Indirect damage and force illusion/armor plating

By NetCop, in Star Wars: Destiny

I have an interesting issue with it.

Example 1: 2 Characters, one with HP, FI/AP, 0 shields, second one with 5 HP. Your opponent deals 6 indirect damage from one source.

According to current RR (1.6) you can assign as many damage as you have HP + shields (FI/AP not included). So you can have to kill your character with 5HP even if you would be able to block it all with FI on the second character.

Example 2: 2 charaters, one with 1 HP and FI, second with 1HP and again I have 6 indirect damage to split.

Now, I can give 1 to the character with FI and 5 more to the character without FI. I cannot protect both, so I can at least save some cards.

Is it intended to be this way or someone forgot about FI/AP cards?

Exacly as you say. In described scenario you would have to kill second dude and deal 1 to first - that can be blocked. Be aware that you distibute damage before it is dealt. AP and FI does not work at this stage.

10 hours ago, NetCop said:

I have an interesting issue with it.

...

Is it intended to be this way or someone forgot about FI/AP cards?

I think there is a bit of oversight here, but at the same time, the cost in terms of rule complexity to explain something better is rather high because the card don't add shields until there is damage there to be dealt.