New player—New List with Kimogila

By Redkid43, in X-Wing Squad Lists

Hey all! I’m excited to start getting into X-Wing! Looking to play Scum and Rebels, and just in time with the new expansions.

Here’s my first list using the new Kimogila. Thoughts and suggestions are welcomed. Thank you!

Ion Control (100)

•Dalan Oberos (35) - M12-L Kimogila Fighter
Crack Shot (1), Ion Torpedoes (5), Unhinged Astromech (1), Glitterstim (2), •Enforcer (1)

•Sol Sixxa (35) - Scurrg H-6 Bomber
Extra Munitions (2), Ion Bombs (2), Ion Bombs (2), •Havoc (0), Trajectory Simulator (1)

Cartel Brute (30) - M12-L Kimogila Fighter
Ion Torpedoes (5), Unhinged Astromech (1), Glitterstim (2)

Welcome to the game, friend! And congratulations on your first squad. I too am a big fan of the Kimogila, so I like your efforts with them. I have a couple suggestions to perhaps streamline the list a bit:

Firstly, Sol Sixxa. I am of the mind that Sol is made for action bombs. They can equip Enhanced Scopes, allowing them to deploy action bombs right in front of your opponent before anyone else has moved, guaranteeing contact. I like the plan to Ionize them, so I might suggest this Sol build:

Sol

Extra Munitions

Conner Net

Conner Net

Havoc

Enhanced Scopes

R4-E1 (to drop bombs even after reds, which is surprisingly useful)

Secondly, Dalan. You are really doubling down on the Ion, friend! That might not be my preference - I would rather have a missile supported by extra munitions in the torpedo slot - but I can see the appeal. With a ship like him, being so ordnance focused, I like including Guidance Chips, its really useful. However, I think you can save some points and still be very effective with a Cartel Executioner. Here's my suggestion:

Cartel Executioner

Deadeye

Ion Torpedoes

R4 Agromech

Guidance Chips

Scavenger Crane

He can focus for his action, spend it to shoot anyone without needed to pick TL at a low PS, and then R4 gives him a target lock to use for the attack, which, coupled with Guidance chips, should be brutal. Scavenger Crane gives you the hope of getting your torp back without needing to reload - otherwise, I would advise only reloading if you don't have a shot, and using Focus/R4 Lock on your primary weapon in the meantime.

That leaves you 26 Points. I, personally, would really like a TLT and some sort of EPT on Sol, maybe A Score to Settle or Predator, as they synergize very well with TLTs multi-shot. That would leave you room for a Jakku Gunrunner with Spacetug Tractor Array, Ketsu Onyo, and Pattern Analyzer, which is an incredibly potent combination - that little ship is absurdly frustrating to fly against, DO NOT underestimate it, or the utility of Tractor Beam Tokens.

If you choose not to include a TLT on Sol, you would have your choice of M3-A Interceptor, Z-95 Headhunter, Quadjumper, or Y-Wing to fly, depending on your play style.

3 hours ago, Greebwahn said:

Welcome to the game, friend! And congratulations on your first squad. I too am a big fan of the Kimogila, so I like your efforts with them. I have a couple suggestions to perhaps streamline the list a bit:

Firstly, Sol Sixxa. I am of the mind that Sol is made for action bombs. They can equip Enhanced Scopes, allowing them to deploy action bombs right in front of your opponent before anyone else has moved, guaranteeing contact. I like the plan to Ionize them, so I might suggest this Sol build:

Sol

Extra Munitions

Conner Net

Conner Net

Havoc

Enhanced Scopes

R4-E1 (to drop bombs even after reds, which is surprisingly useful)

Secondly, Dalan. You are really doubling down on the Ion, friend! That might not be my preference - I would rather have a missile supported by extra munitions in the torpedo slot - but I can see the appeal. With a ship like him, being so ordnance focused, I like including Guidance Chips, its really useful. However, I think you can save some points and still be very effective with a Cartel Executioner. Here's my suggestion:

Cartel Executioner

Deadeye

Ion Torpedoes

R4 Agromech

Guidance Chips

Scavenger Crane

He can focus for his action, spend it to shoot anyone without needed to pick TL at a low PS, and then R4 gives him a target lock to use for the attack, which, coupled with Guidance chips, should be brutal. Scavenger Crane gives you the hope of getting your torp back without needing to reload - otherwise, I would advise only reloading if you don't have a shot, and using Focus/R4 Lock on your primary weapon in the meantime.

That leaves you 26 Points. I, personally, would really like a TLT and some sort of EPT on Sol, maybe A Score to Settle or Predator, as they synergize very well with TLTs multi-shot. That would leave you room for a Jakku Gunrunner with Spacetug Tractor Array, Ketsu Onyo, and Pattern Analyzer, which is an incredibly potent combination - that little ship is absurdly frustrating to fly against, DO NOT underestimate it, or the utility of Tractor Beam Tokens.

If you choose not to include a TLT on Sol, you would have your choice of M3-A Interceptor, Z-95 Headhunter, Quadjumper, or Y-Wing to fly, depending on your play style.

This is sound advice, your original list lacked the damage output necessary even if you made your opponent predictable,. All in all, I (as an imperial player) find nothing more annoying than seeing my agi 3/4 aces go down to agi 1/2.