Fuel Mission, The Ship Chase from TLJ (No major reveals spoiled)

By Marinealver, in Star Wars: Armada

So the main plot line a Resistance fleet fleeing the 1st Order but running out of fuel. So with that in mind is there any type of mission where we could have say ships with fuel tokens?

How would you put in fuel tokens in the game? Ships without fuel just go speed 0 (yup Star Wars doesn't follow physics, what do you expect? it never did in the first place).

Edited by Marinealver

Spoiler free? Thats a lie

This is a pretty generous definition of "spoiler-free."

2 hours ago, Ginkapo said:

Spoiler free? Thats a lie

It doesn't explain anything that happened or what the end result was so yeah Spoiler-free. Or do you consider mentioning anything about the movie as a spoiler. Well then in that case for your protection here is a spoiler tag

The Last Jedi has Space ships

Did I also mention that the movie has a title crawl? oops Spoiler Alert:rolleyes:

Back on Topic, How would you do a Fuel chase scene in Armada as a mission? What color Blue or Yellow or even Red, or is it only a campaign as a green mission?

Edited by Marinealver
2 hours ago, Ginkapo said:

Spoiler free? Thats a lie

2 hours ago, Marinealver said:

So the main plot line ...

@TTC You ever heard of a Synopsis? I guess trailers are full of spoilers as well because it does show scenes that are in the movie (except the 1st trailer for Rogue One).

But seriously if you think that the mere mentioning of anything in the movie is a spoiler then why are you even on these forums? Furthermore if you are that worried then why did you even click on this thread if you that there was a chance for spoilers to be in it. There was an element in the movie that I thought could make for an interesting mission. I didn't explain all the different reasons, why they were in the position, or how it all is resolved.

I'll change the title a little bit but seriously quit crying or else I am going to tell you that Darth Vader is Luke's dad.

Seriously though this is why I went totally forum dark for the end of last week. :)

It might be cool to do a sort of blockade run setup. But everyone is pointed in the same direction. Maybe limit turns to 4?

First as to physics, I don't think the issue in running out of fuel was momentumn. It was the ability to power their Shields and probably life support as well.

Second, Fuel on space ships in movies is like bullets in guns in movies. It never runs out unless the plot calls for it and generally is never a concern for the audience unless they are told they should be concerned.

Lastly, unlike the movie Armada capital ships travel at different speeds.

perhaps a scenario like some of the Episodes of Rebels.. your big ship(s) are low on fuel, and unable to do much maneuvering (perhaps limit them to speed 1 maneuvers, or something), while your small base and squadron stuff have full movement.. but a small number of those on the defending side have to deploy from a different zone, and make their way across the board to the big ship(s) to deliver fuel (represented by tokens)?

Imagine if each ship had a set of tokens representing fuel.

Fuel could be based on the size of the ship - so large ships would have more fueled stored.

Fuel consumption could also be based on the speed of the ship - so higher speeds require more fuel. Poor Corvettes travelling at speed 4 + engine teching. One move and they're all out of fuel for a number of turns :b

Now that I think of it, I'm quite satisfied with Armada not including this aspect :P

This would not be a good scenario, and it was one of the things annoyed me about the movie.

oh, let's just chase them till their gas runs out. *enter Thrawn* No, commander. Take two Resurgent Star Destroyers out of the six or so we have here, jump two light years ahead of them, and then jump back 1.99 light years directly in front of them, thereby boxing them in. Bam, Resistance crushed in ten minutes.

5 minutes ago, Darth Lupine said:

oh, let's just chase them till their gas runs out. *enter Thrawn* No, commander. Take two Resurgent Star Destroyers out of the six or so we have here, jump two light years ahead of them, and then jump back 1.99 light years directly in front of them, thereby boxing them in. Bam, Resistance crushed in ten minutes.

Apparently they had as many as thirty total Star Destroyers, in addition to the Supremacy (going by the Visual Dictionary and the ICS book).

Enough to spare some for encirclement.

Basically, it's a Battle of Endor-grade strike force - only every ship is bigger.

Edited by Ironlord
12 minutes ago, Ironlord said:

Apparently they had as many as thirty total Star Destroyers, in addition to the Supremacy (going by the Visual Dictionary and the ICS book).

Enough to spare some for encirclement.

Basically, it's a Battle of Endor-grade strike force - only every ship is bigger.

I was just going off what's visible on screen behind the Resistance fleet...if there's more, it makes the whole thing even more silly.

2 hours ago, Darth Lupine said:

This would not be a good scenario, and it was one of the things annoyed me about the movie.

oh, let's just chase them till their gas runs out. *enter Thrawn* No, commander. Take two Resurgent Star Destroyers out of the six or so we have here, jump two light years ahead of them, and then jump back 1.99 light years directly in front of them, thereby boxing them in. Bam, Resistance crushed in ten minutes.

This assumes they have that kind of precise control over distance and exit location. I'm not sure we've seen that sort of precision before.

1 minute ago, mithril2098 said:

This assumes they have that kind of precise control over distance and exit location. I'm not sure we've seen that sort of precision before.

