Maulgar and Nym

By Tbetts94, in X-Wing Squad Lists

Dengar (33)
Wired (1)
Maul (3)
Contraband Cybernetics (1)
Countermeasures (3)
Punishing One (12)

Captain Nym (Scum) (30)
Veteran Instincts (1)
Twin Laser Turret (6)
Extra Munitions (2)
Cluster Mines (4)
Advanced Sensors (3)
R4-E1 (1)
Havoc (0)

Total: 100

View in Yet Another Squad Builder

I’ve flown this version of Dengar a ton and love it. I can play Dengar with or with initiative pretty easily. Was running Fenn/Inaldra along side it but Fenn gets it up to easily anything higher Pilot Skill and I don’t think my skill with him can overcome it enough. Anyways, this version makes Dengar super tanky, since I don’t need a bid anymore, so I can fit Countermeasures. Nym is also higher PS making up for the fact I don’t have a bid, so Kylo ain’t so much a problem. Nym’s bomb dropping helps so much on defense. I want to give it a try. Here’s a link if you want to know more about how that Dengar build works

Edited by Tbetts94

I'm just not a huge fan of the Punishing one any more after they gutted the ship :/

I could have lived with losing the torps, and illicit slot over losing the Droid postion IMO. I probably just need to fly him some more to get used to it again.

I like the idea behind your build for him.

As for Nym I don't know if I like TLT or his knife fight build with auto blaster and accuracy corrector more.

I like knifefighter Nym with Bomblet more. Would probably fit better with this Dengar for a super aggressive, in your face build.

1 minute ago, Kijaucey said:

I like knifefighter Nym with Bomblet more. Would probably fit better with this Dengar for a super aggressive, in your face build.

What droid do you usualy run with knifefightt Nym?

Not sure if anything is better but I usually throw genius on, but that is just my preference. I only use it when Nym is about to die bc you lose bomblet then.

Another fun combo is deadeye and synced turret but I know most people and the meta are inclined towards VI for EPT.

I use the following version of nym in this list...

Scurrg H-6 Bomber: •Captain Nym (42)
Long-Range Scanners (0)
•Havoc (0)
Veteran Instincts (1)
Autoblaster Turret (2)
Cruise Missiles (3)
•Bomblet Generator (3)
Advanced Sensors (3)
•"Genius" (0)

Scurrg H-6 Bomber: Lok Revenant (34)
Long-Range Scanners (0)
Deadeye (1)
Synced Turret (4)
Cruise Missiles (3)

Y-Wing: Syndicate Thug (24)
Twin Laser Turret (6)

Total: 100/100

Edited by Kijaucey
1 hour ago, RedSkull said:

I'm just not a huge fan of the Punishing one any more after they gutted the ship :/

I could have lived with losing the torps, and illicit slot over losing the Droid postion IMO. I probably just need to fly him some more to get used to it again.

I like the idea behind your build for him.

As for Nym I don't know if I like TLT or his knife fight build with auto blaster and accuracy corrector more.

Jumpmaster is just fair now. This build on him is a ton of fun.

Yeah, this Nym is more like the Sol Sixxa/Nym list where he’s not knife fighting but fighting through his bombs, getting essentially a reinforce where you get nothing while also helping out his friends. I wanna try Bomblet Nym too, but this Nym seems much more elegant to fly and flys different enough where Swiss round opponents don’t know quite what to do.

1 hour ago, Kijaucey said:

Not sure if anything is better but I usually throw genius on, but that is just my preference. I only use it when Nym is about to die bc you lose bomblet then.

Another fun combo is deadeye and synced turret but I know most people and the meta are inclined towards VI for EPT.

I use the following version of nym in this list...

Scurrg H-6 Bomber: •Captain Nym (42)
Long-Range Scanners (0)
•Havoc (0)
Veteran Instincts (1)
Autoblaster Turret (2)
Cruise Missiles (3)
•Bomblet Generator (3)
Advanced Sensors (3)
•"Genius" (0)

Scurrg H-6 Bomber: Lok Revenant (34)
Long-Range Scanners (0)
Deadeye (1)
Synced Turret (4)
Cruise Missiles (3)

Y-Wing: Syndicate Thug (24)
Twin Laser Turret (6)

Total: 100/100

Yeah, Genius in my version does nothing because I got action bombs, which is why I went with the Droid that lets me drop a bomb while stressed and discard the stress.

