Effects like psychosis siren or using ranged attacks on enemies engaged with friendlies it is stated "perform a severity one morale test". Am I allowed to spend panic tokens that are on the enemy unit to increase the test? I tried to find out in the rules but the information seems conflicting to me. Under "banes" `(12.1) it says that I can spend the tokens to increase the severity of the test, but under "Morale test" (53.1) it says to do a test at the severity specified by the game effect. I think I would be able to spend the tokens, but am not sure. Sorry if this has been answered before, but I have been having trouble clearing this up.
Morale tests.
Yeah, you can spend the tokens to increase the severity. That part got me tripped to for a little bit, too.
The one distinction to watch out for is whether the card says "suffer a morale test" as opposed to "suffers the effects of" a morale card. For example, Psychosis Siren says you cause enemy units to suffer a morale test while Dragonjaw Focus has them suffer the effects of a morale card. You can't spend panic tokens to draw more cards off the top of the deck when using Dragonjaw Focus.
Ok great! That makes the siren way more useful! Thanks!
Hello. Can i cause a unit to suffer a morale test only with panic tokens
10 hours ago, shidai said:Hello. Can i cause a unit to suffer a morale test only with panic tokens
No.
1. Attack roll: You suffer a panic test equal to the number of panics rolled, plus any tokens on the unit can be spent to increase the severity.
2. Card effects: You suffer a panic test equal to the severity listed, plus any tokens on the unit can be spent to increase the severity.
34 minutes ago, Sirdrasco said:No.
1. Attack roll: You suffer a panic test equal to the number of panics rolled, plus any tokens on the unit can be spent to increase the severity.
2. Card effects: You suffer a panic test equal to the severity listed, plus any tokens on the unit can be spent to increase the severity.
This is incorrect. If you don't roll a Morale result, but the defender still has panic tokens, you can spend the tokens to inflict a morale test. You are not required to roll Morale if the unit has tokens already.
4 minutes ago, rowdyoctopus said:This is incorrect. If you don't roll a Morale result, but the defender still has panic tokens, you can spend the tokens to inflict a morale test. You are not required to roll Morale if the unit has tokens already.
Just to add the Rules Reference
10.11 Step 11—Resolve Morale: The attacker spends any combination of morale (?) icons and panic tokens from the defender to cause the defender to suffer a morale test with a severity equal to the total number of morale (?) icons and panic tokens spent.
Step 52; Morale (Panic symbol) is a die icon that allows attackers to force units to suffer a morale test. 52.1 For each morale (?) icon and panic token an attacker spends during an attack, the defender increases the severity of his morale test by one.
in step 12 Banes; under Panic: When a unit that has a panic token suffers a morale test, that token can be spent to increase the severity by one. Alternatively, when that unit is the defender of an attack, that token can be spent to cause the unit to suffer a morale test with a severity equal to the number of panic tokens and morale (?) icons spent.
You don't just spend the tokens at will, something has to trigger it.
1 minute ago, Sirdrasco said:Step 52; Morale (Panic symbol) is a die icon that allows attackers to force units to suffer a morale test. 52.1 For each morale (?) icon and panic token an attacker spends during an attack, the defender increases the severity of his morale test by one.
in step 12 Banes; under Panic: When a unit that has a panic token suffers a morale test, that token can be spent to increase the severity by one. Alternatively, when that unit is the defender of an attack, that token can be spent to cause the unit to suffer a morale test with a severity equal to the number of panic tokens and morale (?) icons spent.
You don't just spend the tokens at will, something has to trigger it.
During the attack in 10.11 you may trigger a morale test if there are either dice icons or tokens present in any combination.
13 hours ago, Sirdrasco said:Step 52; Morale (Panic symbol) is a die icon that allows attackers to force units to suffer a morale test. 52.1 For each morale (?) icon and panic token an attacker spends during an attack, the defender increases the severity of his morale test by one.
in step 12 Banes; under Panic: When a unit that has a panic token suffers a morale test, that token can be spent to increase the severity by one. Alternatively, when that unit is the defender of an attack, that token can be spent to cause the unit to suffer a morale test with a severity equal to the number of panic tokens and morale (?) icons spent.
