Techno-Mage in the Rifts setting is a dude that imbues an item with magic, melding tech and magic. I'm looking for ideas on how a player could do this. Here are my ideas, but I'm looking for more!
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Imbue a weapon to fire lighting. Cast the spell as normal, but never recover the strain used on the spell until the mage re-absorbs the magic. While enchanted, the weapon can fire using appropriate skill (ranged prolly) and the weapon gains the effects put in it (say, burn for fire, or stun for lightning, whatever).
- Concern is that items will be made and passed around the group - I feel it should be tech-mage only ya know?
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Imbue an item with a costly (money and energy) ritual and the item is permanently enchanted. Basically just like the magic items in the Fantasy setting...they simply 'are'...but at a greater cost.
- Concern is the money sink balance.
Finally, I'm not sure how to allow them to be supercharged near laylines or nexus points....the flyer, I will just increase it's handling - think weapons could just add +1 or +2 damage? etc?
Thanks