20 minutes ago, Biophysical said:I'd say whatever handicaps you have, whether self-imposed or external, the way to deal with them is to have a clear-eyed understanding of what the ramifications of those restrictions are. If you can still have fun with those restrictions, you have your answer.
Speaking from my own experience. I want to play fighters. It's what drew me to this game, and I find the whole cargo hauler converted into super-fighter kinda overdone. Like a 737 with sweet aftermarket mods that can dominate a couple F16s. That's me, though, not my opponent, so I don't whine about the 5th militarily significant space semi that I've faced in a day. I don't even mind facing it, it's just not what I want to play.
This preference for certain kinds of ships means that I occasionally need to do more with less, or as I see it, figure out how to leverage the more narrow strengths of, say, a TIE/D compared to the broad strengths of, say, a Jumpmaster5000. I find this fun, and I've typically put in a lot of solitaire preparation to try and figure out how to handle tough meta squads with whatever squad I'm currently using.
I find this kind of preparation interesting, and I can pretty much track my Regionals successes with how much prep time I've put in with a squad. I can see how this seems awful to some people, however, and it would ruin the game for them. Interestingly, I was only using Vassal to facilitate solitaire play for a while, and hit top 4 in my first Regional with almost entirely solitaire practice. Shortly after that I started with the online component, which was fun, because it let me play more, but was actually worse in terms of serious tournament prep. In my second Regional, with a lot less solitaire prep, I got a 2-3 record (no drop, got the bye). I learned my lesson a bit and went back to solitaire games and got top 8 in my 3rd Regional.
So this went much longer than I intended, but hopefully it was useful.
Interesting. What do you do for solo practice? What's the general procedure.?