(i will also switch TB for Ion Cannon)

16 minutes ago, Malasombra said:

Don't be a sissy and take Mareek for full thematic list! :P

(i will also switch TB for Ion Cannon)

If I didn't take Vessery I wouldn't have a need for the LRS's. It's all about teeing Vess up.

I get you though, it is tempting to go full theme!

You'd rather control where they are next turn (or make them spend their focus), than knock down their agility?

Edited by SDCC

I'd rather nuke their agility with the tractor beam myself. If it does what it's supposed to then most targets won't even be there next turn to care about being ioned (ecxept for the ones that need 2 ion tokens and therefore don't care).

I also prefer vessery over steele. I know steele is the better thematc pilot, but vessery's ability is just stronger.

Only change i might make (and it's a maybe) would be to give vessery ruthlessness as his ept. Depends if you can get good enough dice mods without expertise.

Not sure what you'd do with the leftover points though

5 minutes ago, namdoolb said:

I'd rather nuke their agility with the tractor beam myself. If it does what it's supposed to then most targets won't even be there next turn to care about being ioned (ecxept for the ones that need 2 ion tokens and therefore don't care).

I also prefer vessery over steele. I know steele is the better thematc pilot, but vessery's ability is just stronger.

Only change i might make (and it's a maybe) would be to give vessery ruthlessness as his ept. Depends if you can get good enough dice mods without expertise.

Not sure what you'd do with the leftover points though

Good point on the Ion. We get a good mix of ships and I'd like the cannon to be good against as much as possible.

Ruthlessness is a different direction. It would be pretty good, but I'm not sure it's better (I can see why you said maybe). Expertise allows the focus to cover Vess defensively, which is something I wasn't thinking about when I first made the list. I was all offensive about it.

Leftover points are a bit of a useless bid considering the PS skills on show. But what to do!

Obviously, my suggestion is for a more casual list. Vessery is better, and has better synergy with LRS and TIE/D title. :)

You're only better with Mareek for the PS jump. Though with expertise you'll still have modified shots, just not as good as with Vess.

The cannon choice for me, is that i prefer the damage+control option ION cannon offers. On large ships the effect control of ION is reduced, but also the effect of TB...

I've had some luck using Lt. Dormitz with title, Weps Engineer, Rec Spec, and Targeting Sync.

The gunboats can use the TLs from Dormitz for opportunity shots while maintaining their TLs from LRS.

Plus you pick up 6 more health and another attack die. You do lose Vessery's agility and ability but it can be a beneficial trade.

Edited by Stoneface
Added additional

How about this one?

Rho Squadron Veteran — Alpha-class Star Wing 21
Crack Shot 1
Heavy Laser Cannon 7
Linked Battery 2
Long-Range Scanners 0
XG-1 Assault Configuration 1
Ship Total: 32
Rho Squadron Veteran — Alpha-class Star Wing 21
Crack Shot 1
Heavy Laser Cannon 7
Linked Battery 2
Long-Range Scanners 0
XG-1 Assault Configuration 1
Ship Total: 32
Maarek Stele (TIE Defender) — TIE Defender 35
Veteran Instincts 1
Twin Ion Engine Mk. II 1
TIE/x7 -2
Ship Total: 35
2 hours ago, SDCC said:

Nu Squadron Pilot [XG-1 Assault Configuration, Long Range Scanners, Linked Battery, Heavy Laser Cannon] (28) x 2

Colonel Vessery [Tractor beam, Expertise, TIE/D, Twin Ion Engine Mk. II] (41)

97 points

I would be somewhat worried about high PS alpha nuking Vessery first.

BTW, if you dont feel strongly about a bid, cruise missile on Vessery or seismic on one of the boats may be a nice addition.

Help the dial; take Lightning Reflexes.

2 hours ago, namdoolb said:

Only change i might make (and it's a maybe) would be to give vessery ruthlessness as his ept . Depends if you can get good enough dice mods without expertise.

We like

Actually there is a general use for the LRS if you arent spotting for vesssery: whiff protection .

In 8 games i probably only used the targetlock like 6 times, generally the LB was all i needed due to having a focus token. But sometimes you just roll complete *** (focus blankblankblank), LB's wont save you from that.

I second the switch to Rhoboats, crackshot on an hlc that can crit hurts, also better ps than wookies that arent lowhrick

4 hours ago, SDCC said:

Nu Squadron Pilot [XG-1 Assault Configuration, Long Range Scanners, Linked Battery, Heavy Laser Cannon] (28) x 2

Colonel Vessery [Tractor beam, Expertise, TIE/D, Twin Ion Engine Mk. II] (41)

97 points

There's my thematic TIE Fighter PC game squad. I've had four games with them and I'm 3-1 so far. Nice positive start.

I've not flown ships with SLAM before, but feel I've taken to it quite well.

My question is - Is there anything you think I should particularly keep in mind with this list? Any lists it will be particularly strong/weak against? The PS can be a problem from what I've seen but generally they'll knock stuff out of the park, especially if Vessery does alright first.

If you think it can be improved that's cool, and I'll listen, but I'm pretty happy with it. This is more about tactics!

In taking with my opponents, they said if I had Tractor Vess instead of the VI Quickdraw I was running they would have nuke Vess as fast as possible. He might have the biggest target on his back of any Imperial. In short, protect Tractor Vess because he doesn't have the X/7 token stack.

I run 2 rho's with cracks, hlc, lb, xg1, and lrs.

You have 36pts to fill the third ship with, which for imperials is the butter zone.

Vessery, Maarek, Vader, Quickdraw, Backdraft, Deathrain (yes, deathrain, i use him in this combo and holy balls is he nasty in it), another gunboat, or Soontir slot right into that amazingly.

And the thing about Vess is how easy can he be spotted typically. Majority of the time hes brought theres 2 people that can spot for him so its easier to just remove him first, which is why i will never, ever run xD vessery.

Edited by Vineheart01
1 hour ago, DXCrazytrain said:

In taking with my opponents, they said if I had Tractor Vess instead of the VI Quickdraw I was running they would have nuke Vess as fast as possible. He might have the biggest target on his back of any Imperial. In short, protect Tractor Vess because he doesn't have the X/7 token stack.

I ran TIE/D Vessery for some time and I feel that killing him first is often a right strategy, especially Expertise one. The only way I was able to justify running Expertise Vessery was to pair him with DTF Quickdraw.

So, I'm curious if the build with DTF on both Rho boats and Vessery would work?

Just now, PT106 said:

I ran TIE/D Vessery for some time and I feel that killing him first is often a right strategy, especially Expertise one. The only way I was able to justify running Expertise Vessery was to pair him with DTF Quickdraw.

So, I'm curious if the build with DTF on both Rho boats and Vessery would work?

I consistently run up against TIE/D Vess and he's always the first thing I go after. He's dangerous AND expensive AND a lot of time squishier than the others.

Why the heck not?

5 minutes ago, Boba Rick said:

I consistently run up against TIE/D Vess and he's always the first thing I go after. He's dangerous AND expensive AND a lot of time squishier than the others.

Why the heck not?

In the general case - yes. With DTF Quickdraw nearby it's a hard choice. Essentially if you go for Vessery first, Vessery has 1-2 HP more and guarantees that QD will get his attack at least twice and often all three times.

6 hours ago, Malasombra said:

Don't be a sissy and take Mareek for full thematic list! :P

(i will also switch TB for Ion Cannon)

Tractor is also thematic, although I think most people for that mission dumped tractor beam energy into the engines.