Clan Packs - What Do You Want to See?

By Swordbreaker, in Legend of the Five Rings: The Card Game

On ‎19‎.‎04‎.‎2018 at 10:36 PM, caseycheesecake said:

Unicorn needs better dynasty characters - flat out.

My ideas:
2/3/-/1 bushi, cavalry "Reaction: After an opponent declares defenders to a conflict in which this character is participating, if the attackers number more than the defenders, bow a defender."
2/2/1/2 bushi, cavalry "Action: Move to a conflict and honor a participating Unicorn character."

Not sure about how they'll create somebody to match Tadaka/Kisada/etc...but they need somebody that actually scares the other clan when they hit the board.

I don't like the first one, because it makes move in effects weaker and is telegraphed. Unicorn needs move out effects for this to work.

The second one is extremly strong and would definitly scare your oponent. I'd put its powerlevel above Brash Samurai. The only thing that is worse is that Brash Samurai can initiate a conflict by himself and trigger his action, while this one can't

15 hours ago, Aurvang said:

One could only wish

I want better chars in the dinasty too , and if a man can dream: Otaku Kamoko with an amazing gamechanging ability :D

Let me try

Otaku Kamoko

4/4/4/2 Bushi. Cavalry. Battle Maiden

While Otaku Kamoko is in a MIL conflict gains +3MIL

Action: Bow a char with lower MIL stat than kamoko

maybe a lil OP but yeah.

This card would even be completely broken without the +3mil part. Bowing characters without the need of a conflict is simply stupid.

Edited by Ignithas

I would love to see more tattoo cards for dragon and more dueling cards that allow your opponent to choose the target

23 hours ago, Ignithas said:

I don't like the first one, because it makes move in effects weaker and is telegraphed. Unicorn needs move out effects for this to work.

The second one is extremly strong and would definitly scare your oponent. I'd put its powerlevel above Brash Samurai. The only thing that is worse is that Brash Samurai can initiate a conflict by himself and trigger his action, while this one can't

This card would even be completely broken without the +3mil part. Bowing characters without the need of a conflict is simply stupid.

Hey guys relax , i knew this was OP when writing and the action i was thinking in a mil conflict only but my wish for OP cards tricked my fingers ;P , let me try again and downgrade a bit....

Otaku Kamoko (unique)

3cost 1/2 2 glory Bushi. Battle Maiden. Cavalry.

Has +2Mil while attacking and in a MIL conflict.

Reaction: if a character moves in or out of a conflict in which kamoko is in honor herself. (max 1 per turn)

you know us unis are hungry for OP cards and it shows in forums ;) cya!

Edited by Aurvang
37 minutes ago, Aurvang said:

Hey guys relax , i knew this was OP when writing and the action i was thinking in a mil conflict only but my wish for OP cards tricked my fingers ;P , let me try again and downgrade a bit....

Otaku Kamoko (unique)

3cost 1/2 2 glory Bushi. Battle Maiden. Cavalry.

Has +2Mil while attacking and in a MIL conflict.

Reaction: if a character moves in or out of a conflict in which kamoko is in honor herself. (max 1 per turn)

you know us unis are hungry for OP cards and it shows in forums ;) cya!

Card looks alright in power, but the wording is off. It probably should be worded like that "Reaction: After 1 or more characters move to or from a conflict in which this character is participating, honor this character."

5 hours ago, Aurvang said:

Hey guys relax , i knew this was OP when writing and the action i was thinking in a mil conflict only but my wish for OP cards tricked my fingers ;P , let me try again and downgrade a bit....

Otaku Kamoko (unique)

3cost 1/2 2 glory Bushi. Battle Maiden. Cavalry.

Has +2Mil while attacking and in a MIL conflict.

Reaction: if a character moves in or out of a conflict in which kamoko is in honor herself. (max 1 per turn)

you know us unis are hungry for OP cards and it shows in forums ;) cya!

Still seems quite strong, but not overwhelmingly so. I'd be fine seeing the Unicorn get a character on this power level, unless we start seeing them all this strong. But every clan needs their Lion's Pride Brawler.

She doesn't need a (max 1 per turn) clause, in my opinion. It'd be a very corner case where you get multiple copies of this ability in play (like, Noble Sacrificing her and then charging a second one in), and abilities are naturally one-per-turn on a single card.

It'd be neat to see a version of it where she honors the character joining the conflict, though. That'd probably be worthy of a 4 or 5 cost slot, if you could do it multiple times a turn.

A Crane pack centered around Military Dueling.

Ie: "Blood of the many need not be spilled. Spare the lives of both our people. You and I settle this war one on one."

so it can be a province that says "Reaction: If there would be more than one participating character on each side; send home all but one character."

Then for characters something along the lines of, "Action: Choose an opposing character. Send all characters not dueling home. Initiate a duel with remaining characters. Before bidding honor both players may play events and attachments but not bow or be sent home. The loser is bowed. If the loser also has no fate: Discard it"

7 hours ago, Kaiba6798 said:

so it can be a province that says "T hen for characters something along the lines of, "Action: Choose an opposing character. Send all characters not dueling home. Initiate a duel with remaining characters. Before bidding honor both players may play events and attachments but not bow or be sent home. The loser is bowed. If the loser also has no fate: Discard it"

That's a very convoluted wording and too many effects for just one action imo.

