Clan Packs - What Do You Want to See?

By Swordbreaker, in Legend of the Five Rings: The Card Game

2 hours ago, Ser Nakata said:

But when dueling becomes a sure win, it loses all it's interest as a bidding mechanic...

It is when the guys throwing the duels become unbeatable than dueling becomes a NPE for the opponent.

The easy answer to this is to ensure that duels are no longer the initiator picks his target. It becomes far less of a sure thing when I have to worry about my opponent sending his buffed champion in response to my duel instead of picking his 0/1 spud.

53 minutes ago, Schmoozies said:

The easy answer to this is to ensure that duels are no longer the initiator picks his target. It becomes far less of a sure thing when I have to worry about my opponent sending his buffed champion in response to my duel instead of picking his 0/1 spud.

That swings it the other way. Dueling at that point becomes a useless tool for the initiator, who probably won't bother putting duel cards in his deck because he knows they won't get him the effects he wants. It's a tough balance to walk, and it's not like I have a great answer. Putting in a really powerful duel where your opponent chooses who accepts would be cool, but as a general rule, I think it would make duels too weak.

57 minutes ago, agarrett said:

That swings it the other way. Dueling at that point becomes a useless tool for the initiator, who probably won't bother putting duel cards in his deck because he knows they won't get him the effects he wants. It's a tough balance to walk, and it's not like I have a great answer. Putting in a really powerful duel where your opponent chooses who accepts would be cool, but as a general rule, I think it would make duels too weak.

It just means you need to tool your Duelist up but can't make him a killing god. I've seen the issue with Rags in the Dragon and to a lesser extent Kaizen in Crane. Had a game last week where an honored Kaizen with fine Katana was defending Crane Stronghold for three turns by picking a weak target and dueling my army home each turn. If I'd had the choice of who he fights would have been a different story as I could have made a fight of it to force him to bid higher but as it was he had 7 force before bid so as long as he could pick a 2 or 3 military with his first action wasn't a lot I could do.

5 minutes ago, Schmoozies said:

It just means you need to tool your Duelist up but can't make him a killing god. I've seen the issue with Rags in the Dragon and to a lesser extent Kaizen in Crane. Had a game last week where an honored Kaizen with fine Katana was defending Crane Stronghold for three turns by picking a weak target and dueling my army home each turn. If I'd had the choice of who he fights would have been a different story as I could have made a fight of it to force him to bid higher but as it was he had 7 force before bid so as long as he could pick a 2 or 3 military with his first action wasn't a lot I could do.

I hate to break it to you, but Kakita Kaezin's ability DOES give you a choice who to commit to the duel.

Just now, AradonTemplar said:

I hate to break it to you, but Kakita Kaezin's ability DOES give you a choice who to commit to the duel.

See that's why I need to read cards (truthfully by the time i had a body that would have made a difference in the fight it wouldn't have made a difference as I was only flipping my swarm at that stage and couldn't find a Brawler or Spiritcaller to save my life).

Kakita Kaezin's text box is one of the most confusing text boxes in the entire game (compounded with involving a duel, which new players can go many games without ever encountering), and I think it really hurt Dueling's presence in the core. A lot of players don't understand how duels work until they encounter it a few times because it's so uncommon of an effect in an already-complex game. The fact that its premiere instance is on a card that has two separate effects depending on who wins or loses, and whose application is not immediately clear, makes it a very hard card to parse, and I think turned a lot of players off of dueling to begin with. I bet a whole lot of people just glanced over the card after a moment of trying to understand what it does and then how to use it.

Unlike Raitsugu, where it's perfectly clear: the lose of the duel loses a fate or dies. Like most abilities, the owner gets to pick the targets. Clean and simple. Then we have Kakita Kaezin, who lets your opponent choose the opponent, then duels, and then if you win, send everyone else home but you still have to fight their strongest guy (again?) and if you lose, Kaezin goes home. There are too many facets to work out.

I think that in future packs that dueling will be more branched out (especially for Crane/Dragon). I feel that Crane will be getting more able duelists.

Even though I am a devout Crab, I would love to see a minor clan pack. Hoping this dream will become reality in the new Disciples of the Void clan pack! The following is quoted from the First Flames, a preview of Disciples of the Void.

strange calamities throw entire regions into chaos, and underneath it all, a Minor Clan looks to elevate their status.

1 hour ago, JaketheWhitt02 said:

Even though I am a devout Crab, I would love to see a minor clan pack. Hoping this dream will become reality in the new Disciples of the Void clan pack! The following is quoted from the First Flames, a preview of Disciples of the Void.

strange calamities throw entire regions into chaos, and underneath it all, a Minor Clan looks to elevate their status.

That is referring to the Mantis. They are expected to get their own box later this year.

See, I really like the dueling mechanic as it is, and I think the bully dueling is more the result of the applicability of the duel results that are currently available. I had a dueling honor switch deck idea where I would set up situations where I would honestly be fine with winning or losing the duel, and where I have enough of an advantage that if we both bid 1 I win, but they have to bid at least 3 to beat my bid 1, in which case they are giving me honor, and I just shrug my shoulders at losing the duel, and then when I do need to win for some reason, I just bid 3 to guarantee a win (shy of dial manipulation, but really this deck would use that anyway, so it could be countered).