You don't just spend the tokens at will, something has to trigger it.
That seems like I can trigger it with just tokens.
This is pretty eye opening to me as I've been playing it so that you need a panic icon to trigger a morale test, won't be doing that anymore.
Game changer!
Yes, just learned this myself when I started looking into it.
Yea I took it as only on a attack as rule 10 which referred to rule 52 at the end of rule, it was triggered on an attack that rolled a panic icon.
I'm still not 100% on this yet.
I'm surprised so many people missed that aspect of panic tokens. We've been playing that way since May.
https://community.fantasyflightgames.com/topic/250682-panic-vs-morale/#comment-2808054
27 minutes ago, Sirdrasco said:Yea I took it as only on a attack as rule 10 which referred to rule 52 at the end of rule, it was triggered on an attack that rolled a panic icon.
I'm still not 100% on this yet.
Just highlighting why I believe that it's an attack that triggers vs needing to roll a morale icon.
10.11 Step 11—Resolve Morale: The attacker spends any combination of morale (?) icons and panic tokens from the defender to cause the defender to suffer a morale test with a severity equal to the total number of morale (?) icons and panic tokens spent.
1 minute ago, Budgernaut said:I'm surprised so many people missed that aspect of panic tokens. We've been playing that way since May.
https://community.fantasyflightgames.com/topic/250682-panic-vs-morale/#comment-2808054
Probably more skimming the rules, than fully reading everything. Until an issue comes up.
I'm blaming that.
42 minutes ago, Aetheriac said:Probably more skimming the rules, than fully reading everything. Until an issue comes up.
I'm blaming that.
Yeah, its all part of learning! When I first got the game, I thought I had read the rules clearly enough to understand how to play and introduce the game to others, its when rules needed clarification that you realise that you misinterpreted or in some cases missed a rule entirely!
I'll be playing it that correct way from now on, that was one of the last rules I felt was pretty ambiguous to me, which was probably my fault for just skim reading earlier on.
Until future units and rules are released! I already know there will be Darnati/Wraith reroll questions asked, but that is for another thread!
Edited by Zaaik2 minutes ago, Zaaik said:Yeah, its all part of learning! When I first got the game, I thought I had read the rules clearly enough to understand how to play and introduce the game to others, its when rules needed clarification that you realise that you misinterpreted or in some cases missed a rule entirely!
I'll be playing it that correct way from now on, that was one of the last rules I felt was pretty ambiguous to me, which was probably my fault for just skim reading earlier on.
I have a tendency to read the rules for games when I'm going to bed. Tired and rules understanding/comprehending do not go hand-in-hand.
1 minute ago, Aetheriac said:I have a tendency to read the rules for games when I'm going to bed. Tired and rules understanding/comprehending do not go hand-in-hand.
This is literally me also.
Thought so.
Panic tokens are used when a MORALE TEST, is triggered. And that is by the attack dice and by the panic icon.
3 hours ago, Aetheriac said:Probably more skimming the rules, than fully reading everything. Until an issue comes up.
I'm blaming that.
Good point. Back then I didn't have the game yet (I think) so the rules were all I had, which led to studying them a little more than perhaps I otherwise would have.
2 hours ago, Sirdrasco said:Thought so.
Panic tokens are used when a MORALE TEST, is triggered. And that is by the attack dice and by the panic icon.
Section 12 Banes
Panic: Alternatively, when that unit is the defender of an attack, that token can be spent to cause the unit to suffer a morale test with a severity equal to the number of panic tokens and morale (? icons spent.
Yeah, you can definitely use just panic tokens to trigger a morale test. Just think of them as "at-will" morale symbols because that's essentially what they are.