Hi,
this is my first try for a Four-Color Superpowers in Genesys.
As noted previously, superpowers are not like magic that can be erratic; in most case superpowers always works.
So I've created superpowers by taking examples from Mutants and Masterminds (less) and Marvel Heroic RPG (more); all of them are talents, generally starting from Tier 2.
Moreover, they works a little different in range/size/power if used in combat encounters or in narrative.
As an example, this is the Teleport power:
TELEPORT
The character travel from one point to another instantaneously; no check required unless something can go wrong or otherwise specified. Coordination is the skill used by Teleport; you have to make a check anytime you try to teleport on narrative range if you're in combat (this can take you out of combat).
Tier 2 - Basic Teleport
You can teleport up to short range in combat encounter or up to line of sight but only outside combat encounters.
Tier 3 - Enhanced Teleport
Combat: up to medium range; narrative: across the city in one jump or to another city with multiple jumps.
Tier 3 - Teleport Switch
With a successful Coordination check you can change position with another ally character who is aware and agree with your teleportation (the ally perceive your intentions telepathically); you can also swap places with a non-allied character (for example, a hostage) but in this case it becomes an opposite check with the enemy's Vigilance (since he does not expect it). The switch action has a cost of 2 strain.
Tier 4 - Great Teleport
Combat: up to long range; narrative: across the world in one jump.
Tier 4 - Teleport Turnabout
You can teleport up to medium range, take an action and then teleport again up to medium range. The turnabout action has a cost of 2 strain.
Tier 5 - Supreme Teleport
Combat: up to extreme range; narrative: distant planets or galaxies (up to your GM).
Tell me what you think, if in your opinion this can be right (please forgive my english, it's not my native language).