Whether you hate the game, or EA, or both, it is undeniable that there is an opportunity to introduce new pilots to X-Wing through the canon provided in Battlefront II. I read another thread about Battlefront content but I can’t recall seeing much brainstorming, so I figured I'd give brainstorming a shot.
WARNING: SPOILERS FOR BF2 AHEAD
From the campaign as-released, we see Iden Versio, Del Meeko, and Gideon Hask as Inferno Squadron. All of which fly TIE/ln fighters at some point in the game. We also see Iden and Del piloting X-Wings after defecting to the Alliance, as well as Shriv Suurgav as Danger Squadron. I think it would be pretty neat to release a TIE + X-Wing with some interesting unique pilots and title upgrades that would fit the plot to SW:BF2. Anyway, I figured I'd vomit out some ideas:
Iden Versio (Empire) - PS8 - TIE/ln Fighter stats + Elite - 18 pts
You may fire at any number of enemy ships in your firing arc within range 1-2. If you do, receive 1 stress token for each ship fired at beyond the first.
Del Meeko (Empire) - PS6 - TIE/ln Fighter stats + Elite - 16 pts
When attacking a ship at range 3, roll 2 additional attack dice.
Gideon Hask - PS6 - TIE/ln Fighter stats + Elite - 16 pts
At the beginning of the combat phase, you may spend a focus or evade token to increase your primary weapon value or agility value by 1 until the end of the round.
Inferno Squadron Agent - PS5 - TIE/ln Fighter stats + Elite - 15 pts
Inferno Squadron Training - Title - 0 pts
TIE/ln Fighter only. You cannot equip this card if your PS is 4 or lower. When attacking a ship from the Rebel faction, you may reroll any number of attack dice.
In the game, Iden is a very potent agent and is pretty much an army on her own, capable of taking out many troops and ships at once. Del played a support role and provided overwatch throughout the game, so the further he is from the enemy, the more deadly he is. Hask was a fanatically loyal and schemingly violent character and I wanted his ability to reflect it through the use of risking/profiting off of discarding a modifier. As for the title, I really wanted something that would give an edge to the ship but only against the Rebels since that’s the primary conflict in SW:BF2.
Iden Versio (Rebel) - PS8 - T-65 X-Wing stats + Elite - 29 pts
When you become the target of an attack, you may spend a focus token roll two additional defense dice.
Del Meeko (Rebel) - PS6 - T-65 X-Wing stats + Elite - 26 pts
When another friendly ship becomes the target of an attack of an enemy in your firing arc, you may immediately perform a primary weapon attack on that enemy ship. You may not perform another attack this round.
Shriv Suurgav - PS6 - T-65 X-Wing stats + Elite - 26 pts
Whenever a friendly ship at range 1-2 would receive a stress token, you may receive the stress token instead.
Danger Squadron Operative - PS5 - X-Wing stats + Elite - 25pts
Danger Squadron Training - Title - 0 pts
T-65 X-Wing only. You cannot equip this card if your PS is 4 or lower. When defending against a ship from the Imperial faction, you may reroll any number of defense dice.
On the flip side of things, Iden was very elusive and tricky as a Rebel, so boosting an X-Wing to 4 agility at the cost of a focus token seems fair, a very big risk/reward thing similar to Hask’s TIE ability. Del is still in a support/overwatch role since he played alongside Iden as her wingman/guardian on the ground or in space combat. Shriv’s ability is supposed to mirror his comic relief as the “guardian” commanding operative of Danger Squadron, as we can see him get stressed out at times when fighting alongside his team. Same logic for the Danger title, I figured Rebels would get the defensive bonus of the fight, also because there are less evade dice on an X-Wing just as there are less attack dice on a TIE.
There's some wording that needs work, so if you're better versed in wording cards or have some input on their abilities or balancing them, I'd like to hear it!
These are just my thoughts from the base game that we were given. There are definitely opportunities for crew/astromech upgrades such as “Dio” (Iden’s droid) and other material from the DLC such as Zay Meeko (Iden and Del’s daughter in a T-70) and J-SEC’s Arc-170s, V-Wings, and N-1 starfighters.
p.s. I apologize for any weird formatting in this post, I haven't been on the forums for awhile and I'm guessing FFG/Asmodee moved it to another program or something?




