Star Wars: Battlefront II Expansion (ideas)

By SpikeSpiegel, in X-Wing

Whether you hate the game, or EA, or both, it is undeniable that there is an opportunity to introduce new pilots to X-Wing through the canon provided in Battlefront II. I read another thread about Battlefront content but I can’t recall seeing much brainstorming, so I figured I'd give brainstorming a shot.

WARNING: SPOILERS FOR BF2 AHEAD

From the campaign as-released, we see Iden Versio, Del Meeko, and Gideon Hask as Inferno Squadron. All of which fly TIE/ln fighters at some point in the game. We also see Iden and Del piloting X-Wings after defecting to the Alliance, as well as Shriv Suurgav as Danger Squadron. I think it would be pretty neat to release a TIE + X-Wing with some interesting unique pilots and title upgrades that would fit the plot to SW:BF2. Anyway, I figured I'd vomit out some ideas:

Iden Versio (Empire) - PS8 - TIE/ln Fighter stats + Elite - 18 pts

You may fire at any number of enemy ships in your firing arc within range 1-2. If you do, receive 1 stress token for each ship fired at beyond the first.

Del Meeko (Empire) - PS6 - TIE/ln Fighter stats + Elite - 16 pts

When attacking a ship at range 3, roll 2 additional attack dice.

Gideon Hask - PS6 - TIE/ln Fighter stats + Elite - 16 pts

At the beginning of the combat phase, you may spend a focus or evade token to increase your primary weapon value or agility value by 1 until the end of the round.

Inferno Squadron Agent - PS5 - TIE/ln Fighter stats + Elite - 15 pts

Inferno Squadron Training - Title - 0 pts

TIE/ln Fighter only. You cannot equip this card if your PS is 4 or lower. When attacking a ship from the Rebel faction, you may reroll any number of attack dice.

In the game, Iden is a very potent agent and is pretty much an army on her own, capable of taking out many troops and ships at once. Del played a support role and provided overwatch throughout the game, so the further he is from the enemy, the more deadly he is. Hask was a fanatically loyal and schemingly violent character and I wanted his ability to reflect it through the use of risking/profiting off of discarding a modifier. As for the title, I really wanted something that would give an edge to the ship but only against the Rebels since that’s the primary conflict in SW:BF2.

Iden Versio (Rebel) - PS8 - T-65 X-Wing stats + Elite - 29 pts

When you become the target of an attack, you may spend a focus token roll two additional defense dice.

Del Meeko (Rebel) - PS6 - T-65 X-Wing stats + Elite - 26 pts

When another friendly ship becomes the target of an attack of an enemy in your firing arc, you may immediately perform a primary weapon attack on that enemy ship. You may not perform another attack this round.

Shriv Suurgav - PS6 - T-65 X-Wing stats + Elite - 26 pts

Whenever a friendly ship at range 1-2 would receive a stress token, you may receive the stress token instead.

Danger Squadron Operative - PS5 - X-Wing stats + Elite - 25pts

Danger Squadron Training - Title - 0 pts

T-65 X-Wing only. You cannot equip this card if your PS is 4 or lower. When defending against a ship from the Imperial faction, you may reroll any number of defense dice.

On the flip side of things, Iden was very elusive and tricky as a Rebel, so boosting an X-Wing to 4 agility at the cost of a focus token seems fair, a very big risk/reward thing similar to Hask’s TIE ability. Del is still in a support/overwatch role since he played alongside Iden as her wingman/guardian on the ground or in space combat. Shriv’s ability is supposed to mirror his comic relief as the “guardian” commanding operative of Danger Squadron, as we can see him get stressed out at times when fighting alongside his team. Same logic for the Danger title, I figured Rebels would get the defensive bonus of the fight, also because there are less evade dice on an X-Wing just as there are less attack dice on a TIE.

There's some wording that needs work, so if you're better versed in wording cards or have some input on their abilities or balancing them, I'd like to hear it!

