Norra
-Flight Assist
-Rage
-Finn
AP-5
-inspiring Recruit
-R2 Astromech
-Pulsed Ray Shield
Poe (PS 9)
-Title
-VI
-R2D2
-advanced optics
-AT
98 points
So AP coordinates a rage onto Norra, who then takes a green maneuver and removes both stress with the inspiring recruit. At which point she boosts or barrel rolls to get in range of a shot and takes a target lock. You should now be throwing a fully modified 5 die attack out the front every shot. The flight assist drastically helps her get shots on higher PS who might just be out of range or helps in ships that are just out of arc because Norra was forced to take a green. It is one of the reasons I am considering dropping pulse ray just to have a 4 point bid to make sure I can catch onto Dash with at least 2 shots. Not only that but this Poe is a beast who has perfect knowledge of the board to know when to boost or target lock. This list is a lot of fun. Your opponent has to go after Norra first because you can't leave her to do her thing all game and that leaves Poe to the late game where he is untouchable.