Took the list to local regional practice tourney.
My list:
Corran Horn (35) w/ Veteran Instincts (1) , Fire-Control System (2) , R2-D2 (4) , Hull Upgrade (3)
Fenn Rau (Sheathipede) (20) w/ Adaptability (0) , Hot Shot Co-Pilot (3) , Flight-Assist Astromech (1)
Lowhhrick (28) w/ Draw Their Fire (1) , Wookiee Commandos (1)
Game 1: The bane aka Lothal with Sensor Jammer,Maul,Ezra,Engines,TLT and docked Zeb along with Fenn with R2 astro,HSCP,VI
I have faced a ghost/fenn and a ghost/low before and barely pulled out wins, but not with Ezra/Maul combo (making Fenn usesless). This is the list I am most worried about facing, and here it is game 1.
I pretty much know, with HSCP on his fenn, and sensor jammer on ghost, Im not doing any damage on the ghost until Fenn is dead, so all eyes on Fenn. I have to be careful on my approach. My fenn is basically useless in combat, so my plan is to keep him FAR away from action, and just hang out in the back and coordinate for Corran ALL GAME LONG.
This pretty much works out, Fenn is giving Corran evade/focus all game. I get aggressive with Low and rush him into action alone and by himself
Im sacrifing him for the greater good. If he can take out fenn I have full health corran/fenn versus ghost, and I like that. So, it works out and Ghost is attacking low, and low is attacking fenn and gets fenn to 1 hull left before he eats it. Corran finishes off evil Fenn and its now where I want it.
His Lothal TLTs shields off corran (8 blanks on 9 green dice
) but corran double taps and gets half points on lothal (im in the lead), and the ghost is facing the wrong direction, and Corran is able to run off and regen all three shields before combat begins again. He gets TLTs on Fenn and takes two damage. He gets range one shot on fenn and fenn survives with 2 hull, and Corran double taps the ghost at range 1 and rolls hit,eye,eye,eye and then rerolls the three eyeballs into three blanks - awesome (so Lothal lives with like 4 hull remaining) Last round, Lothal bumps into Fenn but ejects the shuttle into a 4k. Fenn banks at range 1 of Lothal in blind spot. Corran is weapon disabled and just 1 straights and bumps into lothal.
Last combat, the Zeb shuttle has get two damage through on Fenn with his 3 naked dice vs my 2 naked dice, 25% chance) He rolls his three attack dice at range 2 and rolls 2 hits. I need an evade on two dice to live. Double blanks. I lose on points.
Man, this was a fun match and both my opponent and I were on our heals all game. This match is the reason I play X-Wing. Really felt good in the match. I kept Fenn outside combat practicaly entire game giving corran double mods. Worked good and I feel good overall facing this type of list.
Loss 53-55.
GAME 2: Missile Miranda and Chewie w/ Gunner, Rex
I go hard at Miranda, opponent turned away from me, so now I dont have to worry about missiles, just bomblets, but I am attacking her from 45 degree angles. All three ships on miranda. Miranda into hull and Corrans double tap finishes her off - ps10 Corran able to move after Miranda is SOOO nice. Its chewie versus my entire squad. Fenn shuts down rex doing anything on offense, so chewie cant do much.
Win: 74-0
Game 3: VI Quickdraw and RAC w/ pred,rebel captive,kylo,HSCP,engines
This is the reason I put DTF on Lowhrickk and hull upgrade on Corran. For RAClo lists that seem to be picking up steam.
RAC comes in and kylos low. Works for me. I really wanted to go for QD first, since Fenn shutsodwn everything, but Kylo RAC has to go first I think, so all guns toward him. Quickdraw and RAC roll natty hit, hit, crit on Fenn at range 3 and my fenn rolls zero natty evades so he gets 1 rounded, ouch. RAC is down to 1 hull after two rounds (corran range 1 double tap). Low finishes RAC next round.
After that it was QD vs Corran/Low. Quickdraw was on Corran hardcore, and I was getting worried. Corran's shields were gone and instead of regenning, I went for the block with a 2 sharp followed by a backward barrel roll praying he was doing the 1 bank...and I got him. This bought me a round of Lowhrick turning around so he can help protect corran.
Low comes in with a 3 bank, Corran kturns (now prtoected by Low). I got two shots on QD this round. QD shoots corran and gets 1 dmg through as Low DTFs a crit (THANK YOU DTF!). Corran hits QD for 1 shield, and with Low on 1 health left, QD chooses to fire and kill Low so Low cant shoot him range 1 (smart move by opponent). Low now dead. I double tap with Corran and QD on 1 hull left and facing wrong direction. Corran is able to run and regen all shields, before we get into combat again and I kill QD for the win.
I rolled 1 natural evade all game. No joke. Corran was just getting brutalized by QD. Regen saves the day...as usual.
WIN: 100-55
Game 4: Crack TIE Swarm
Only time I fly against a TIE swarm, is this player I am 1-2 against lifetime in local kit tourneys.
I manage range perfectly. Fenn is only range 3 of front two ties. Corran range 3 of four ties, and Low range of all six, but only range 2 on front two. Fenn HSCP one focus from one, shutsdown anothers focus. Corran one shots one tie with a hit,hit,crit. Low gets two damage on Howlrunner. All ties fire on Low, and reinforce is badass. Low takes 4 damage (all using crackshot to push damage through). Howl has 1 hull remaining, so I double tap with Corran and finish Howlrunner. Two ties in one round, I like that. Green dice were not my opponents friend in opening round. Zero natty evades on TIEs sucks (but the tie I HSCP rolled 3 eyeballs, so that was cool). Seems like my curse from last game got passed on.
Low gets blocked obviously, corran bump into Low, BUT Fenn coordinates a reinforce to Low!!!! This is an evade for either one. Low again only takes a couple damage. Next round, Corran's 4k is blocked from a TIE...BUT....Fenn coordinates a barrel roll to Corran who then 4ks behind Zeta Leader (reason I dropped from VI to adapt so either ship can move first whenever I need it!!!). Double tap and he is dead. From here I am taking a TIE each round or so (Corran double tap just eating TIEs for breakfast). Low eventually drops.
Win: 100-30
Overall: 3-1 and I take 2nd place and my loss was SOOOO close versus a really tough list so I am happy with my performance and this list is looking sweet for regionals.
List record: 8-2 (one loss in final salvo)
Edited by wurms