New FAQ

By Mogrok, in Star Wars: Armada

3 minutes ago, Thrindal said:

Anyone know the significance of the Squall change?

It’s timing clarification to determine when you should declare it. Later changes may kick in to effect this

Strike that re read the context cannot spend the same toke not type of token

Edited by jamie nasmyth
2 minutes ago, jamie nasmyth said:

Just re read boarding trooper adjustment. Cannot spend the same token twice so Avenger just took a hit ISD’s and both MC80s have a defense of some description

Are you saying if a ship has 2 Defense Tokens of the same type it cannot spend them both?

5 minutes ago, Thrindal said:

Are you saying if a ship has 2 Defense Tokens of the same type it cannot spend them both?

That was my initial read but then I realized I was wrong

I've been following this thread for the last hour in pieces so I don't know if this has been clarified. I'm just making sure I understand the underlying logic.

Very rarely an issue, but if Sloan spends one of my ISD redirects, I cannot use the other redirect on this attack because I've (unwillingly) already spent a redirect token this attack?

4 minutes ago, deDios said:

I've been following this thread for the last hour in pieces so I don't know if this has been clarified. I'm just making sure I understand the underlying logic.

Very rarely an issue, but if Sloan spends one of my ISD redirects, I cannot use the other redirect on this attack because I've (unwillingly) already spent a redirect token this attack?

nope. you can't spend the spent redirect. its the same for double brace ace squadrons, you cant spend the spent brace already, but the OTHER brace (that didnt just get flipped) is spendable

5 minutes ago, geek19 said:

nope. you can't spend the spent redirect. its the same for double brace ace squadrons, you cant spend the spent brace already, but the OTHER brace (that didnt just get flipped) is spendable

This. Only the spent token is locked, not that token type as if you had spent it.

We are currently gearing up for the all out assault. This complicates things slightly.

1) You now have to pick a third of a fleet somebody that they work against. So Vader has to target fleet x, Mon Mothma only triggers against fleet y. Konstantine works against anybody because he's garbage and if you picked him you need all the help you can get.

2) If an interdictor is in hyperspace reserve and the grav well is plopped down over a rebel token it doesn't come into play until the interdictor jumps in from hyperspace.

3) Admirals that have a maneuver or speed effect on their own ships JJ, Motti, Tarkin have more utility because you don't have to pick a fleet. Cracken, Akbar, and Vader are not so good.

What else am I missing?

The change to Rapid Launch Bays -

Seems like they simply removed the word Instead - further clarifying that with, say, squadron value 3, I can do a squadron command... drop 3 docked squadrons, and then activate 3 OTHER squadrons still? That's what I'm reading. But I thought that was already the case... is this just a wording fix?

8 minutes ago, mhd said:

We are currently gearing up for the all out assault. This complicates things slightly.

1) You now have to pick a third of a fleet somebody that they work against. So Vader has to target fleet x, Mon Mothma only triggers against fleet y. Konstantine works against anybody because he's garbage and if you picked him you need all the help you can get.

2) If an interdictor is in hyperspace reserve and the grav well is plopped down over a rebel token it doesn't come into play until the interdictor jumps in from hyperspace.

3) Admirals that have a maneuver or speed effect on their own ships JJ, Motti, Tarkin have more utility because you don't have to pick a fleet. Cracken, Akbar, and Vader are not so good.

What else am I missing?

4) If Interdictor (or both Interdictors in the case of double G7X fleet) is destroyed before Rebel reinforcements come in from hyperspace (or from hyperspace assault/Raddus bomb in regular games), G7X tokens have no effect.

On 12/18/2017 at 10:38 PM, Crabbok said:

The change to Rapid Launch Bays -

Seems like they simply removed the word Instead - further clarifying that with, say, squadron value 3, I can do a squadron command... drop 3 docked squadrons, and then activate 3 OTHER squadrons still? That's what I'm reading. But I thought that was already the case... is this just a wording fix?

Now the squadron command via token removes only 1 squad from RLB (as opposed to up to all of them).

EDIT: Actually I'm wrong. The previous wording also limited 1 squad per token spend. What changed is that a word 'instead' (that created confusion on how RLB worked) is now removed.

Edited by PT106
Read the old card
1 minute ago, PT106 said:

Now the squadron command via token removes only 1 squad from RLB (as opposed to up to all of them).

I must have missed that - because as I look at the old card, nothing on it seems to imply that a token lets you drop more than 1... because it still says "For each sqdrn you would activate with this command...."

6 minutes ago, Crabbok said:

I must have missed that - because as I look at the old card, nothing on it seems to imply that a token lets you drop more than 1... because it still says "For each sqdrn you would activate with this command...."

Actually thats true (i remember seeing the interpretation that allowed to unload all squadrons at once even with a token). The actual errata was to remove word 'instead'.

I was reading this on the train during my commute home tonight after the company Christmas Party. I am not proud to say I read the change to Jamming Barrier three times trying to wrap my head around how they could have changed Jamming Fields so much, and like, now there's an objective token? What?

