I figured it out! A use for R5-TK!

By Vineheart01, in X-Wing

...kinda lol

Absolutely stupid and potential to not work at all due to dice but it would be HILARIOUS to pull off

Have a Kimo with Harpoons and R5TK
Have a Binayre Pirate with Deadman Switch

Setup where you arent even going towards the enemy, T1 fire harpoons at the pirate. Idealy do 1 damage but just dont flatout kill it. T2, reload. T3 if the opponent wasnt quick enough to engage you, fire again and reroll ANY CRITS because we dont wanna trigger the harpoon condition.

Binayre is probably at 1hp but if it dies, 3 splash damage. Kamikazee time!

Is it stupid and probably not worth it? Yeah, probably. Would it be absolutely hilarious if you pull it off? Yes

Just dont sit too close to it in case you accidentally...ahem...aim too well

Finally? People were saying this in the preview thread...

Just now, thespaceinvader said:

Finally? People were saying this in the preview thread...

Agree eheh, nothing new here :)


But I was thinking to fire any Jam missiles against any tokenfree ship. Like a Boba with Dengar crew, or similar.

3 hours ago, Vineheart01 said:

...kinda lol

Absolutely stupid and potential to not work at all due to dice but it would be HILARIOUS to pull off

Have a Kimo with Harpoons and R5TK
Have a Binayre Pirate with Deadman Switch

Setup where you arent even going towards the enemy, T1 fire harpoons at the pirate. Idealy do 1 damage but just dont flatout kill it. T2, reload. T3 if the opponent wasnt quick enough to engage you, fire again and reroll ANY CRITS because we dont wanna trigger the harpoon condition.

Binayre is probably at 1hp but if it dies, 3 splash damage. Kamikazee time!

Is it stupid and probably not worth it? Yeah, probably. Would it be absolutely hilarious if you pull it off? Yes

Just dont sit too close to it in case you accidentally...ahem...aim too well

Janky. Fun, but JANKY. REEEEEEEEAALLLY JANKY.

I kinda like munitions failsafe accuracy corrector saturation salvo with some kind of gunner effect .. not sure if you can pull it off - but auto miss, don't spend your missile, do splash damage then get your standard shot in.

6 hours ago, Vineheart01 said:

...kinda lol

6 hours ago, thespaceinvader said:

Finally? People were saying this in the preview thread...

Hey, @Vineheart01 , good on you for figuring it out all on your own and not. . .netlisting or whatever.

Came in here expecting to see a picture of an R5-TK card stuck in some bike spokes. Sorely disappointed.

I think the best use for this droid is a Scrambler Missile buoy.

TL your Z 95 thats within range 1 of the enemy. Shoot your scrambler missile at your own ship, green dice will fail..they are green dice, then everyone at range one of your ship gets a Jam token. Scramblers dont do any damage so thats a plus too.

Kimo with Cruise missiles and Saturation Salvo, and a Deadman's Switch Z-95.

Fly the Z-95 into the enemy and deliberately miss by not rolling additional dice.

Edited by BadMotivator

EDIT: Nevermind my idea was too jank lol

Edited by Grivoire

The problem is that the z95 would be obliterated before it reached range 1 of the enemy.

WHAT A DAY TO BE ALIVE!

100 points

PILOTS

Lok Revenant (44)
Scurrg H-6 Bomber (26), Predator (3), Extra Munitions (2), Harpoon Missiles (4), Ion Cannon Turret (5), Bomblet Generator (3), Havoc (0), Guidance Chips (0), Trajectory Simulator (1), R5-TK (0)

Binayre Pirate (14) x 4
Z-95 Headhunter (12), Dead Man's Switch (2)

What a day to be alive? For who, the Scurgg or the Z's?

So... not a bookmark?

All of these might be fun in Epic if you max out on Dead Man's Switch Zs but I dunno, that card still feels like a bad area denial option.

R5-TK on the other hand feels like someone trying to win a bet about making the silliest card possible and getting it past LFL.

Edited by Polda
15 hours ago, Erion_Fett said:

WHAT A DAY TO BE ALIVE! (FOR A LITTLE WHILE)

100 points

PILOTS

Lok Revenant (44)
Scurrg H-6 Bomber (26), Predator (3), Extra Munitions (2), Harpoon Missiles (4), Ion Cannon Turret (5), Bomblet Generator (3), Havoc (0), Guidance Chips (0), Trajectory Simulator (1), R5-TK (0)

Binayre Pirate (14) x 4
Z-95 Headhunter (12), Dead Man's Switch (2)

FTFY

On ‎19‎/‎12‎/‎2017 at 11:52 PM, DraakRyuu said:

What a day to be alive? For who, the Scurgg or the Z's?

It was mostly a partial quote from Mad Max

Imagen relacionada

Because I imagine the Z95 pilots as Half Lives.

On ‎20‎/‎12‎/‎2017 at 2:39 AM, Darth Meanie said:

FTFY

THANKS!

On 19/12/2017 at 11:09 AM, DaProfezzur said:

The problem is that the z95 would be obliterated before it reached range 1 of the enemy.


It....hey....it will works. It will be a meta-play! Actually, equip that droid is likely change any of your Z-95 (or other ship?) into a BIGGS ...

It's true, you will focus that rusty Dead Man Switch carrier. Because it becomes a threat! Now I got that droid! It's a Threat Maker !

4 hours ago, Cerve said:

Because it becomes a threat! Now I got that droid! It's a Threat Maker !

Oh!! No we have a Z-95 gap!! Buy more Z-95s!!!

1.jpg

Edited by Darth Meanie