Also being able to play events and such when a duel has already been initiated muddies the game system. I like l5r because of its elegance, this would go against that.

I know a lot (or at least some) folks want to see duels that the player being challenged (challengee) selects their character, rather than the player initiating the challenge (challenger). While I get this mechanically, thematically it doesn't make much sense. What if instead we see cards, either in the form of events, attachments, or neutral characters, that allow you to change one of the characters participating in the duel? That might encourage/require players to actively build anti-duel decks, but would that be an issue given the potential strength such card options could have against duel decks?

That would be a good solution, and could make interesting yojimbo characters, events, etc.

I would do kamoko like this

3cost

3mil 2pol 3 glory

Unicorn bushi battlemaiden cavalry

Action discard up to 3 cards, for each card discarded honor a battlemaiden

10 minutes ago, Taki said:

I would do kamoko like this

3cost

3mil 2pol 3 glory

Unicorn bushi battlemaiden cavalry

Action discard up to 3 cards, for each card discarded honor a battlemaiden

Maybe if she first honored herself. It would suck to have to play her with a discarded card every time.
Unicorn honor generation isn't good enough to throw away cards like that.

I would love to see an increase in the number of cards that can discard a card for effect, especially in Unicorn.

I can't see Kamoko having anything less than a 4 stat to military. Political, probably not so much, and honestly I wouldn't be surprised if her's was 1 or less, maybe even blank. She is portrayed as someone who does not take kindly to politics. I'd like to see her with a built in Captive Audience ability.

Maybe something like this:

4 cost, unique

4 military, 2 political

Bushi, battlemaiden, cavalry

action: discard a card from your hand and lose 1 honor, Move Kamoko to the current conflict. If Kamoko moved to this conflict, it is considered a military conflict

14 hours ago, caseycheesecake said:

Maybe if she first honored herself. It would suck to have to play her with a discarded card every time.
Unicorn honor generation isn't good enough to throw away cards like that.

A character that basically turn up to 3 cards/turn to one of the best conflict cards without lacking in the stats department seems strong. If she would have the etb ability of Honored General she would be pretty unreasonable with 3 glory.

9 hours ago, Ishi Tonu said:

I would love to see an increase in the number of cards that can discard a card for effect, especially in Unicorn.

I can't see Kamoko having anything less than a 4 stat to military. Political, probably not so much, and honestly I wouldn't be surprised if her's was 1 or less, maybe even blank. She is portrayed as someone who does not take kindly to politics. I'd like to see her with a built in Captive Audience ability.

Maybe something like this: 

4 cost, unique

4 military, 2 political

Bushi, battlemaiden, cavalry

action: discard a card from your hand and lose 1 honor, Move Kamoko to the current conflict. If Kamoko moved to this conflict, it is considered a military conflict

Seems good. The 2 pol hurts against Policy Debate, but the ability and the 4 mil seem really solid.

On 5/10/2018 at 12:17 PM, caseycheesecake said:

Maybe if she first honored herself. It would suck to have to play her with a discarded card every time.
Unicorn honor generation isn't good enough to throw away cards like that.

I think this would work nicely. Self honoring is not a unicorn thing. It should be a crane (and apparently.lion) thing. Discarding 3 cards for that effect parallels the new phoenix card that lets you remove an attachment of you play 3 spells. Attachment removal is not a phoenix thing, but ypu can have access to it in a not very efficient way. It wpuld be interesting to see this kind of "expensive but you can do it even if its not the clan thingy" mechanics

On 5/10/2018 at 11:39 PM, Ishi Tonu said:

4 cost, unique

4 military, 2 political

Bushi, battlemaiden, cavalry

action: discard a card from your hand and lose 1 honor, Move Kamoko to the current conflict. If Kamoko moved to this conflict, it is considered a military conflict

The way you worded it, if she moved to a political conflict, it would be considered a military conflict and a political conflict at the same time. Maybe it was your intention, allowing then the use of a lot of cards that normally are not used together.

If it wasn’t your intention, then it should be “... change the conflict type to Military”

In the old game, Kamoko was cheap, had a high PH to stave off dishonor tactics, and could be targeted by a ubiquitous card called Strength of Purity in order to solo most provinces. Later on, she could be moved to several conflicts a turn which led to rare "Gin!" draws that won on turns 2 or 3.

I'd expect something like:

3 Cost Unique

2M

1P

G3

Pride.

Honor Kamoko when she comes into play.

3 hours ago, Iuchi Toshimo said:

In the old game, Kamoko was cheap, had a high PH to stave off dishonor tactics, and could be targeted by a ubiquitous card called Strength of Purity in order to solo most provinces. Later on, she could be moved to several conflicts a turn which led to rare "Gin!" draws that won on turns 2 or 3.

I'd expect something like:

3 Cost Unique

2M

1P

G3

Pride.

