I've started coming up with a pile of new archetypes for a Pirates/Age of Sail campaign I'll probably be running in Genesys shortly. The book and the rules are pretty straightforward for all of that, but I was looking at a small tweak to the free skill rank that is the standard. I was thinking of also including a second skill that the archetype is actually less proficient at. I was thinking of something along the lines of:
"Additionally, your ranks in [SKILL NAME] are considered 1 higher when purchasing new ranks"
Any other ideas on how to model skill deficiency?
Edit:
I believe there are merits to both the idea of using Setback or upgrading the difficulty. There is something special about when the d12 comes out with that Despair facing that has caused my players to pause every single time, but Setback not only still adds to the difficulty but allows the players to seek out some Talent choices to possibly mitigate or counterbalance the penalty in a way that is often very satisfying to players.
As per the discussion, here's what I'm looking at:
Starting Skills (+5xp): An advocate starts with one rank in Persuasion during character creation. They obtain this rank...above rank 2 during character creation. Additionally, all Stealth checks gain 2 Setback dice.
OR if you really want to make them sweat:
Starting Skills (+10xp): An advocate starts with one rank in Persuasion during character creation. They obtain this rank...above rank 2 during character creation. Additionally, all Stealth checks have their difficulty upgraded by 1.
Edited by Foghorn