Lightning Reflexes on a Wookie?

By Boba Rick, in X-Wing

I'm seeing this on Meta-Wing, and I'm wondering if it's good. I've been having trouble with my wookie because of no K-Turn. I know you can only use it once, but that would probably be all I need if I did it as a 4-K. I have Poe in my list so I have an ace hunter, it's just the wookie is struggling (once he gets out of position.

Currently I'm running:

Liberator with Expertise, C3P0, Couriour Droid for 33 points.

I'm thinking of switching to:

Liberator with Lightning Reflexes, C3P0, and Rey for 32 points.

Expertise has worked great so I'm not sure I want to give it up. Any flying tips out there? I'm using PS10 Poe, Fenn, and this.

Having Rey to bank focus means you don’t need expertise as much, so the damage output should be relatively the same (while you have a focus in the bank anyway).

2 minutes ago, FlyingAnchors said:

Having Rey to bank focus means you don’t need expertise as much, so the damage output should be relatively the same (while you have a focus in the bank anyway).

That's what I was thinking.

Also, having Fenn on the table to help coordinate a focus (in case I run out) helps a lot too.

I’ve had some succes with Lightining Reflexes. My opponent commented on he didn’t know when and how I would execute the flip, so he didn’t know how to block.

18 minutes ago, Ccwebb said:

I’ve had some succes with Lightining Reflexes. My opponent commented on he didn’t know when and how I would execute the flip, so he didn’t know how to block.

How many times have you used it? What else did you put on the Wookie?

It's also quite fun on Rho boats. It's one of those very situational cards that can really bail you out. You've got the ability to basically do a 1-4k turn or a 1-3 speed sloop at will. Or with gunboats, you can slam and then LR to really open up their movement. If you have an initiative bid and pass it to the other player you can really screw with their head on where you are going. It's good insurance against defenders that want to get behind you or other highly maneuverable ships. It's also bump proof which can be handy against blocking.

1 hour ago, Boba Rick said:

How many times have you used it? What else did you put on the Wookie?

Lowh+Lighting Reflex+Jan+Zeb—32 points

Snap+BB-8+IA+intensity+primed thrusters —33 points

Keyan+rage+Collision detectior+/3 + 3po—34 points.

I flew Keyan and Lowh close I formation so Keyan has cover (evade from Keyan) and had fun with Snap on the edge. When it worked, they melted ships fast. But if Lowh or Keyan goes too quickly, Snap doesn’t hit hard enough by himself.

on ships with no reversals and an ept such an upgrade is good on those, but again you are using a valuable upgrade slot to mitigate a dial that you pretty much already built around. Unless you have points to spare and thanks to MOV and initiative it is better you don't spend those points.

What we actually need is an alternative EPT upgrade, one for ships that are not aces like EPT but still skilled pilots at shuttles and bombers. It can go on all the ships that don't have EPT (Lambda, TIE Punisher) but not on every pilot for that ship much like an EPT.

2 hours ago, Marinealver said:

on ships with no reversals and an ept such an upgrade is good on those, but again you are using a valuable upgrade slot to mitigate a dial that you pretty much already built around. Unless you have points to spare and thanks to MOV and initiative it is better you don't spend those points.

Hmmm.

I could just drop down to the Kashyyyk Defender and put Engine Upgrade on it. With Fenn Rau flying around out there I could coordinate to him a boost in a pinch to help turn him around.

Just wanted to remind players that if the ship with Lightning Reflexes bumps another ship (on a white or green maneuver), they can still do the 180 flip.

9 hours ago, Boba Rick said:

Any flying tips out there? I'm using PS10 Poe, Fenn, and this.

I run wookiees quite a bit, but I've never used lightning reflexes. I find that slow rolling is the key to flying gunships. Having arc is actually better than avoiding a shot altogether in my eyes as most of time, trying to avoid shots is where you get out of position. I like to think of them as the shield bearers in the Testudo formation. Roll it up as bait, keep your arc hot and wait for your opponent to engage. This should combo well as Fenn wants to do the same thing.

Then bring Poe in to flank. Then your opponent has to choose who to engage. If they engage the wookiee and Fenn, good luck to them. If they chase Poe, then lead them into the path of the Wookiee.

