Building Dice Pools
you build you dice pool as written in the CRB, but use d6s instead, with the same color as the genesys dice.
Determining Result-Sets
Reading Positive Dice
- Any odd number (3,5,...) rolled on Positive Dice counts as "one success".
- Any "1" rolled on Positive Dice counts as "two successes".
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Any rolled matching Pairs count as "advantage",
where a pair equals "one advantage",
a triple equals "two advantages" and so on. -
Any Pairs involving a "6" on Proficiency Dice also counts as a "triumph" in addition to its normal value,
where a pair of "6"s with any number of Proficiency Dice equals "one triumph",
a triple of "6"s with one Proficiency Dice equals "one triumph",
a triple of "6"s with two Proficiency Dice equals "two triumph",
a triple of "6"s with three Proficiency Dice still equals "two triumph",
and so on.
Reading Negative Dice
- Any odd number (1,3,5,...) rolled on Negative Dice counts as "one fail".
-
Any rolled matching Pairs count as "threats",
where a pair equals "one threat",
a triple equals "two threats" and so on. -
Any Pairs involving a "6" on Challenge Dice also counts as a "despair" in addition to its normal,
where a pair of "6"s with any number of Challenge Dice equals "one despair",
a triple of "6"s with one Challenge Dice equals "one despair",
a triple of "6"s with two Challenge Dice equals "two despair",
a triple of "6"s with three Challenge Dice still equals "two despair",
and so on.