These are just my thoughts from the base game that we were given. There are definitely opportunities for crew/astromech upgrades such as “Dio” (Iden’s droid) and other material from the DLC such as Zay Meeko (Iden and Del’s daughter in a T-70) and J-SEC’s Arc-170s, V-Wings, and N-1 starfighters.

p.s. I apologize for any weird formatting in this post, I haven't been on the forums for awhile and I'm guessing FFG/Asmodee moved it to another program or something?

So you like loot boxes, eh?

swd11_gravityfeed_left.png

:P

Making opposing-faction-specific stuff is a terrible idea.

19 minutes ago, thespaceinvader said:

Making opposing-faction-specific stuff is a terrible idea.

I think it would fit very well in a campaign box.

Here are the Inferno Squad pilots I did:

x_wing_miniatures___inferno_squad_pilots

They are part of a custom Campaign box I'm planing to do, based on the Battlefront II - Inferno Squad book, of Inferno Squad vs. Dreamers (former Saw's Partisans).

3 hours ago, Marinealver said:

So you like loot boxes, eh?

swd11_gravityfeed_left.png

:P

Where's my dislike button at? I need to find some way to voice my disapproval for attempting to incite arguments over merely mentioning anything or any character from Battlefront II 2.

I'm happy BF2 exists for the simple fact that it gives the FFG-created Raider model a moment to shine. Being mentioned a few times in the new Thrawn novel introduced it to canon but BF2 and the Inferno Squad novel featured it.

Edited by weisguy119

Hask should also get a TIE Interceptor pilot card.

3 hours ago, Kehl_Aecea said:

Hask should also get a TIE Interceptor pilot card.

With some kind of elusiveness type pilot ability. He was a slippery SOB in the BF2 campaign.

What about adding in the abilities that you get for the TIE in BF2, Afterburner and Laser Barrage/Heat Sink?

iHntiHw.png

Afterburner gives them a boost action which breaks a target lock (at the cost of a stress, kind of like "Expert Handling"). Laser Barrage/Heat Sink would be a combo and allow you to attack twice at the cost of getting a "weapons disabled" token in order to prevent abuse.

Edited by impspy

I like the others, but Eaden Vrill is too similar Gideon Hask.

x_wing_miniatures___inferno_squad_pilots

latest?cb=20140811173829

Edited by Jadotch
On 12/21/2017 at 5:33 AM, weisguy119 said:

I'm happy BF2 exists for the simple fact that it gives the FFG-created Raider model a moment to shine. Being mentioned a few times in the new Thrawn novel introduced it to canon but BF2 and the Inferno Squad novel featured it.

I'm happy it exists too;)

star-wars-battlefront-2-screenshot.jpg

But yeah EA's singleplayer campaign has some good things but the story despite being as cliffhangy as HAL0 2 it has some flaws. But I will admit that doesn't disqualify it from Star Wars canon as some might point to the last movie (I don't know why, I liked it). The crossover makes more sense than Soontir Fel joining the alliance (why is everyone trying to make their favorite Imperial character a good guy by making them rebel?) But yeah what would have been a good game has been toxified by EA worse than the Casino scenes in the Last Jedi movie some might say coincidentally ties too close to the BF2 controversy. I hope we get to see the Raider in other products.

Edited by Marinealver
added spoiler because enough time has passed.

In the game the Special Forces tie fighters are able to fire Missiles. Wouldnt mind a whole new ship and have a tie that can s-loop and take missles. Or maybe the Special Forces title could give you a Missle slot

1 hour ago, Marinealver said:

I'm happy it exists too;)

star-wars-battlefront-2-screenshot.jpg

But yeah EA's singleplayer campaign has some good things but the story despite being as cliffhangy as HAL0 2 it has some flaws. But I will admit that doesn't disqualify it from Star Wars canon as some might point to the last movie (I don't know why, I liked it). The crossover makes more sense than Soontir Fel joining the alliance (why is everyone trying to make their favorite Imperial character a good guy by making them rebel?) But yeah what would have been a good game has been toxified by EA worse than a certain scene in the Last Jedi movie some might say coincidentally ties too close to the BF2 controversy. I hope we get to see the Raider in other products.