I think triple wookiees would love lightning reflexes as the list has nothing to flank with (unless you pincer) and being able to K-turn is more important. As you have a capable flanker, its probably not as much an issue that your wookiee can't turn around. Furthermore, Fenn doesn't need squad range to function. Biggs and Lowhhrick etc benefit from a K-turn as they need to stay range 1, but Fenn doesn't. Split your ships and cage your opponent in if you have to. I think your list will be quite versatile, practice against different archetypes will help you work out what's best, but in my opinion, solid dice mods > manoeuvrability is how I run my wookiees to good effect.

That was a lot of rambling but I hope that helped in some way.. TL:DR

Edited by BVRCH
7 hours ago, Force Majeure said:

Just wanted to remind players that if the ship with Lightning Reflexes bumps another ship (on a white or green maneuver), they can still do the 180 flip.

Yeah there is corner cases where Lightning reflexes come into play but again you are talking very specific scenarios. Unless there is a certain ship you want to be bumping and flip (coughNymcough) it won't be a meta changer

8 hours ago, Boba Rick said:

Hmmm.

I could just drop down to the Kashyyyk Defender and put Engine Upgrade on it. With Fenn Rau flying around out there I could coordinate to him a boost in a pinch to help turn him around.

^THIS^ is the better solution to the Aztec's lack of reversal maneuvers.

@BVRCH and @Marinealver , I dropped to the PS1 Wookie and went with VT. I could go with Engine, but that would mean Poe would be at PS10. I'm thinking with a little better approach and the ability to barrel roll in a pinch I'll maneuver a lot better with this thing. Dropping to PS1 freed up 2 points, and with Lightning Reflex costing 1 I didn't think the whole thing was worth 3 points.

Here's my list right now:

Kashyyyk Defender — Auzituck Gunship 24
Rey 2
C-3PO 3
Vectored Thrusters 2
Ship Total: 31
Poe Dameron (PS9) — T-70 X-Wing 33
Veteran Instincts 1
R2-D2 4
Advanced Optics 2
Autothrusters 2
Black One 1
Ship Total: 43
Fenn Rau (Sheathipede) — Sheathipede-class Shuttle 20
Wired 1
Jan Ors 2
R2 Astromech 1
Pulsed Ray Shield 2
Ship Total: 26
Edited by Boba Rick
6 hours ago, Boba Rick said:

@BVRCH and @Marinealver , I dropped to the PS1 Wookie and went with VT. I could go with Engine, but that would mean Poe would be at PS10. I'm thinking with a little better approach and the ability to barrel roll in a pinch I'll maneuver a lot better with this thing. Dropping to PS1 freed up 2 points, and with Lightning Reflex costing 1 I didn't think the whole thing was worth 3 points.

Here's my list right now:

Kashyyyk Defender — Auzituck Gunship 24
Rey 2
C-3PO 3
Vectored Thrusters 2
Ship Total: 31
Poe Dameron (PS9) — T-70 X-Wing 33
Veteran Instincts 1
R2-D2 4
Advanced Optics 2
Autothrusters 2
Black One 1
Ship Total: 43
Fenn Rau (Sheathipede) — Sheathipede-class Shuttle 20
Wired 1
Jan Ors 2
R2 Astromech 1
Pulsed Ray Shield 2
Ship Total: 26

With Fenn coordinating that could be good. As much as C-3PO is good, you could drop it for Breach Specialist and then you will have enough points for engine upgrade. The nature of the gunship's firing arc means engine upgrade is definitely worth the extra 2pts to re-adjust, especially at PS9 on a PS1 wookiee.

22 minutes ago, BVRCH said:

With Fenn coordinating that could be good. As much as C-3PO is good, you could drop it for Breach Specialist and then you will have enough points for engine upgrade. The nature of the gunship's firing arc means engine upgrade is definitely worth the extra 2pts to re-adjust, especially at PS9 on a PS1 wookiee.

Hmmmmm....

I'm think I'd probably rather bring Poe back down to a PS10 than give up my man Threepio - he's a tanky-son-of-a-gun.

But that breach specialist... crits really do suck on a Wookie....

Edited by Boba Rick

Lightning Reflexes on a Wookiee = The Fast and the Fuzziness.

16 minutes ago, Boba Rick said:

Hmmmmm....

I'm think I'd probably rather bring Poe back down to a PS10 than give up my man Threepio - he's a tanky-son-of-a-gun.

But that breach specialist... crits really do suck on a Wookie....

Fair call, I'd drop Poe as well, with no bid, PS10 and PS11 won't make a huge difference.

Yeah Breach Specialist is very handy for 1pt, but I do agree C-3PO is definitely a good option.