L5R: Imperial Cycle Review by Dice Head Productions

By BlindSamurai13, in Legend of the Five Rings: The Card Game

Saw this popped up on my Youtube feed and I thought I'll share it.

Love the production. Would love to see more videos like this.

However, the speaker really needs to learn terminology better. Togashi Mendicant does not provide card advantage. High Kick and MF are not removal.

I'd say High Kick is soft removal, takes them out of commission for at least one conflict. In a game with limited life-spans, that's about the same quality effect as a permanent -2/-2 in magic, which people would consider soft removal. Diminishes effectiveness if not out-right kills them.

But yeah, Mendicant doesn't even really count as card quality, let alone card advantage. I'm so underwhelmed with Mendicant. "Look at the top 3 dynasty cards and put them back in any order. Then, when you're refilling provinces, you'll probably still put all three into your provinces at once, which will impact like 2 turns from now."

The ONLY thing I can think of for it is the ability to place holdings or certain cards in specific provinces.

Also, it seems a bit strange to claim that Crab were weak out of core and not great over the cycle considering they've won both Kotei so far.

2 hours ago, theaficionado said:

Also, it seems a bit strange to claim that Crab were weak out of core and not great over the cycle considering they've won both Kotei so far.

Ennit.

But then to be honest I think a lot of people really don't get how different this game is in certain fundamental ways. Another proof of that in my opinion is how overrated Scorpion is by the playerbase. Its good and my own main clan as it happens, but its early "dominance" was pretty much down to how unfamiliar people were with the Dishonor win condition.

Which I'm grateful for cause its the only reason I got my sexy plastic SH =p

32 minutes ago, Daigotsu Steve said:

Ennit.

But then to be honest I think a lot of people really don't get how different this game is in certain fundamental ways. Another proof of that in my opinion is how overrated Scorpion is by the playerbase. Its good and my own main clan as it happens, but its early "dominance" was pretty much down to how unfamiliar people were with the Dishonor win condition.

Which I'm grateful for cause its the only reason I got my sexy plastic SH =p

I think it might be that Scorpion are consistent because of strong dynasty cards that have more stats for the cost then many other clans get.

Togashi Mendicant is neither card advantage, nor a good card.

In any case, this video does have good production values, even if they are off-base on a lot of their statements.

Let's face it,

The review is no further off base than the typical preview write-up by FFG. Way to stay consistent!

Crab are simple and to the point, solid abilities that are reliable. It doesn't exactly attract many people to the Clan compared to the flashier and prettier Clans. At least, that's my theory on the representation rates.

7 hours ago, Daigotsu Steve said:

Ennit.

But then to be honest I think a lot of people really don't get how different this game is in certain fundamental ways. Another proof of that in my opinion is how overrated Scorpion is by the playerbase. Its good and my own main clan as it happens, but its early "dominance" was pretty much down to how unfamiliar people were with the Dishonor win condition.

Which I'm grateful for cause its the only reason I got my sexy plastic SH =p

Part of it is Scorpion are a hard counter to some of the stronger decks at the moment (Lion and Crab who struggle to keep up with their Political advantage) while offering decent military to help prop them up against the more heavily Political slopped decks where they mirror well. The main issue they run into is the balanced clans like Dragon who if played well will make a few big characters who are immune to most of their tricks and just crush them one province at a time. The usual trick to beating them is to take tempo away from them. Hit them fast and hard make them burn cards to defend provinces and push the earth ring to strip cards from them. Once you get their honor down and can force card advantage they are less of a threat.