Rule idea and Meta fix inspired by TLJ (Spoilers)

By Hrathen, in X-Wing

If you do do damage to a ship equipped with bombs roll an attack die for every bomb they can drop. On a hit the ship takes an additional damage on a crit the bomb effect happens centered on the defending ship. Yes, if you you a bomblet generator you have to roll an infinite number of dice until your ship is dead.

I think this would be a great fix to the meta. And consistent with what we saw in TLJ.

(Can you tell from the rest of this post how much I like bombs?)

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On a more serious note, the regionals data isn't indicating that bombs are what needs fixing right now...

Edited by MasterShake2

Yeah, cross fire formation and deflective plating make even less sense now.

I still want a Paige Tico crew card though.

26 minutes ago, FlyingAnchors said:

Yeah, cross fire formation and deflective plating make even less sense now.

I still want a Paige Tico crew card though.

Because Space still has gravity.

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Yup that was gravity, it wasn't decompression although that would make more sense. Considering she was still breathing.

1 minute ago, Marinealver said:

Because Space still has gravity.

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Yup that was gravity, it wasn't decompression although that would make more sense. Considering she was still breathing.

???

the card that lets you add a focus result to your defense roll as long as your in range 1-2 of a friendly resistance ship and the card that prevents you from taking bomb damage (neither of which was shown effective in the movie) means there’s gravity in space?

How about the all-too-dangerous Hyperspace Entry?!? LOL, what were they thinking.

57 minutes ago, MasterShake2 said:

25442881_2009534052663444_35897133363812

On a more serious note, the regionals data isn't indicating that bombs are what needs fixing right now...

You sir are the first I know of to use this quote; a quote that I plan on using a lot. Lol. Bravo.

40 minutes ago, Marinealver said:

Because Space still has gravity.

tumblr_ot6iz95Tn71urjkopo1_500.gif

Yup that was gravity, it wasn't decompression although that would make more sense. Considering she was still breathing.

Well the visual dictionary established the bombs were sent out via magnetic Fields. And the bombs had magnetic 'seekers' that drew them to other ships. Presumably the ship had internal gravity for ease of crew movement, which probably would not effect the deployment system.

As for the hatch.. Probably was supposed to have one of those invisible forcefield containment systems like all the starship hangers we've seen in the films use.

Edited by mithril2098
16 minutes ago, Ccwebb said:

You sir are the first I know of to use this quote; a quote that I plan on using a lot. Lol. Bravo.

As soon as I heard this line I was like"whelp, I'm getting a meme of that because it'll be a massive time saver in some discussions"

Holy crap did people forget that crewed ships have artificial gravity fields?

I gotta wonder just what kind of star wars fans some of you guys are, forgetting intrinsic qualities all the TIME...

I'm acquainted with this style of rule back from some Battletech games I played with my older brother.

If something like this was implemented, I think it should apply to all ordinance. That said, it could be very clunky to make it fit in the current rules in a way that doesn't push ordinance and bombs out again (though I am good with giving them something to fear.)

Though, this could help advance Gauss technology in Star Wars, which I'm in favor of.

And here I thought it was going to be:

EPT: Glorious Sacrifice (5 points)

Hyperdrive Equipped Ships Only.

Action: Engage Hyperdrive. Destroy every ship in a straight movement maneuver between you and the edge of the board. Remove your ship from play.

Edited by Darth Meanie
30 minutes ago, Ccwebb said:

You sir are the first I know of to use this quote; a quote that I plan on using a lot. Lol. Bravo.

Desslock over in the RPG forum is using it all the time already since a few days :P

4 minutes ago, Darth Meanie said:

And here I thought it was going to be:

EPT: Glorious Sacrifice (5 points)

Hyperdrive Equipped Ships Only.

Action: Engage Hyperdrive. Destroy every ship in a straight movement maneuver between you and the edge of the board. Remove your ship from play.

Only one small problem with that, we have no representation of a hyperdrive in game currently. ( out side of some wonky epic mission rules )

from lore we know most tie variants and the K-wing lack the technology but...

15 minutes ago, Captain Lackwit said:

I gotta wonder just what kind of star wars fans some of you guys are, forgetting intrinsic qualities all the TIME...