If the Falcon can precisely jump in a few meters above a planetary surface, the a Star Destroyer should be able to jump in a couple of hundred kilometers ahead of some fleeing starships.

11 minutes ago, mithril2098 said:

This assumes they have that kind of precise control over distance and exit location. I'm not sure we've seen that sort of precision before.

Every time we see a fleet jump, the ships precisely maintain formation as they exit the jump. That's amazing precision.

At the end of Rogue One, Vader's ship jumps right into the battle taking place. That is precision at least on the scale of a few kilometers.

16 hours ago, Marinealver said:

Ships without fuel just go speed 0

If you're going to rely on fuel, why not "Ships without fuel continue at their current speed and lose all ability to change yaw or use defense tokens"?

14 hours ago, CaribbeanNinja said:

It might be cool to do a sort of blockade run setup. But everyone is pointed in the same direction. Maybe limit turns to 4?

Movement is relative.

Why not deploy close to one edge pointing to that edge. Then instead of moving normally you calculate the difference of speed and the looser move back instead of forward.

:D

Edited by ovinomanc3r
4 hours ago, Darth Lupine said:

This would not be a good scenario, and it was one of the things annoyed me about the movie.

oh, let's just chase them till their gas runs out. *enter Thrawn* No, commander. Take two Resurgent Star Destroyers out of the six or so we have here, jump two light years ahead of them, and then jump back 1.99 light years directly in front of them, thereby boxing them in. Bam, Resistance crushed in ten minutes.

While that would have worked, it doesn't really feel that great. It's obvious and easy.

Have you ever played a game where you so greatly overpower your opponent that you sort of toy with them just to extend the battle. Sure, you could exploit some weakness and finish them off immediately, but you could also wait a few more turns, building up additional resources so you can deploy some brutal soul crushing end move that just squashes them? You have that sense of total superiority. You are filled with just complete arrogance due to the situation. You soak it all in and revel in the utterly superior position you have. You imagine how totally helpless they must feel.

They had no reason to crush them quickly. They were reveling in the situation. They were soaking it in. They were totally smug about the entire situation.

Plus, they probably didn't have anything else on their agenda for the day, so they were phoning it in. Pretty sure they are hourly.

1 minute ago, kmanweiss said:

While that would have worked, it doesn't really feel that great. It's obvious and easy.

Have you ever played a game where you so greatly overpower your opponent that you sort of toy with them just to extend the battle. Sure, you could exploit some weakness and finish them off immediately, but you could also wait a few more turns, building up additional resources so you can deploy some brutal soul crushing end move that just squashes them? You have that sense of total superiority. You are filled with just complete arrogance due to the situation. You soak it all in and revel in the utterly superior position you have. You imagine how totally helpless they must feel.

They had no reason to crush them quickly. They were reveling in the situation. They were soaking it in. They were totally smug about the entire situation.

Plus, they probably didn't have anything else on their agenda for the day, so they were phoning it in. Pretty sure they are hourly.

Lol....note I stated, 'enter Thrawn'. He wouldn't have messed around with any of that, but would just have crushed the opposition as fast and efficiently as possible.

Of course that would have ended the whole saga a bit prematurely....???

On 12/18/2017 at 10:58 PM, Thrindal said:

First as to physics, I don't think the issue in running out of fuel was momentumn.

If there were any sense to the Star Wars Universe, it would be acceleration. If the rebels can accelerate at 5, and the Imperials can only accelerate at 4, then the Rebels are going to get away, unless the ships have different maximum speeds. Another universe that I often tool around in describes this exactly; the fleeing ships have more acceleration, but are going to have to spend some time in the weapons envelope of the enemy. The greater the difference in acceleration, the greater the time spent in the weapons envelope. So, if the accelerations are 5 vs 4.999999999, the Rebels are still gonna escape, but it's gonna be a slow escape indeed.

And if you stop accelerating, but the guy chasing you doesn't, well, that's bad for you.

Let's just assume that the Supremacy was steadily dragging the Raddus with a tractor beam, and the reason they had to burn fuel constantly instead of just maintaining forward momentum was that.

And I don't think that this scenario makes for a good Armada objective. Sure, you could play lengthwise to get more room to fly in one direction all game long, but the problem is that it's not really a fleet engagement. You could try, but you would have to put in so many special rules about pursuer enemies appearing in front of the escaper fleet that it would take a lot of text to explain it all.

Also, spoilers are in the eyes of the spoilee. So, I think everyone should know better than to summarize the second act of a highly anticipated movie, and then say that in their own subjective opinion it's still broad stuff so no one can get annoyed.

On 12/18/2017 at 7:09 PM, CaribbeanNinja said:

It might be cool to do a sort of blockade run setup. But everyone is pointed in the same direction. Maybe limit turns to 4?

Turn 4 is when you want some ships to start running out of fuel based upon tokens. I guess you could do like each ship has 4 for small 5 for medium and 6 for large and fuel tokens are -0 for speed 0. -1 for speeds 1-2 and -2 for speeds 3-4. Also maybe this would be a 2nd player only but 1st player will be reduced to 1 speed lower. Ships that run out of fuel immediately go down to speed 0.