Honor Kamoko when she comes into play.

I mean, the Pride keyword and ability are redundant enough to make this feel like a typical Unicorn card. Let me suggest something to make this a bit better (I think) and hopefully not too broken.

Utaku Kamoko (Unique) - Dynasty Character
3 Fate / 2 Mil / 1 Pol / 3 Glory
Bushi. Battlemaiden. Cavalry.
Pride.
Interrupt: When this character would be dishonored by the effect of an opponent's triggered ability - cancel the effects of that ability.

(Stats and cost are up for tweaking to balance the ability)

17 hours ago, Kaito Kikaze said:

I mean, the Pride keyword and ability are redundant enough to make this feel like a typical Unicorn card. Let me suggest something to make this a bit better (I think) and hopefully not too broken.

Utaku Kamoko (Unique) - Dynasty Character
3 Fate / 2 Mil / 1 Pol / 3 Glory
Bushi. Battlemaiden. Cavalry.
Pride.
Interrupt: When this character would be dishonored by the effect of an opponent's triggered ability - cancel the effects of that ability.

(Stats and cost are up for tweaking to balance the ability)

This is decent, but Unicorn need potent CONFLICT ACTIONS first and foremost. Best case, she's essentially a blank box 5/4 for 3. That's about 1/1 above the typical power curve, but doesn't knock your socks off. Worst case, she hits Shameful Display and some random courtier Court Games or For Shames her to nothingness (both extremely common and easy to do).

Give her good stats with an ability that SCARES opponents. Unicorn needs a couple of those...

Edited by caseycheesecake
9 minutes ago, caseycheesecake said:

This is decent, but Unicorn need potent CONFLICT ACTIONS first and foremost. Best case, she's essentially a blank box 5/4 for 3. That's about 1/1 above the typical power curve, but doesn't knock your socks off. Worst case, she hits Shameful Display and some random courtier Court Games or For Shames her to nothingness (both extremely common and easy to do).

Give her good stats with an ability that SCARES opponents. Unicorn needs a couple of those...

Something like this:

Utaku Kamoko *

2 Cost

3/1

Glory 2

Bushi Cavalry Daimyo

Kamoko cannot be dishonored during Mil conflicts.

Action: During a pol conflict, lose 1 Honor - change the conflict to mil.

2 minutes ago, BayushiFugu said:

Something like this:

Utaku Kamoko *

2 Cost

3/1

Glory 2

Bushi Cavalry Daimyo

Kamoko cannot be dishonored during Mil conflicts.

Action: During a pol conflict, lose 1 Honor - change the conflict to mil.

What about something like
"Action: Destroy an enemy holding" and "While this character is participating in a conflict, treat the opposing province as blank" or something.
Maybe "Action: Target an enemy character and destroy their attachments or bow them".

I would also really like to see more cross clan traits, like a monk in something other than Dragon or Phoenix, or cavalry on cards outside unicorn.

1 hour ago, caseycheesecake said:

This is decent, but Unicorn need potent CONFLICT ACTIONS first and foremost. Best case, she's essentially a blank box 5/4 for 3. That's about 1/1 above the typical power curve, but doesn't knock your socks off. Worst case, she hits Shameful Display and some random courtier Court Games or For Shames her to nothingness (both extremely common and easy to do).

Give her good stats with an ability that SCARES opponents. Unicorn needs a couple of those...

Yeah, I was mainly just offering an alternative for the card idea posted above mine. Potent conflict actions, huh? Hmmmmm...

Repentant Iuchi

2 Fate / 2 Mil / 2 Pol / 0 Glory

Shugenja. Meishodo.

Action: Sacrifice a ( friendly) Meishodo character and select an opponent's holding - discard the holding. (Max once per round)
Action: During a conflict, discard a Meishodo or Gaijin card from your hand - this character gains +2/+2 and cannot be bowed until the end of the conflict.

?

An ability like:

Reaction: After you move a character to or from this conflict – until the end of the conflict, this character gets +1 MIL and +1 POL. (Unlimited.)

would be both thematic and good to win conflicts.

1 hour ago, Tabris2k said:

An ability like:

Reaction: After you move a character to or from this conflict – until the end of the conflict, this character gets +1 MIL and +1 POL. (Unlimited.)

would be both thematic and good to win conflicts.

It's rare to move in multiple people in a single conflict. Only the current CRAPPY stronghold, Outrider, Juro, Tatsuo, and Favored Mount do that. So it should be +2/+2 per occurance at least. Once the stronghold is ditched when the new one comes out, movement will be very hard to come by.

3 hours ago, caseycheesecake said:

It's rare to move in multiple people in a single conflict. Only the current CRAPPY stronghold, Outrider, Juro, Tatsuo, and Favored Mount do that. So it should be +2/+2 per occurance at least. Once the stronghold is ditched when the new one comes out, movement will be very hard to come by.

And Rout and Favorable Ground, and any new cards that get printed with a move effect. It's a powerful effect, so if they print a new send-home effect, it has potential to get played. I think +2/+2 would be way too strong.