The idea is that if they just hand me the wins by bidding 1 every time, I'd establish an advantage by winning conflicts because of by dueling, if they don't then they hand me a bunch of honor, and if built right, the deck would then just move to honor/dishonor tactics. Right now the cards aren't quite there to allow for this build, for instance there just aren't enough duels available yet, but also I don't have a way to reliably put new fate on Raitsugu if I'm throwing duels for honor, and I rarely am willing to throw a policy debate, but this hypothetical deck would ideally be less reliant on conflict cards, or at least specific conflict cards than most builds are right now, but the only ways I can see to accomplish this would be to either have so many good conflict cards that any one won't destroy my hand if lost, or rely much more heavily on board state and have a bunch more generic cards on the conflict side so it doesn't matter.

There would also need to be more honor/dishonor support period to allow the switch to be viable in the first place.

On 3/11/2018 at 5:58 PM, DarkHorse said:

That is referring to the Mantis. They are expected to get their own box later this year.

Has this been confirmed somewhere?

8 hours ago, Hordeoverseer said:

Has this been confirmed somewhere?

Has the Mantis box been confirmed? No, that is why I said "expected". IIRC There was whispers of talk at Worlds last year but nothing set in stone yet.

Rumors and anonymous leaks. FWIW I believe the same source indicating the Phoenix were getting a special pack was the one indicating a Manris box is coming this year. Granted, we got a clan pack instead of the deluxe box for Phoenix that was claimed.

The Quote is almost verbatim what was used in the CCG when they introduced the Mantis in that, a "Throwback" if you will. They were always sorta Meh to me though.

On 11-3-2018 at 10:58 PM, DarkHorse said:

That is referring to the Mantis. They are expected to get their own box later this year.

I hope not.

After discussing this with friends, what we think Lion needs is a interesting way to do tactician for this game that promotes toolbox game play and comes at the 9x negation tech sideways giving lion a chance to get off say a for greater glory without it always being negated.

So what id love to see is:

Akodo Tactician (dynasty)

3 fate 2/2 or 3/1 glory 2

Action: while participating in a conflict discard an event card - this character gains each of that event's action abilities until the end of the phase.

I would of suggested copy the top most event from your own discard but figured that was more abusive.

I like the design a lot. I was thinking it was a bit niche as simply a counterplay against cancel effects, but I also see it gets around event cost. Considering Illustrious Plagiarist with a similar ability to bypass, he's probably fine as you printed. I'd lean more towards 2/2 or 2/1 rather than 3/1, just for the potential to exploit him.

In a similar vein, I'd propose a more universal tactician:

3 fate 3/1, glory 2

Interrupt: While you are more honorable than your opponent, bow this character - Cancel the effects of an event card.

The idea being, he can negate the tricksy spells of the Phoenix with superior strategy. I wanted him to have high military so there's a real tradeoff in activating him. He might need to be participating to use the ability too.

Anyone knows how often FFG will be releasing clan packs? As i know, nothing about new clan pack has been mantioned

Edited by Bayushi Kec

Probably one between each cycle. So at least another 6 months before the next one.

It seems most likely between cycles, as stated above. So hopefully a unicorn clan pack around October or November.

Unicorn needs better dynasty characters - flat out.

My ideas:
2/3/-/1 bushi, cavalry "Reaction: After an opponent declares defenders to a conflict in which this character is participating, if the attackers number more than the defenders, bow a defender."
2/2/1/2 bushi, cavalry "Action: Move to a conflict and honor a participating Unicorn character."

Not sure about how they'll create somebody to match Tadaka/Kisada/etc...but they need somebody that actually scares the other clan when they hit the board.

Edited by caseycheesecake
On 19/4/2018 at 10:36 PM, caseycheesecake said:

Unicorn needs better dynasty characters - flat out.

My ideas:
2/3/-/1 bushi, cavalry "Reaction: After an opponent declares defenders to a conflict in which this character is participating, if the attackers number more than the defenders, bow a defender."
2/2/1/2 bushi, cavalry "Action: Move to a conflict and honor a participating Unicorn character."

Not sure about how they'll create somebody to match Tadaka/Kisada/etc...but they need somebody that actually scares the other clan when they hit the board.

One could only wish

I want better chars in the dinasty too , and if a man can dream: Otaku Kamoko with an amazing gamechanging ability :D

Let me try

Otaku Kamoko

4/4/4/2 Bushi. Cavalry. Battle Maiden

While Otaku Kamoko is in a MIL conflict gains +3MIL

Action: Bow a char with lower MIL stat than kamoko

maybe a lil OP but yeah.

31 minutes ago, Aurvang said:

Otaku Kamoko

4/4/4/2 Bushi. Cavalry. Battle Maiden

While Otaku Kamoko is in a MIL conflict gains +3MIL

Action: Bow a char with lower MIL stat than kamoko

We need somebody like that that can actually scare opponents!

If that's your standard, prepare for a future of disappointment. Hopefully we never see someone that brutal.

So basically you want a 4 coster with the stats of a champion (or more) in MIL conflicts, that you can abuse with conflict type flipping, still hits hard in POL, and can bow any printed stats card in a MIL conflict with no cost to do so.

And had both bushi and cavalry keywords to use with bushi- related cards and uni recursion.

Yeah, that's not broken at all. :rolleyes: