I'm gearing up to convert an already heavily homebrewed 4e D&D game over to Genesys, and one of the players noted how he does not like how heavily stats/characteristics are tied to Species in Genesys. Some of the others voiced similar concerns, so I began playing with some ideas on how to address this and want thoughts on "balance".
Looking at the Bioroid as inspiration, I decided to make Species all 3/1s and then give them higher than average starting XP. I was thinking starting them in the 160-180 XP range, mostly so by the time players are "down" to 100, they've settled around some variation of 3/2/2/2/2/1. With this, I'd add that you cannot buy a 5 at character creation. Sure it's a bit of an illusion of choice, but it allows them to define what their character's "below average" Characteristic is, instead of the Species determining that. With that, I'm thinking of having each Species have two different 3/1s set ups, mostly to mimic the Archetypes humans get.
Or maybe I should just junk that entirely, start everyone at 90XP with a 3/2/1 set up. Thoughts?
Also, while going over Talents , something really stuck out to me; Beserk. This Talent feels different from the other Tier 2 Talents, mostly be virtue of almost replicating a specific D&D class feature, specifically a Barbarian's "Rage" ability. That got me thinking about a series of similar "Feature" Talents that would be exclusive against each other; you can't take more than one. Most of these would be roughly analogous to D&D classes to sort of "Define" a character beyond just career skills and would be slightly more powerful than Talents of their Tier (likely 2 to match Berserk). The idea is still rough, but here's some that I'm playing with. Some have names, others are just straight D&D class names.
Protector-
Once per encounter make a Discipline check and add Success to one engaged ally's soak up to X value.
Backstab- Add additional damage against enemies engaged with an ally that haven't attack you this round.
" Paladin/Swordmage" - Once per encounter, make a basic Curse spell check targeting one enemy/Barrier targeting one ally as an Incidental.
"Cleric" -Once per encounter, make a basic Heal spell check targeting an ally as an Incidental.
" Wizard" -Once per encounter count the number of rolled Advantage as double for the purpose of activating an additional effect added to a spell.
Edited by Cyvaris