Hi all
Vassal Season 5 ended recently. A big thanks to all those organizing it. If you missed it: try to join next time, it is simply awesome!
For those that are not familiar: there are 5 tiers, from Unknown Reaches to Coruscant, with decreasing number of players. These tiers are divided into divisions (named after planets/systems). Every player should play 8 games over the course of several weeks. The best of each division advances, the last goes one back. See here for all you want to know!
One part I also like is how easily available the data is to have a closer look. Unfortunately not all lists are entered. But even without the amount of games is far larger than anything else we have elsewhere. Keep in mind though that many people also like to play a game with less intention to win. This should not be a problem, however, because of the large number. Another problem is that wave 12/13 dropped during the end of the league, which means that there is a small influence of the changing meta visible.
Out of the 1454 games played I could analyze 955 where both players had their list entered. You can estimate the popularity of the factions here:
Those 955 games had a total of 5374 ships on the tables. It looks at first glance af if there were many more rebel ships, but keep in mind that they were played more often. Especially in the unknown reaches:
That is an average 2.81 per player per game. But it is more interesting to look at it per faction and per tier (see the last column for an overall view):
It is interesting to see that the average squadron size increased again compared to the rest of 2017. Personally I'm surprised that imperials are so low, relatively speaking. And whoever dominated the deep core (Coruscant) with scum liked high numbers of ships!
Pilot skill
For pilot skill we have what we might expect:
Please note that these are not percentages but numbers. So yes, there were almost no PS6 or PS11 rebel ships (personally I lost to a PS11 rebel list, so they do exist!).
Imperials are clearly the highPS faction.
Scum seems to be allover the place with PS3/6/9, while Rebels are dominating PS3, 5, 7 and 8. The obvious culprits of Wookies, Jess, Biggs, Lowhhrick, Dash and Miranda are a big part of this, as can be expected.
Generics vs Uniques
There were 1910 squads total. And 1696 squads used at least one unique pilot (88.8%)
That leaves 773 ships in 214 squads, giving an average of 3.6 ships per pure-generic squad.
Those 773 ships are split in the following way:
- 207 Auzitucks
- 112 Scum scurrgs
- 66 Jumpmasters
- 63 GUNBOATs
- 56 Rebel Z95s (was that Blair?)
- 51 TIE Aggressors
- 34 TIE Strikers
- 28 A-WINGS!!!
- 25 Khiraxz
- 24 Rebel Y-Wings
- both 15 Scum Z95s and 15 B-Wings
That's 696 of the 773 ships and includes all with more than 10 ships.
Win percentages, overall
But of course that does not tell us yet who won. The next graph shows the win percentages. I had to remove the mirror matches for this, because how would we count an imperial winning against an imperial?
Interestingly enough it looks like Rebels dominate (edit: the other factions in ) the lower tiers and the highest. But inbetween they are figured out by their opponents and the rebel player can't counter the counterplay. Or at least that's one possible explanation.
Arcs
So how about arcs?
That's a bit more tricky. I decided to group it the following way:
Normal arcs
are all ships with normal arc + ships with rear arc.
Non-normal arcs
are all ships with auxiliary firing arc (180°) + mobile firing arc + primary weapon turrets + the possibility to equip secondary weapon turrets
My reasoning is two-fold: first, a rear arc requires some more skill to get an enemy into arc than all other non-normal arcs. Second, Quickdraw is a massive ship for the Empire. Including rear arcs means that almost every imperial list contains at least a ship with a non-normal arc.
Also, the following two graphs show the win percentage of squads that had
at least one
non-normal arc, or completely belongs to the normal arc group as I explained (including rear).
Just counting them: there were 1337 squads out of 1910 using at least one ship with a non-normal arc. That is exactly 70.0% and still very high!
And the plot for normal arcs.
Pilot win percentage
So how about win percentages for individual pilots?
Here I decided to throw out all those that played less than 20 games. The imperial trainee for example was used 37 times, but in only 10 games (won 7, lost 3). I think that clears up the picture a bit and leaves us with the following 61 pilots:
It's very interesting to see that Soontir did pretty well, for example. Most are interesting, so please feel free to share thoughts you have when looking at it.
Networks
The last part are my networks again. It's too small to read for pilots, and many are overlapping. In short, I can't handle this massive data size with it. But ships are fine, so I'll show them here. The pilots can be found in the imgur album linked in the end.
Rebels:
Imperials:
Scum:
If you notice anything that seems off, please let me know. Chances are that I missed an NA value or something, but it should be working pretty well by now.
All the analysis was done automatically by using R, which means I can easily rerun it with different arcs, or check pilot win percentages by request.
Many thanks to
@sozin
for listjuggler, and all the vassal league organizers like
@Mu0n729
,
@MysteriousRacerX
,
@VanderLegion
and the people I forgot (I'll add them if you let me know!).
Edit: added number of squads with non-normal arc. Also, I had uploaded the wrong plot for winpercentages and arcs. The one I uploaded did not count SWTs as turrets, which is also interesting, but I didn't want that one
Edit: added Unique vs Generics