Edited by Tbetts94
1 hour ago, Kijaucey said:

I like knifefighter Nym with Bomblet more. Would probably fit better with this Dengar for a super aggressive, in your face build.

Yeah I gotta try that version too. I haven’t seen it have too much success after the nerf, however, the play of the Sol Sixxa/Nym lists interested me a bit.

Dengar — JumpMaster 5000 33
Wired 1
Maul 3
Contraband Cybernetics 1
Countermeasures 3
Punishing One 12
Ship Total: 53
Captain Nym (Scum) — Scurrg H-6 Bomber 30
Veteran Instincts 1
Autoblaster Turret 2
Concussion Missiles 4
Bomblet Generator 3
Accuracy Corrector 3
R5-P8 3
Guidance Chips 0
Havoc 0

Ship Total: 46

Total: 99pts

For a Knifefight Nym, could change out GC for LRS

1 minute ago, RedSkull said:
Dengar — JumpMaster 5000 33
Wired 1
Maul 3
Contraband Cybernetics 1
Countermeasures 3
Punishing One 12
Ship Total: 53
Captain Nym (Scum) — Scurrg H-6 Bomber 30
Veteran Instincts 1
Autoblaster Turret 2
Concussion Missiles 4
Bomblet Generator 3
Accuracy Corrector 3
R5-P8 3
Guidance Chips 0
Havoc 0

Ship Total: 46

Total: 99pts

For a Knifefight Nym, could change out GC for LRS

I like R5-P8 a lot. Both ships have a reason not to shoot them. GC over LRS is tough. LRS will help the alpha get off early, but then you can’t TL when trying to get good Autoblaster shots in later. Tough call.

Just now, Tbetts94 said:

I like R5-P8 a lot. Both ships have a reason not to shoot them. GC over LRS is tough. LRS will help the alpha get off early, but then you can’t TL when trying to get good Autoblaster shots in later. Tough call.

That's why you have the Accuracy corrector on so that you can just get 2 damage thru every time you are at range one.

I agree that R5 causes people to second guess shooting at Nym and he has the hull/shields that he can stand a few of the crit roles

4 minutes ago, RedSkull said:

That's why you have the Accuracy corrector on so that you can just get 2 damage thru every time you are at range one.

I agree that R5 causes people to second guess shooting at Nym and he has the hull/shields that he can stand a few of the crit roles

Aw just assumed Adv Sensors. Hmm, Acc Corrector is interesting. If I go with AC, LRS is the better call with Concussion Missiles I think. Or just do Harpoons, but potential splash damage on Dengar and Nym cuz they will be close.

10 minutes ago, Tbetts94 said:

Aw just assumed Adv Sensors. Hmm, Acc Corrector is interesting. If I go with AC, LRS is the better call with Concussion Missiles I think. Or just do Harpoons, but potential splash damage on Dengar and Nym cuz they will be close.

Thats why I was thinking Concussion over harppon since you are only running 2 ships in this list. LRS sets you up more for the alpha strike but GC helps you push some damage thru.

Then again thinking about it with both a concussion and GC you are banking on 2 damage wish is what Acc Corrector is getting you anyway. Just somethig to think about I suppose and your play style.

Harpoons will do more damage on the initial hit than Concussion in any realistic build for Nym. LRS, GC, whatever. Harpoon hit harder than Concussion. In order for Concussion to hit harder than Harpoon, you'd need built in rerolls somehow, like Predator or Dengar Crew. Predator is unrealistic given the strength of VI, and Dengar is already in the list. Deadeye + Recon Specialist will also do more damage with Concussion than Harpoon, but again, this is a rather unlikely build. Harpoon are just 1 point too cheap; ought to be 5 points.

I don't necessarily consider Guidance Chips as pushing through more damage than LRS. Guidance Chips do more damage with a single action (just the TL, for example), but LRS allow the possibility of two actions (TL and Focus). Having Focus and TL with either Harpoon or Concussion will do more than just TL and Guidance Chips. However, LRS is more fragile. You'll be more vulnerable to things like Black One or Countermeasures, since it'll probably be harder to reacquire the TL. GC is more flexible. At PS 10, you can probably TL the target you want on the turn you want to fire the Missiles.

If you are using action bomb Nym (which can be great), I would double down on it.

Dengar

Wired

Maul

Punishing One

Nym

Predator

TLT

EM

Clusters

Conners

R4-E1

Havoc

Enhanced Scopes

You can drop those bombs just where you want them, even after a red, and still shoot rerolled TLT every time.