Posted this to the AoR site, but no responses, so I'm posting it here as well.
I'm considering introducing the fear mechanics into my game, and I have a couple of questions about how they interact with a couple of skills.
1) How do you adjudicate the use of the Leadership skill to remove or reduce the effects of a failed fear check. The description of the skill states that characters affected by fear "may be rallied through a leadership check", but I haven't been able to find any guidance in the book.
2) Can the Coercion skill be used to trigger a fear check? It seems like Coercion as written is there to be used to turn NPCs to comply with the PC using the skill, but I can see a secondary mechanical use to trigger or boost a fear check. Would this make the the skill overpowered? Does anyone have any ideas on house rules for how this might happen?
Thanks!