New FAQ

By Mogrok, in Star Wars: Armada

19 minutes ago, Drasnighta said:

Dodonna every time, because he applied across the board To the enemy.

Shame. I'm curious about Sato then. If I have Sato, this seems to mean I can only upgrade my die color against one opposing fleet. Am I still able to use my friendly fleet's squadrons to trigger the effect?

10 hours ago, GiledPallaeon said:

This. TFA is still one of the better titles in the game, now it's just not going to save that Hammerhead from the 12 damage ISD shot onto its nose at close range, which was bananas. Add StM, and you had a genuinely broken card.

Anyone doing this was breaking a fundamental rule. I was guilty of this the first time I played it.

I'm paraphrasing cause I'm at work but you cannot use an upgrade cards more than once per instance. So if you were sending more than one damage per attack with this card then you were using it more than once.

Edited by Tirion
Autocorrect
6 minutes ago, Tirion said:

Anyone doing this was breaking a fundamental rule. I was going off this the first time I played it.

I'm paraphrasing cause I'm at work but you cannot use an upgrade cards now than once per instance. So if you were sending more than one damage per attack with this card then you were using it more than once.

Yup. TFA is a "while" effect on the equipped title. The rules already say you can only use a "while" effect once per trigger. That's why this is a clarification, not an errata: this was already conclusively covered in the RRG. (On mobile, can't link atm)

16 minutes ago, Drasnighta said:

No

its still only once per round.

nutbit can mean if you’re shot in the rear by a squadron, have QLT, and not used your ability, you can have the counter shot come from the front, I guess...

Any reason normal LOS/Arc limitations for the attack won't apply?

1 hour ago, CDAT said:

OK this makes sense, something that I had never thought about.

This one, maybe it is just me but I can not come up with how the targeted hull zone could be obstructed, but another one clear? With squadrons needing to be so close and most of them also only having one anti-ship die, what am I missing?

Example.png

B Wing really wants to attack that ISD's side, but the counter can now be from ISD's rear, which is unobstructed.

Edited by RobertK
3 minutes ago, RobertK said:

Awesome! I was just about to create the same picture. Kudos.

19 minutes ago, OccasionallyCorrect said:

Shame. I'm curious about Sato then. If I have Sato, this seems to mean I can only upgrade my die color against one opposing fleet. Am I still able to use my friendly fleet's squadrons to trigger the effect?

No. The one enemy limitations is for commanders whose ability is not applied to friendly things. Sato applies to friendly ships so anything changes.

I am glad they cleared up Task Force Antilles. We wouldn't want anyone mistaking Hammerheads for useful.

30 minutes ago, stonestokes said:

Awesome! I was just about to create the same picture. Kudos.

Well, I almost put it on the front arc and made the ISD Devastator, but I thought that might be a bit of overkill. ;)

TFA is awesome against squads. The contain and 5 hull make them very durable vs bomber swarms, and if you have OE the flak you send back is quite potent. I cleaned up 130+ points of squads with my 4 TFA HH swarm one. Sure I blew my ER's on squads, since me opponent was first player and basically avoiding a fight, it was worth it for the win.

2 minutes ago, RobertK said:

Well, I almost put it on the front arc and made the ISD Devastator, but I thought that might be a bit of overkill. ;)

QLT+Devastator OP confirmed!! :P

16 minutes ago, JJs Juggernaut said:

QLT+Devastator OP confirmed!! :P

Not until you add Point Defense Reroute.

9 minutes ago, ovinomanc3r said:

Not until you add Point Defense Reroute.

Just about the only possible scenario I can imagine PDR actually being useful...

5 hours ago, thecactusman17 said:

They're doing what should have been done the first time. Saying "LOL your full power shot from Avenger barely tickles my Hammerhead" was stupidly overpowered.

There were all of those 10 HH lists winning all those major tournaments...

18 minutes ago, dominosfleet said:

There were all of those 10 HH lists winning all those major tournaments...

Do you know anyone who owns more than 6 to practice with?

and I mean,I do, but I also never got to use the broken ruling in a tournament, because I dominated every practice game with them.......

Edited by Drasnighta
3 hours ago, Drasnighta said:

nutbit can mean if you’re shot in the rear by a squadron, have QLT, and not used your ability, you can have the counter shot come from the front, I guess...

I was rather thinking:

B-Wing is double-arced by ISD, and chooses to attack the ISD's side arc. The counter-attack can still come from the front.

2 minutes ago, DiabloAzul said:

I was rather thinking:

B-Wing is double-arced by ISD, and chooses to attack the ISD's side arc. The counter-attack can still come from the front.

::shrug:: you’re probably right. I’m far too sleep deprived to parse my head through targeting rules when you are firing from a hull zone hat doesn’t hdve an assigned battery, because there is only s singular anti squadron...

2 hours ago, JJs Juggernaut said:

QLT+Devastator OP confirmed!! :P

Funny cause I have done this a few times my last game.

48 minutes ago, Drasnighta said:

::shrug:: you’re probably right. I’m far too sleep deprived to parse my head through targeting rules when you are firing from a hull zone hat doesn’t hdve an assigned battery, because there is only s singular anti squadron...

But the singular anti-squadron battery would be immaterial in the case of "counter", since "counter" always uses blue dice, right?

1 hour ago, RobertK said:

But the singular anti-squadron battery would be immaterial in the case of "counter", since "counter" always uses blue dice, right?

Yep, but it’s a battery of one die that is still not assigned to a hull zone, and the step for a ship attacking is to choose the hull zone to attack from..,

its just odd little rules things tat really are mostly immaterial

6 minutes ago, Drasnighta said:

Yep, but it’s a battery of one die that is still not assigned to a hull zone, and the step for a ship attacking is to choose the hull zone to attack from..,

its just odd little rules things tat really are mostly immaterial

Wouldn't this be great if it turned out to be relevant to the next wave and we got a PRE FAQ?

6 minutes ago, rasproteus said:

Wouldn't this be great if it turned out to be relevant to the next wave and we got a PRE FAQ?

It would be item #3 on that list

Random question. Tarkin and fleet commands. they happen simultaneously meaning i could get the tarkin token and then run the command correct?

3 minutes ago, dominosfleet said:

Random question. Tarkin and fleet commands. they happen simultaneously meaning i could get the tarkin token and then run the command correct?

Correct.

Tarkin and Garm share timing with fleet commands

8 hours ago, OccasionallyCorrect said:

Shame. I'm curious about Sato then. If I have Sato, this seems to mean I can only upgrade my die color against one opposing fleet. Am I still able to use my friendly fleet's squadrons to trigger the effect?

I believe you are.

“Assign Targets: After Setup, each player whose commander does not have a “friendly” effect must choose one opponent."

The only commander without a "friendly" effect is Dodonna.