New FAQ
You must be joking. Far too soon
Screed works with sqns now
Just now, Mogrok said:Screed works with sqns now
Only with Kallus QLT's, thats niche
Just now, Ginkapo said:Only with Kallus QLT's, thats niche
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or with phantoms
Just now, Mogrok said:or with phantoms
They arent a ship, so they cannot do so. Its in the FAQ section, not the errata section.
I dont get who even asked the question, let alone how it became a frequently asked question.
well then how would his effect occur during a sqn activation...
Just now, Mogrok said:well then how would his effect occur during a sqn activation...
This card’s effect can resolve during any shipor squadron’s activation.
Ace Squadron activates, shoot Screeds tooled up Kallus QLT ISD. The ISD counters back with 1 blue and 1 black, rolls an acc and a blank, so cancels the acc to set the black die to hit/crit.
I said it was niche.
2 minutes ago, Mogrok said:well then how would his effect occur during a sqn activation...
This card’s effect can resolve during any shipor squadron’s activation.
As stated - a counter attack granted by Quad Laser Turrets...
... of course it’s only useful if it’s also a unique Squad attakingbtouvsnd you have Kallus, to add a black, then delete your blue, and set the vlack to hit:crit and do 1 point if dansge.
well ninjad by funk again ?
Edited by DrasnightaWhy didn't they just say includes if the ship has counter....so bad wording. Cause someone could argue it works for sqns so I shoot at you with my sqn and I can do it.
Like Vader in anti sqn changing his lone black dice to a hit crit....for 2 damage vs a sqn...
Edited by MogrokHey, they nerfed Dodonna for the AOA!
Just now, Mogrok said:Why didn't they just say includes if the ship has counter....so bad wording. Cause someone could argue it works for sqns so I shoot at you with my sqn and I can do it.
Phantoms arent bomber anyway, so the only one would be firesprays.
Dodonna gets super nerfed in CC....
After Setup, each player whose commander
does not have a “friendly” effect must choose one opponent.
The “enemy” effect of that player’s commander only resolves
against ships or squadrons controlled by the chosen opponent.”
No Raddus bomb. Glad they got that one out of the way up front.
Just now, Ginkapo said:Phantoms arent bomber anyway, so the only one would be firesprays.
ah yes...I was just trying to think of some sqn that had 2 dice... lol My first thought was stele...but then that would be pointless
I hate this FAQ..... at least they clarified some cards and posted an FAQ
Good thing they got that Targeting Beacons nerf in there. TB showing up so often nobody even knows what I mean when I say "TB."
Whooaaaaa... surprise interpretation on Armed Station... o.O
Aww soft nerf to dual turbolaser Turrets.
So as far as I can see, the main one is the nerf/errata for Rapid Launch Bays (so it can only launch one squadron with the token). Everything else is either minor changes or clarifications.
Edited by PT10611 minutes ago, Ardaedhel said:No Raddus bomb. Glad they got that one out of the way up front.
Which Raddus bomb are you refering to? Raddus+Profundity? Because I'm seeing quite the opposite.
Q: If a ship or squadron was set aside and is deployed at the start of a game round by an ability or upgrade card effect, can it resolve abilities and upgrade card effects at the start of that round?
A: Yes, as long as those abilities could be resolved at the start of the round in which that ship or squadron was deployed.
9 minutes ago, Ardaedhel said:No Raddus bomb. Glad they got that one out of the way up front.
Personally satisfied.
Not the one I desired, but a good outcome for the game, I think....
So certainly satisfied.
ph hey, we have a set number of days for your thread now!
and it was before next wave release!
1 minute ago, PT106 said:So as far as I can see, the main one is the nerf/errata for Rapid Launch Bays (so it can only launch one squadron with the token). Everything else is either minor changes or clarifications.
Agree. Lots of CC clarification, the obvious interpretations of both W6 admirals. Headed off the Raddus bomb (holy crap, thank you! ). The obvious interpretation of TF:A, boarding teams. Pretty much everything else is edge cases from what I can see.
Just now, Truthiness said:Which Raddus bomb are you refering to? Raddus+Profundity? Because I'm seeing quite the opposite.
Q: If a ship or squadron was set aside and is deployed at the
start of a game round by an ability or upgrade card effect,
can it resolve abilities and upgrade card effects at the start
of that round?
A: Yes, as long as those abilities could be resolved at the start of
the round in which that ship or squadron was deployed.
THE Raddus bomb, as I was originator of the title, was specifically Hyperspace Assaulting. That was a full Raddus.
we are content with half Raddus now...
Which is good, because we won’t have to worry about Fraggles...