Bows (Heavy or Light)

By Spikenog, in Genesys

Going to be using Genesys for a Weird West game and I am looking to use both Ranged Heavy and Ranged Light...which of the two skill would "bow & arrow" fall.

My initial thought would be Ranged Heavy as a bow requires two hands. What thoughts does the community have on this?

I would use ranged (heavy) as well. Though in all honesty, a wild west game may be worth having bows as a separate skill...Instead of Ranged (Heavy) and Ranged (Light), you may want to break it up as Ranged (Bows) and Ranged (Firearms) as there are basically only two types of guns at the time - revolvers and hunting rifles. Machine guns would fall under gunnery, and bows take a heck of a lot more training than a pistol or rifle to use well.

That's how I plan to do it for my Marshal Law game: Ranged (Muscle) and Ranged (Firearms). Muscle covers bows and thrown weapons, Firearms covers all kinds of guns, plus crossbows.

Heavy, it’s 2 handed

Ranged light would be more like Slings, knives, and crossbow pistols, possibly javelins too

For my fantasy/naval game I kept Ranged Light/Heavy and tossed the "Short Bow" into light. Yes, I know Short Bows are still two-handed, but the hand crossbow would have been lonely otherwise.

In my Fantasy game, I just use Ranged and Gunnery (Gunnery for Black Powder and Emplacements/Naval weapons).

For Weird West, I'use Ranged Light for One Handed, Ranged Heavy for Two Handed. Star Wars treats Bows as Heavy I think.

2 hours ago, ApocalypseZero said:

Star Wars treats Bows as Heavy I think.

They do. :)

I'm also planning on running a weird west game and I'm classifying bows are Ranged (Heavy). My general assumption is that most pcs will use guns instead of bows so it really don't matter too much.

Edited by Apophenia