2 hours ago, deDios said:

I've been following this thread for the last hour in pieces so I don't know if this has been clarified. I'm just making sure I understand the underlying logic.

Very rarely an issue, but if Sloan spends one of my ISD redirects, I cannot use the other redirect on this attack because I've (unwillingly) already spent a redirect token this attack?

It read to me that YOU can spend the other redirect because YOU (the defender) didnt spend the first one, the attacked did. I knew this from a previous clarification but when it comes up we always rule it the wrong way. Now we can have it officially stuck somewhere in our heads.

5 hours ago, dominosfleet said:

wow, sloane got buffed the opposite way i expected. "yay" i suppose. I don't think it'll have a huge impact as the only squad i can even think of that it would impact would me merrick(lol and hardly anyone takes him with her right....right....ok, everyone, everytime takes him with her).

That was already what FFG ruled before. They simply put it in faq so that people can shut up about it. Same thing with Leia. And soon to be Raddus and Thrawn. Good on them for just stopping drama before it happens this time.

5 hours ago, dominosfleet said:

Oh gawd i was only thinking of the squad vs ship combat for a second there, squad vs squad is absolutely different, that's insane.

No, i was using it as a spend so you lost the acc when you used it, not allowing any token to be blocked.

You are spending the accucary, but the rule book is clear during an attack a defense token spent, cant be spent twice, it doesent matter who spent it. Thats how it was ruled as after all the drama. The Faq is not changing anything, just making it 100% clear. In fact pretty much all this faq outside of CC changes were all stuff ruled before. They are just printing it now. At least we can put most of these debate to rest forever now. Just glad Thrawn and Raddus got ruled before release, i wish it always happened like this.

Edited by mintek917

Bullet point 2 on the ecm seems awkward to me.

But maybe it's only bc I've only had two espressos.

Anyone?

13 minutes ago, Green Knight said:

Bullet point 2 on the ecm seems awkward to me.

But maybe it's only bc I've only had two espressos.

Anyone?

Best guess is that they are trying to torpedo any arguments that ECM lets you 'spend defense tokens you couldn't otherwise spend'. This seems silly and redundant, but so do a lot of the FAQ entries, so...whatevs. IE., you have 2 evade tokens on a ship with ECM. Your enemy targets one of the evade tokens, and you spend the other one. You cannot then also exhaust ECM to spend the evade token that they targeted, because you are already prohibited from spending the same type of defense token twice (the FAQ clarifying that the ECM upgrade does not override this restriction and let you spend a token you couldn't otherwise spend just because an enemy targeted it with an accuracy).

Edited by xanderf
7 hours ago, Ginkapo said:

Only with Kallus QLT's, thats niche :D

Not quite. Seems to be a specific admission of Fletchette torpedoes.

6 hours ago, Drasnighta said:

It’s how you put things together in the right order to Raddus Bomb.

Corvette into Profundity.

Profundity into Raddus.

Raddus into Hyperspace assault.

just leave something out so you don’t auto lose.

becausr you have to be able to, for example, resolve Profundity before it gets chucked in Raddus, becausr set aside is not in play.

Sorry, correct me if I am wrong, But I saw this in the faq:

Q: Is a player defeated if they do not have any ships in play, but do have ships that are set aside due to a card effect?

A: Yes. All of that player’s set-aside ships and squadrons are destroyed. In official tournaments, this occurs at the end of the game round.

Does this mean as long as I send in a ship in the first round of Hyperspace assault, I won't lose? Or am I reading wrongly? cause in the clarification for HA in the faq also reads: "If a player has no ships in play, their ships and squadrons that are set aside are destroyed. If the game goes to time, or the end of the sixth round, their ships and squadrons that are set aside are destroyed."

So to avoid losing, must there be a ship deployed before the end of deployment, or before the end of first round?

Edited by Muelmuel
7 hours ago, Truthiness said:

Gotcha. I've been using "Raddus bomb" for...a while now for multiple different meanings. Yes, hyperspace everything is nice and rightfully dead.

I prefer the one where the Raddus goes ******* into ********** and ******** all the ************** in TLJ. :)

4 minutes ago, Muelmuel said:

Does this mean as long as I send in a ship in the first round of Hyperspace assault, I won't lose? Or am I reading wrongly? cause in the clarification for HA in the faq also reads: "If a player has no ships in play, their ships and squadrons that are set aside are destroyed. If the game goes to time, or the end of the sixth round, their ships and squadrons that are set aside are destroyed."

So to avoid losing, must there be a ship deployed before the end of deployment, or before the end of first round?

Yes to the second part. You must deploy at least one ship at the beginning of the game, otherwise, you have no ships on the table and lose.

No to the first part. Hyperspace Assault specifically says you can only do it *after* the first round.

TF Antilles...

When resolving this card’s effect, you cannot choose and exhaust more than one copy of this card.

:blink: Did they just kill it?

Id be surprised if TFA will see further play. 4 points just to move 1 damage is... For 2 points, Id be okay with this. In my opinion, it wasnt OP with STM, that way they were usable to a certain extent.

Also, can I now Screed firesprays?