Literally nobody is trying to talk about EA or DICE here, Alver. Just cut it out already.

15 hours ago, Jadotch said:

I like the others, but Eaden Vrill is too similar Gideon Hask.
latest?cb=20140811173829

Oh, indeed.

Suggestions?

I'm still holding out hope for a Raider appearance in the Solo movie.

How bout not? That's EA, screw EA.

On 12/22/2017 at 8:26 AM, Vineheart01 said:

How bout not? That's EA, screw EA.

No. No, stop this. EA didn't write the story, EA didn't make Iden Version, EA didn't make Inferno Squadron.

EA didn't make the campaign what it was, all EA did was gaff with the multiplayer. But of course, you don't know that, you're just on a hate train bandwagon.

2 hours ago, Captain Lackwit said:

No. No, stop this. EA didn't write the story, EA didn't make Iden Version, EA didn't make Inferno Squadron.

EA didn't make the campaign what it was, all EA did was gaff with the multiplayer. But of course, you don't know that, you're just on a hate train bandwagon.

And actually, following the backlash, there is no 'pay-to-win' any more.

I find the multiplayer quite satisfying. Yes, there's some loot-box stuff but it's neither invasive to the game nor does it really make anything particularly overpowering.

I'd like to see Shriv for the rebels, I thought he was a great character.

On 12/22/2017 at 4:25 AM, Odanan said:

Oh, indeed.

Suggestions?

I think when you first made these, I made the same comment Jadotch made but I retracted the comment because the wording is slightly different (Hask would get an extra die with secondary weapons too). This kind of thing has been ok for FFG in the past, so it's probably not the end of the world if your card is only different from another FFG card by one word.

If you want something more unique though, you could make it be a different token. With the restrictions on the GUNBOAT title, Ion Cannons are a little more rare now, so it might be cool to have his ability be

When attacking an ionized ship, roll one additional die.

You could also use it to punish token-stacking ships.

When attacking, if the defender has one or more focus tokens, roll one additional die.

As much as I strongly dislike EA and what they did with the game (it's why I rented it for free and refuse to buy it). I actually enjoyed the single player campaign as short as it was and as a huge X-Wing player was jacked up whenever I saw the Raider. I personally would like to see a Corvus Raider re-skin (looking like the Rebel version later on without the solar panels) with an ability to be Rebel or imperial and launch up to two X-wings/TIEs. Come with dual faction crew/pilot cards for Del/Iden. And both a TIE Fighter and an X-Wing as well as a title card for both:

Inferno Squadron:

Imperial. TIE Fighter Only.

Your squad cannot contain any other type of ship. When attacking, you may reroll one die for each other friendly ship at range 1.

Cost -2

Danger Squadron

Rebel. X-Wing only

Your squad cannot contain any other type of ship. When defending, you may reroll one die for each other friendly ship at range 1.

Cost -2

How about a 10 ship TIE swarm? Would that finally bring swarms back to playable? Or being able to field 5 X-wings with 1 point astromechs?

Now that would be awesome.

New Card to buy at FFG Tournaments everyone! Only 5 Dollars per card.

"Loot Box"

Roll a D20, on a 1, equip a upgrade card regardless of cost to a eligible ship. Discard this card in the garbage after use.

Edited by Zeoinx
On 12/22/2017 at 2:03 AM, Captain Lackwit said:

Literally nobody is trying to talk about EA or DICE here, Alver. Just cut it out already.

My hate for EA knows no bounds, we could have had this

EA must go Bankrupt.

34 minutes ago, Marinealver said:

My hate for EA knows no bounds, we could have had this

EA must go Bankrupt.

As tragic as that is and as much as I agree...

We are not talking about EA's crap here. This is a disucssion about the Battlefront II 2 that we GOT and what it can DO for X-Wing.

Thanks for reminding me Marinealver existed at one point, Hesh.