As good fans as the folks writing the movies?

(Seriously, what IS hyperspace these days?)

14 minutes ago, FlyingAnchors said:

Only one small problem with that, we have no representation of a hyperdrive in game currently. ( out side of some wonky epic mission rules )

from lore we know most tie variants and the K-wing lack the technology but...

Well there is no need in a game where no one actually flees battle, or sets up the game based on "wonky" story elements.

Besides, haven't you heard?? We are deconstructing the Star Wars universe!! Do as you will. . .

The problem with Weaponizing Hyperspace Entry is that it nukes 'A New Hope' from orbit. Why even build a Deathstar if you could just HyperSlice ships, maybe even planets, in two?

"Sir, a ship is entering Hyperspace... Quick, evacuate Coruscant!"

1 hour ago, Ailowynn said:

As good fans as the folks writing the movies?

(Seriously, what IS hyperspace these days?)

What it's always been. Traveling super fast away from your current position. Not hard to weaponize that.

21 minutes ago, Captain Lackwit said:

What it's always been. Traveling super fast away from your current position. Not hard to weaponize that.


Not true. Hyperspace is a tad different than FTL travel. First, a ship must transition into Hyperspace (where friction and heat don't apply), and this clearly establishes Hyperspace as separate from our observable reality. In 'A New Hope' Han is worried about coming out of Hyperspace, not entering it. So there's that. But also, if Entry was THIS dangerous... Nothing about these film's Massive Space Navies makes any sense. All you need is a Droid in a cheap Transport and viola... Things start getting auto-killed.

1 hour ago, lazycomet said:

"Sir, a ship is entering Hyperspace... Quick, evacuate Coruscant!"

Coruscant has a planetary shield :P
Anything that does not can be BDZ already anyway. The point of the death star was that it annihilated planets with a planetary shield like Alderaan in one go as well. Taming in essence the core worlds.

3 hours ago, lazycomet said:

The problem with Weaponizing Hyperspace Entry is that it nukes 'A New Hope' from orbit. Why even build a Deathstar if you could just HyperSlice ships, maybe even planets, in two?

"Sir, a ship is entering Hyperspace... Quick, evacuate Coruscant!"

Mass shadows

3 hours ago, lazycomet said:


Not true. Hyperspace is a tad different than FTL travel. First, a ship must transition into Hyperspace (where friction and heat don't apply), and this clearly establishes Hyperspace as separate from our observable reality. In 'A New Hope' Han is worried about coming out of Hyperspace, not entering it. So there's that. But also, if Entry was THIS dangerous... Nothing about these film's Massive Space Navies makes any sense. All you need is a Droid in a cheap Transport and viola... Things start getting auto-killed.

Yep I said that same thing over in the other spoilers thread. This is the issue that breaks pretty much the entirety of the wars part of Star Wars. Cheap suicide cruisers manned by 1 droid should have been the weapon of choice, and it would make no sense for the Empire or the First Order to be investing so much resources into giant capital ships. If you could weaponize hyperspace entry in this manner the entire time then fleets should be made up of mass numbers of very small independent ships which would increase their resistance to suicide cruiser attacks.

1 hour ago, RufusDaMan said:

Mass shadows

Apparently no longer a factor.

You can jump out of a hangar bay, thru a force shield, next to a planet, and thru an enemy ship. Proximity alarms be dammed.

"Flying thru hyperspace ain't like dusting crops, boy. When you're dusting crops, you gotta worry about hitting ****."

Edited by Darth Meanie
1 hour ago, RufusDaMan said:

Mass shadows

Do Mass Shadows still exist? See Han Solo exiting hyperspace in a planets atmosphere in TFA. A ridiculous scene from a less than stellar copy of episode 4.

35 minutes ago, JJFDVORAK said:

Do Mass Shadows still exist? See Han Solo exiting hyperspace in a planets atmosphere in TFA. A ridiculous scene from a less than stellar copy of episode 4.

They do exist, but it seems like the gravity needs to be rather strong to matter. Around 1g is not enough. Those interdictor cruisers generate a few hundred g apparently. So you at least can not jump from inside a sun or gas giant. °_^