Alternative Dice System (with normal Dice)

By Terefang, in Genesys

Building Dice Pools

you build you dice pool as written in the CRB, but use d6s instead, with the same color as the genesys dice.

Determining Result-Sets

Reading Positive Dice

  • Any odd number (3,5,...) rolled on Positive Dice counts as "one success".
  • Any "1" rolled on Positive Dice counts as "two successes".
  • Any rolled matching Pairs count as "advantage",
    where a pair equals "one advantage",
    a triple equals "two advantages" and so on.
  • Any Pairs involving a "6" on Proficiency Dice also counts as a "triumph" in addition to its normal value,
    where a pair of "6"s with any number of Proficiency Dice equals "one triumph",
    a triple of "6"s with one Proficiency Dice equals "one triumph",
    a triple of "6"s with two Proficiency Dice equals "two triumph",
    a triple of "6"s with three Proficiency Dice still equals "two triumph",
    and so on.

Reading Negative Dice

  • Any odd number (1,3,5,...) rolled on Negative Dice counts as "one fail".
  • Any rolled matching Pairs count as "threats",
    where a pair equals "one threat",
    a triple equals "two threats" and so on.
  • Any Pairs involving a "6" on Challenge Dice also counts as a "despair" in addition to its normal,
    where a pair of "6"s with any number of Challenge Dice equals "one despair",
    a triple of "6"s with one Challenge Dice equals "one despair",
    a triple of "6"s with two Challenge Dice equals "two despair",
    a triple of "6"s with three Challenge Dice still equals "two despair",
    and so on.

This seems migrane inducing ;)

If you don't want to spend the money for the Genesys dice (which I would totally understand, I didn't as we will only play online) just use normal d6, d8 and d12 and paint over it or use stickers.

Another option is the dice app for your phone but I get that many people prefer rolling actual dice.

Edited by siabrac

My head broke reading that.

There is a conversion chart in the books anyway for using normal dice

Edited by Richardbuxton

I know FFG released a pdf of the sticker sheet provided with the beta of Edge of the Empire, I am fairly sure that I still have it.

PM me if you want a copy. Although the symbols are the Star Wars ones they have exactly the same meaning and distribution of results.

That said the Genesys dice roller app is very cheap and you can load it onto any device linked to your app account.

I also posted a re-skinned SW web app that uses the Genesys symbols. Another thing you can do is use Tablesmith (its free) to quickly put together a Genesys (or any other) dice rolling app and well as use it for all your other table based dice rolling needs.

it is not about the money nor the dice app,
i have had players in whfrp3 and eote that just fumbled around with the symbols including myself.

since most of us had already played WoD, SR and AFO we came up with the above schema,
but we will have additional testing sessions using d8 and d10 with the new genesys rules.

maybe someone is in the same situation and can benefit from it.

asperger-disorder anyone ?

Edited by Terefang
12 minutes ago, Terefang said:

it is not about the money nor the dice app,
i have had players in whfrp3 and eote that just fumbled around with the symbols including myself.

asperger-disorder anyone ?

Fair enough, finding the symbols restrictive on play is a really decent reason to come up with alternatives. I have no experience with any of those systems so the concepts are very alien to me

Edited by Richardbuxton
20 minutes ago, Richardbuxton said:

Fair enough, finding the symbols restrictive on play is a really decent reason to come up with alternatives.

it is like, asking the guy with mono-chromatic disorder to sort out the colors.

Edited by Terefang
16 minutes ago, Richardbuxton said:

I have no experience with any of those systems so the concepts are very alien to me

i have seen a lot of systems in the last 30 years

There is no better reason to change the dice than to make it easier for the players :)

On 12/22/2017 at 7:16 AM, siabrac said:

There is no better reason to change the dice than to make it easier for the players :)

Or the GM.

I've had similar thoughts... but it's just such a pain to explain and use.

I'm not sure I'm seeing how this system takes into account ability vs proficiency dice. If it's still a d6, it's not really improving your odds of success or triumph. How would you build the dice pool as normal for say, Athletics if you had 4 ranks and a brawn of 2? Unless I'm missing something, it'd look something like.....grab 4d6. Swap out 2d6 for 2 other d6. I still have 4d6.

1 hour ago, KRKappel said:

I'm not sure I'm seeing how this system takes into account ability vs proficiency dice. If it's still a d6, it's not really improving your odds of success or triumph. How would you build the dice pool as normal for say, Athletics if you had 4 ranks and a brawn of 2? Unless I'm missing something, it'd look something like.....grab 4d6. Swap out 2d6 for 2 other d6. I still have 4d6.

any pairs involving Proficiency/Challenge Dice of "6"s generate Triumph/Despair.

Examples:

Attribute 5, Skill 2 (or Attribute 2, Skill 5) = 3 Yellow, 2 Green vs Difficulty 4 with one upgrade = 3 Purple, 1 Red

Example Roll #1:

Roll: Y(1,1,3) G(1,5) P(2,3,6) R(6)

Result: Success: 8 (Y(1,1,3) G(1,5)), Fail: 1 (P(3)), Advantages: 2 (Y(1,1) G(1)), Despair: 1 (P(6) R(6))

Example Roll #2:

Roll: Y(1,1,3) G(1,5) P(2,6,6) R(3)

Result: Success: 8 (Y(1,1,3) G(1,5)), Fail: 1 (R(3)), Advantages: 2 (Y(1,1) G(1)), Threats: 1 (P(6,6))

Example Roll #3:

Roll: Y(3,4,6) G(4,6) P(2,3,5) R(2)

Result: Success: 1 (Y(3)), Fail: 2 (P(3,5)), Advantages: 1 (Y(4) G(4)), Triumphs: 1 (Y(6) G(6)), Threats: 1 (P(2) R(2))

Example Roll #4:

Roll: Y(3,6,6) G(4,4) P(2,2,5) R(3)

Result: Success: 1 (Y(3)), Fail: 2 (P(5) R(3)), Advantages: 2 (Y(6,6) G(4,4)), Threats: 1 (P(2,2))

Edited by Terefang