How does playing Calling in Favors work when used on a character participating in a conflict to attempt to take Watch Commander?
One person told me the because the ability of Watch Commander is a reaction, the window only opens upon the completion of the triggering condition "playing a card" which in turn is only completed after cost is paid, interrupts used, and effects resolve. As at the conclusion of "playing" Calling in Favors the opposing player no longer owns Watch Commander, that player cannot use the reaction ability.
A second person told me that the reaction window opens prior to the opponent paying the costs of the card, or the earliest possible time a person could be considered to have "played a card", and therefore the reaction triggers prior to the attached Watch Commander being removed.
Which is correct?