So we’ve had lots of time to fly these two ships, the TIE Intercepter and the TIE F/O. So I wanted to compare them and see what you take and why.
You might ask why I compare the /IN with the F/O and not the /LN. Simple the F/O is just far superior and flies in a more similar fashion to the /IN than the classic/LN.
Now I’m leaving the Aces out and just looking at the basic Chassis. The Aces skills are so varied they can change thoughts easily based on what you want to take advantage of.
TIE IN, dial wise has hard turn 1’s. A full green compliment of speed 2’s, a full set of 3’s with a green 3 straight and even a 3K turn. It’s 4 straight is green with a 5 straight and 5K.
TIE F/O dial: hard 1 turns. A full compliment of green speed 2’s, and 2 sloops. Full set of 3’s the straight is green. With a 4 and 5 straight with a 4K turn.
So really similar here they can both excel in a tight turning fight and shred some stress without issues. So Chassis and action over views.
IN: 3/3/3/0 Focus, Evade, Barrel Roll, and Boost. No upgrades just drop and go. 18 points
FO: 2/3/3/1 Focus, Evade, Barrel Roll and Target Lock. Also the interesting Tech slot for an upgrade. 15 points.
IN pro’s, the extra damage output and increased reposting and the ability to take autos thrusters can really make this ship a handful in the hands of a skilled player. Cons, at just 3 Hit points they can be glass, and other than a focus no way to mod those attacks, unless you give up those auto thrusters to add that targeting computer.
FO pros they have a shield making them far more sturdy. The tech slot upgrade which keeps getting better with each release of ships from that era is a versatile compliment. The sloops give them wild reposition effects as well. Cons only a barrel roll to reposition with, susceptible to the dreaded TLT. Two dice attacks can feel woefully inferior when trying to push damage through.
so it’s laid out which do you take?